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6a157d8614 Rig glovefix and Clothing protection fix (#17118)
* Fixes RIG gear to not drop your equipped items

Fixes the rig gear to not drop your equipped gear after undeployment

* better fix

* Fixes suits and RIGS

- Makes rigsuits no longer eat your gloves
- Allows you to properly wear a ring under a rigsuit
- Gets rid of a LOT of duplicate var  = XYZ in places
- Makes it so clothing actually properly provide protection to the areas they're covering. (This doesn't change anything unless their actual min_cold_protection or max_heat_protection is adjusted!)
- Adds a define for CHEST which is just UPPER_TORSO|LOWER_TORSO to make it clear it's protecting your WHOLE chest at a glance.
- Gives some things like knee-high and thigh-high boots proper leg protection

* Clothing unit test

* fixes

* oops

* hoods are snowflakes

* hood fix

* path fix

* no nullspace turf

* nullcheck

* don't test devwarning cloths

* ignore this too

* more exclusions

* more exclusions, disabled species test

* Changes So Far

* holding/wearing icons for clothing

* fixed

* more fixes

* lets try this again

* go

* tesh cloak

* some more

* devwarning

* the cursed one

* oops

* fixed species scan

* Update clothing.dm

* restrict this down a bit more, we don't want unit-test to choke

* no more CI killer

* suit defined name twice

* suit

* some more exclusions

* etc

* gwah

* gwah

* clarifying exclusions

* yet more exclusions

* another set of exclusions

* ranger

* compile

* more bitflag

* yet more exclusions

* more

* more missing

* Update sifguard.dm

comment (also to wake up travis)

* more exclusions

* sifguard

* more exclusions

* more

* send help, yes more exclusions

* lost to time

* skrell stuff

* offear is special

* fixes more and unbreaks protean rigs

* The big one

* wrong ifdef

* more

* boots

* Update accessory.dm

* small object fix

* lets be more careful

* Does this fix the signal

* is it the signal?

* FIXES THE REST OF THEM

* wah

* disable test

* the last one

* fix signal check

* fixes

* ignore storage

* teshari blacklist

* tesh

* God speed

* fixed progression removed lizard

* fixes some i guess but what's the point

* disable indepth check

* START ROBOT SPRITE VALIDITY

* Revert "START ROBOT SPRITE VALIDITY"

This reverts commit c9bfb7e9ce.

* consistency with another test

* yuh uh

---------

Co-authored-by: Willburd <7099514+Willburd@users.noreply.github.com>
2025-03-01 11:56:30 -05:00

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/*
* WORKS FOR RIGS, NOT AS A STANDALONE RIGHT NOW
*
* TODO: FIX QUICK_EQUIP SO IT DOESN'T EQUIP THESE TO YOUR BACK WHEN YOU HAVE NO GLOVES
* CHECK SLOWDOWN ON EQUIP/UNEQUIP
* ADD SPRITES FOR ANY ACTUAL GAUNTLET ITEMS, THE BASE GLOVE ITEM HAS NO SPRITE, FOR GOOD REASON
*/
/obj/item/clothing/gloves/gauntlets //Used to cover gloves, otherwise act as gloves.
name = DEVELOPER_WARNING_NAME // "gauntlets"
desc = "These gloves go over regular gloves."
glove_level = 3
overgloves = 1
punch_force = 5
/obj/item/clothing/gloves/gauntlets/mob_can_equip(mob/user, slot, disable_warning = FALSE)
var/mob/living/carbon/human/H = user
if(H.gloves)
gloves = H.gloves
if(!istype(gloves))
to_chat(user, "You are unable to wear \the [src] as \the [H.gloves] are in the way.")
gloves = null
return 0
if(gloves.overgloves)
to_chat(user, "You are unable to wear \the [src] as \the [H.gloves] are in the way.")
gloves = null
return 0
H.drop_from_inventory(gloves)
gloves.forceMove(src)
if(!..())
if(gloves)
if(H.equip_to_slot_if_possible(gloves, slot_gloves))
gloves = null
return 0
if(gloves)
to_chat(user, "You slip \the [src] on over \the [gloves].")
wearer = WEAKREF(H)
return 1