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* Base stuff * Thresholds * Cockroaches, adjustments * Extrapolator + TGUI Update * Adjustments * Updoot * Revert "Updoot" This reverts commit8c27a2525e. * Gwuh * test * heals * Genetic * Holder and vomit * Indents * Compilable :) * Various fixes * Updates Symptoms * Genevirus * Neutered Symptoms * Adjustments * rads * Extra symptoms * Extra extra symptoms * Adjustments, fixes, more symptoms * Powder that makes the linter green * Finishing touches? * Fixup maps in TGM format5041170ae1: maps/expedition_vr/beach/submaps/quarantineshuttle.dmm Automatically commited by: tools\mapmerge2\fixup.py * Last bits * Defines * Oxy heal * I crave the green check * fix * Maps * Macrophages to turf * Fimxes * Fixes :) * Vomit * Preset * Fire desc * SPELLING MISTAKE * Extra stuffs * types Allows infecting children of a type * feet paws? * fix * Fixes * Update * Flags * Update _disease.dm * Infinite blood glitch (100% real) * virus data properly carries over * GODSPEED, KELENIUS YOUR 10 YEAR TODO IS FINALLY DONE * define * U2 * Implicit * Damn it Fleming * oops linter is kill * Update _reagents.dm * Extra check * . * ough * fixes * Small changes --------- Co-authored-by: Cameron Lennox <killer65311@gmail.com>
51 lines
1.4 KiB
Plaintext
51 lines
1.4 KiB
Plaintext
/datum/disease/flu
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name = "The Flu"
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max_stages = 3
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spread_text = "Airborne"
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cure_text = REAGENT_SPACEACILLIN
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cures = list(REAGENT_ID_SPACEACILLIN, REAGENT_ID_CHICKENSOUP)
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virus_modifiers = NONE //Does NOT have needs_all_cures
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cure_chance = 10
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agent = "H13N1 flu virion"
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viable_mobtypes = list(/mob/living/carbon/human, /mob/living/carbon/human/monkey)
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permeability_mod = 0.75
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desc = "If left untreated the subject will feel quite unwell."
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danger = DISEASE_MINOR
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/datum/disease/flu/stage_act()
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..()
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switch(stage)
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if(2)
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if(affected_mob.lying && prob(20))
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to_chat(affected_mob, span_notice("You feel better."))
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stage--
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return
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if(prob(1))
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affected_mob.emote("sneeze")
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if(prob(1))
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affected_mob.emote("cough")
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if(prob(1))
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to_chat(affected_mob, span_danger("Your muscles ache."))
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if(prob(20))
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affected_mob.apply_damage(1)
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if(prob(1))
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to_chat(affected_mob, span_danger("Your stomach hurts."))
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affected_mob.adjustToxLoss(1)
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if(3)
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if(affected_mob.lying && prob(15))
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to_chat(affected_mob, span_notice("You feel better."))
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stage--
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return
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if(prob(1))
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affected_mob.emote("sneeze")
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if(prob(1))
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affected_mob.emote("cough")
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if(prob(1))
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to_chat(affected_mob, span_danger("Your muscles ache."))
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if(prob(20))
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affected_mob.apply_damage(1)
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if(prob(1))
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to_chat(affected_mob, span_danger("Your stomach hurts."))
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affected_mob.adjustToxLoss(1)
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return
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