Files
f881d54dbf Panel port test [IDB IGNORE] (#17350)
* no more self callbacks on update fullness

* fix missing code

* Belly test

* import type

* full partiy

* .

* fix preview

* in belly to late join

* robot nutri

* .

* .

* update export

* finish open todos

* code cleanup

* fix some old slacking

* move this to a define

* fixing

* ,

* .

* Creates a Consume Belly Reagents pref (#10)

* Creates a Consume Belly Reagents pref

Added a Consume Belly Reagents pref that blocks the consumption of all reagents produced by a belly via reagent containers such as food, drink, beakers, pills, syringes and hyposprays. Seems to work well as intended.

* These changes at least do not cause any problems

* Missed this one

* Reverts reagent_names

* _BELLY versions

* Fixed typo

* .

* fix admin spawn mobs bellies

* also fix that bug

* hints

* fix that

* .

* initial

* should be all

* that is no longer needed

* fluids into hand items

I was convinced this was broken until it was pointed out that the item has to be ON THE GROUND to fill it...Instead of in your hand. That seems so convoluted.

ARC = active-hand reagent container. IRC = inactive-hand reagent container.

* some stuff

---------

Co-authored-by: SatinIsle <98125273+SatinIsle@users.noreply.github.com>
Co-authored-by: Cameron Lennox <killer65311@gmail.com>
2025-03-16 17:08:47 -04:00

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//This file was auto-corrected by findeclaration.exe on 25.5.2012 20:42:31
var/global/list/priority_air_alarms = list()
var/global/list/minor_air_alarms = list()
/obj/machinery/computer/atmos_alert
name = "atmospheric alert computer"
desc = "Used to access the station's atmospheric sensors."
circuit = /obj/item/circuitboard/atmos_alert
icon_keyboard = "atmos_key"
icon_screen = "alert:0"
light_color = "#e6ffff"
/obj/machinery/computer/atmos_alert/Initialize(mapload)
. = ..()
atmosphere_alarm.register_alarm(src, /atom/proc/update_icon)
/obj/machinery/computer/atmos_alert/Destroy()
atmosphere_alarm.unregister_alarm(src)
. = ..()
/obj/machinery/computer/atmos_alert/attack_hand(mob/user)
tgui_interact(user)
/obj/machinery/computer/atmos_alert/tgui_interact(mob/user, datum/tgui/ui)
ui = SStgui.try_update_ui(user, src, ui)
if(!ui)
ui = new(user, src, "AtmosAlertConsole", name)
ui.open()
/obj/machinery/computer/atmos_alert/tgui_data(mob/user)
var/list/data = list()
var/list/major_alarms = list()
var/list/minor_alarms = list()
for(var/datum/alarm/alarm in atmosphere_alarm.major_alarms(get_z(src)))
major_alarms[++major_alarms.len] = list("name" = sanitize(alarm.alarm_name()), "ref" = "\ref[alarm]")
for(var/datum/alarm/alarm in atmosphere_alarm.minor_alarms(get_z(src)))
minor_alarms[++minor_alarms.len] = list("name" = sanitize(alarm.alarm_name()), "ref" = "\ref[alarm]")
data["priority_alarms"] = major_alarms
data["minor_alarms"] = minor_alarms
return data
/obj/machinery/computer/atmos_alert/update_icon()
if(!(stat & (NOPOWER|BROKEN)))
var/list/alarms = atmosphere_alarm.major_alarms()
if(alarms.len)
icon_screen = "alert:2"
else
alarms = atmosphere_alarm.minor_alarms()
if(alarms.len)
icon_screen = "alert:1"
else
icon_screen = initial(icon_screen)
..()
/obj/machinery/computer/atmos_alert/tgui_act(action, params)
if(..())
return TRUE
switch(action)
if("clear")
var/datum/alarm/alarm = locate(params["ref"]) in atmosphere_alarm.alarms
if(alarm)
for(var/datum/alarm_source/alarm_source in alarm.sources)
var/obj/machinery/alarm/air_alarm = alarm_source.source
if(istype(air_alarm))
// I have to leave a note here:
// Once upon a time, this called air_alarm.Topic() with a custom topic state
// in order to perform three lines of code. In other words, pure insanity.
// Whyyyyyyyyyyyyyyyyyyyyyyy.
air_alarm.atmos_reset()
. = TRUE
update_icon()