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* Base stuff * Thresholds * Cockroaches, adjustments * Extrapolator + TGUI Update * Adjustments * Updoot * Revert "Updoot" This reverts commit8c27a2525e. * Gwuh * test * heals * Genetic * Holder and vomit * Indents * Compilable :) * Various fixes * Updates Symptoms * Genevirus * Neutered Symptoms * Adjustments * rads * Extra symptoms * Extra extra symptoms * Adjustments, fixes, more symptoms * Powder that makes the linter green * Finishing touches? * Fixup maps in TGM format5041170ae1: maps/expedition_vr/beach/submaps/quarantineshuttle.dmm Automatically commited by: tools\mapmerge2\fixup.py * Last bits * Defines * Oxy heal * I crave the green check * fix * Maps * Macrophages to turf * Fimxes * Fixes :) * Vomit * Preset * Fire desc * SPELLING MISTAKE * Extra stuffs * types Allows infecting children of a type * feet paws? * fix * Fixes * Update * Flags * Update _disease.dm * Infinite blood glitch (100% real) * virus data properly carries over * GODSPEED, KELENIUS YOUR 10 YEAR TODO IS FINALLY DONE * define * U2 * Implicit * Damn it Fleming * oops linter is kill * Update _reagents.dm * Extra check * . * ough * fixes * Small changes --------- Co-authored-by: Cameron Lennox <killer65311@gmail.com>
43 lines
1.3 KiB
Plaintext
43 lines
1.3 KiB
Plaintext
/datum/disease/brainrot
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name = "Brainrot"
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max_stages = 4
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spread_text = "On contact"
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spread_flags = DISEASE_SPREAD_BLOOD | DISEASE_SPREAD_FLUIDS | DISEASE_SPREAD_CONTACT
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cure_text = REAGENT_ALKYSINE
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cures = list(REAGENT_ID_ALKYSINE)
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agent = "Cryptococcus Cosmosis"
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viable_mobtypes = list(/mob/living/carbon/human)
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cure_chance = 15
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desc = "This disease destroys the braincells, causing brain fever, brain necrosis and general intoxication."
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required_organs = list(/obj/item/organ/internal/brain)
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danger = DISEASE_HARMFUL
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/datum/disease/brainrot/stage_act()
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..()
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switch(stage)
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if(2)
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if(prob(2))
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affected_mob.say("*blink")
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if(prob(2))
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affected_mob.say("*yawn")
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if(prob(2))
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to_chat(affected_mob, span_danger("You don't feel like yourself."))
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if(prob(5))
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affected_mob.adjustBrainLoss(1)
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if(3)
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if(prob(2))
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affected_mob.say("*stare")
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if(prob(3))
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affected_mob.say("*drool")
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if(prob(10) && affected_mob.getBrainLoss() < 100)
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affected_mob.adjustBrainLoss(3)
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if(prob(2))
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to_chat(affected_mob, span_danger("Strange buzzing fills your head, removing all thoughts."))
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if(prob(3))
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to_chat(affected_mob, span_danger("You lose consciousness..."))
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affected_mob.Sleeping(rand(5, 10))
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if(prob(1))
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affected_mob.emote("snore")
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if(prob(15))
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affected_mob.apply_effect(5, STUTTER)
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