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5d31f14e94
* Initial work * small fix * another fix * this better? * proper type * condensing this a bit * functioning * death reporting subsystemed * fixed * cleanup * use proper sql sending * listvar * add more climbable things * moving things while climbing them is considered shaking * tabbing fix * knockdown should stop climbing * no need to bother * spaces * more climbable objects * fix * small fixes * office climbables * yet more stuff * engineering things * a few more * it's funny * fixes * additional * Moved to element * some more stragglers * unneeded * more graceful * cliffs require special handling * don't do dumb init things * unneeded sanitization, mass insert sanitizes * some small condition fixes * return if climbable * incorporeal check * stop using numbers directly * . --------- Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com>
45 lines
1.3 KiB
Plaintext
45 lines
1.3 KiB
Plaintext
/obj/structure/fitness/boxing_ropes
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name = "ropes"
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desc = "Firm yet springy, perhaps this could be useful!"
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icon = 'icons/obj/fitness_vr.dmi'
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icon_state = "ropes"
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density = TRUE
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throwpass = TRUE
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layer = WINDOW_LAYER
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anchored = TRUE
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flags = ON_BORDER
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/obj/structure/fitness/boxing_ropes/Initialize(mapload)
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. = ..()
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AddElement(/datum/element/climbable, vaulting = TRUE)
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/obj/structure/fitness/boxing_ropes/CanPass(atom/movable/mover, turf/target)
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if(istype(mover) && mover.checkpass(PASSTABLE))
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return TRUE
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if(get_dir(mover, target) == GLOB.reverse_dir[dir]) // From elsewhere to here, can't move against our dir
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return !density
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return TRUE
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/obj/structure/fitness/boxing_ropes/Uncross(atom/movable/mover, turf/target)
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if(istype(mover) && mover.checkpass(PASSTABLE))
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return TRUE
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if(get_dir(mover, target) == dir) // From here to elsewhere, can't move in our dir
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return !density
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return TRUE
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/obj/structure/fitness/boxing_ropes/bottom
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plane = MOB_PLANE
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layer = ABOVE_MOB_LAYER
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/obj/structure/fitness/boxing_ropes/turnbuckle
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name = "turnbuckle"
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desc = "A sturdy post that looks like it could support even the most heaviest of heavy weights!"
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icon = 'icons/obj/fitness_vr.dmi'
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icon_state = "turnbuckle"
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layer = WINDOW_LAYER
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/turf/simulated/fitness
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name = "Mat"
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icon = 'icons/turf/floors_vr.dmi'
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icon_state = "fit_mat"
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