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* Initial work * small fix * another fix * this better? * proper type * condensing this a bit * functioning * death reporting subsystemed * fixed * cleanup * use proper sql sending * listvar * add more climbable things * moving things while climbing them is considered shaking * tabbing fix * knockdown should stop climbing * no need to bother * spaces * more climbable objects * fix * small fixes * office climbables * yet more stuff * engineering things * a few more * it's funny * fixes * additional * Moved to element * some more stragglers * unneeded * more graceful * cliffs require special handling * don't do dumb init things * unneeded sanitization, mass insert sanitizes * some small condition fixes * return if climbable * incorporeal check * stop using numbers directly * . --------- Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com>
26 lines
1.7 KiB
Plaintext
26 lines
1.7 KiB
Plaintext
// This file should contain every single global trait in the game in a type-based list, as well as any additional trait-related information that's useful to have on a global basis.
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// This file is used in linting, so make sure to add everything alphabetically and what-not.
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// Do consider adding your trait entry to the similar list in `admin_tooling.dm` if you want it to be accessible to admins (which is probably the case for 75% of traits).
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// Please do note that there is absolutely no bearing on what traits are added to what subtype of `/datum`, this is just an easily referenceable list sorted by type.
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// The only thing that truly matters about traits is the code that is built to handle the traits, and where that code is located. Nothing else.
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#define NORMAL_RADIATION_RESISTANCE "Normal"
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#define RESISTANT_RADIATION_RESISTANCE "Resistant"
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#define MAJOR_RESISTANT_RADIATION_RESISTANCE "Major Resistance"
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#define IMMUNITY_RADIATION_RESISTANCE "Immunity"
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GLOBAL_LIST_INIT(radiation_levels, list(
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NORMAL_RADIATION_RESISTANCE = list("safe" = 50, "danger_1" = 100, "danger_2" = 300, "danger_3" = 400, "danger_4" = 1500),
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RESISTANT_RADIATION_RESISTANCE = list("safe" = 70, "danger_1" = 150, "danger_2" = 450, "danger_3" = 600, "danger_4" = 2250),
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MAJOR_RESISTANT_RADIATION_RESISTANCE = list("safe" = 150, "danger_1" = 300, "danger_2" = 600, "danger_3" = 1000, "danger_4" = 3000),
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IMMUNITY_RADIATION_RESISTANCE = list("safe" = 10000, "danger_1" = 10001, "danger_2" = 10002, "danger_3" = 10003, "danger_4" = 10004),
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))
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GLOBAL_LIST_INIT(traits_by_type, list(
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/mob = list(
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"TRAIT_THINKING_IN_CHARACTER" = TRAIT_THINKING_IN_CHARACTER,
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),
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/obj = list(
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"TRAIT_CLIMBABLE" = TRAIT_CLIMBABLE,
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)
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))
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