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* up ports inCorp and proximity handling * anim size * bullets no longer hit shadekin * fix throwing and clicking * use the proc * and add the proc * . * No moving when you can't move * fixes portal runtime * No bonk when throwing at incorporeal entities * MAR - I coded in picking yourself up years ago and someone broke it (by adding a lying check). This unbreaks it. Additionally, picking yourself up was made immediate instead of a 0.5 delay since before hitting the U key was slow and doing it this way was quicker. That's not the case anymore. - Makes attack_hand not happen if the person is incorporeal - Makes you not contract touch spread viruses when you click one someone and don't do an interaction (you will now always do an interaction) - Makes it so you can't mousedrop items while phased. * no more spreading viruses while phased / to phased * F --------- Co-authored-by: C.L. <killer65311@gmail.com>
48 lines
1.6 KiB
Plaintext
48 lines
1.6 KiB
Plaintext
/mob/living/proc/vertical_nom()
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set name = "Nom from Above"
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set desc = "Allows you to eat people who are below your tile or adjacent one. Requires passability."
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set category = "Abilities.Vore"
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if(stat == DEAD || paralysis || weakened || stunned || is_incorporeal())
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to_chat(src, span_notice("You cannot do that while in your current state."))
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return
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if(!(src.vore_selected))
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to_chat(src, span_notice("No selected belly found."))
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return
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var/list/targets = list()
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for(var/turf/T in range(1, src))
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if(isopenspace(T))
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while(isopenspace(T))
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T = GetBelow(T)
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if(T)
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for(var/mob/living/L in T)
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if(L.devourable && L.can_be_drop_prey)
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targets += L
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if(!(targets.len))
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to_chat(src, span_notice("No eligible targets found."))
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return
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var/mob/living/target = tgui_input_list(src, "Please select a target.", "Victim", targets)
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if(!target)
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return
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to_chat(target, span_vwarning("You feel yourself being pulled up by something... Or someone?!"))
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var/starting_loc = target.loc
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if(do_after(src, 50))
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if(target.loc != starting_loc)
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to_chat(target, span_vwarning("You have interrupted whatever that was..."))
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to_chat(src, span_vnotice("They got away."))
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return
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if(target.buckled)
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target.buckled.unbuckle_mob()
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target.visible_message(span_vwarning("\The [target] suddenly disappears somewhere above!"),\
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span_vdanger("You are dragged above and feel yourself slipping directly into \the [src]'s [vore_selected]!"))
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to_chat(src, span_vnotice("You successfully snatch \the [target], slipping them into your [vore_selected]."))
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target.forceMove(src.vore_selected)
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