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* veymed voidsuit tweaks * deconflict adds the teshhood * these were removed * Fixes sergal * Fixes altevian. Gives them the taj base sprites * Fixes akula head --------- Co-authored-by: C.L. <killer65311@gmail.com>
200 lines
7.9 KiB
Plaintext
200 lines
7.9 KiB
Plaintext
// Alt mining voidsuit
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/obj/item/clothing/suit/space/void/mining/alt2
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desc = "A surplus Commonwealth mining voidsuit! Slightly more comfortable and easier to move in than your average voidsuit."
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icon = 'icons/inventory/suit/item_vr.dmi'
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default_worn_icon = 'icons/inventory/suit/mob_vr.dmi'
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icon_state = "void_mining_bay"
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item_state = null
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sprite_sheets = ALL_VR_SPRITE_SHEETS_SUIT_MOB
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sprite_sheets_obj = ALL_VR_SPRITE_SHEETS_SUIT_ITEM
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slowdown = 0
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/obj/item/clothing/head/helmet/space/void/mining/alt2
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desc = "A surplus Commonwealth voidsuit helmet. Seems more fancy than what's usually found on the frontier."
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icon = 'icons/inventory/head/item_vr.dmi'
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default_worn_icon = 'icons/inventory/head/mob_vr.dmi'
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icon_state = "void_mining_bay"
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item_state = null
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sprite_sheets = ALL_VR_SPRITE_SHEETS_HEAD_MOB
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sprite_sheets_obj = ALL_VR_SPRITE_SHEETS_HEAD_ITEM
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// Alt anomaly/excavation suit
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/obj/item/clothing/suit/space/anomaly/alt
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desc = "A surplus Commonwealth anomaly suit! Slightly more comfortable and easier to move in than your average anomaly suit."
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icon = 'icons/inventory/suit/item_vr.dmi'
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default_worn_icon = 'icons/inventory/suit/mob_vr.dmi'
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icon_state = "void_excavation_bay"
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item_state = null
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sprite_sheets = ALL_VR_SPRITE_SHEETS_SUIT_MOB
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sprite_sheets_obj = ALL_VR_SPRITE_SHEETS_SUIT_ITEM
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slowdown = 0.5
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/obj/item/clothing/head/helmet/space/anomaly/alt
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desc = "A surplus Commonwealth helmet. Seems more fancy than what's usually found on the frontier."
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icon = 'icons/inventory/head/item_vr.dmi'
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default_worn_icon = 'icons/inventory/head/mob_vr.dmi'
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icon_state = "void_excavation_bay"
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item_state = null
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sprite_sheets = ALL_VR_SPRITE_SHEETS_HEAD_MOB
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sprite_sheets_obj = ALL_VR_SPRITE_SHEETS_HEAD_ITEM
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camera_networks = list(NETWORK_RESEARCH)
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// Alt riot suit
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/obj/item/clothing/suit/space/void/security/riot/alt
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desc = "A surplus Commonwealth riot control voidsuit! Slightly more comfortable and easier to move in than your average voidsuit."
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icon = 'icons/inventory/suit/item_vr.dmi'
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default_worn_icon = 'icons/inventory/suit/mob_vr.dmi'
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icon_state = "void_secalt_bay"
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item_state = null
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sprite_sheets = ALL_VR_SPRITE_SHEETS_SUIT_MOB
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sprite_sheets_obj = ALL_VR_SPRITE_SHEETS_SUIT_ITEM
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slowdown = 0.5
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/obj/item/clothing/head/helmet/space/void/security/riot/alt
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desc = "A surplus Commonwealth voidsuit helmet. Seems more fancy than what's usually found on the frontier."
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icon = 'icons/inventory/head/item_vr.dmi'
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default_worn_icon = 'icons/inventory/head/mob_vr.dmi'
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icon_state = "void_secalt_bay"
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item_state = null
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sprite_sheets = ALL_VR_SPRITE_SHEETS_HEAD_MOB
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sprite_sheets_obj = ALL_VR_SPRITE_SHEETS_HEAD_ITEM
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// Alt pilot suit
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/obj/item/clothing/suit/space/void/pilot/alt2
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desc = "A surplus Commonwealth pilot voidsuit! Slightly more comfortable and easier to move in than your average voidsuit."
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icon = 'icons/inventory/suit/item_vr.dmi'
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default_worn_icon = 'icons/inventory/suit/mob_vr.dmi'
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icon_state = "void_pilot_bay"
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item_state = null
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sprite_sheets = ALL_VR_SPRITE_SHEETS_SUIT_MOB
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sprite_sheets_obj = ALL_VR_SPRITE_SHEETS_SUIT_ITEM
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slowdown = 0
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/obj/item/clothing/head/helmet/space/void/pilot/alt2
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desc = "A surplus Commonwealth voidsuit helmet. Seems more fancy than what's usually found on the frontier."
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icon = 'icons/inventory/head/item_vr.dmi'
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default_worn_icon = 'icons/inventory/head/mob_vr.dmi'
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icon_state = "void_pilot_bay"
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item_state = null
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sprite_sheets = ALL_VR_SPRITE_SHEETS_HEAD_MOB
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sprite_sheets_obj = ALL_VR_SPRITE_SHEETS_HEAD_ITEM
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// Alt medical/emt suit
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/obj/item/clothing/suit/space/void/medical/alt2
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desc = "A surplus Commonwealth medical voidsuit! Slightly more comfortable and easier to move in than your average voidsuit."
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icon = 'icons/inventory/suit/item_vr.dmi'
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default_worn_icon = 'icons/inventory/suit/mob_vr.dmi'
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icon_state = "void_medicalalt_bay"
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item_state = null
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sprite_sheets = ALL_VR_SPRITE_SHEETS_SUIT_MOB
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sprite_sheets_obj = ALL_VR_SPRITE_SHEETS_SUIT_ITEM
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slowdown = 0
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/obj/item/clothing/head/helmet/space/void/medical/alt2
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desc = "A surplus Commonwealth voidsuit helmet. Seems more fancy than what's usually found on the frontier."
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icon = 'icons/inventory/head/item_vr.dmi'
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default_worn_icon = 'icons/inventory/head/mob_vr.dmi'
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icon_state = "void_medicalalt_bay"
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item_state = null
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sprite_sheets = ALL_VR_SPRITE_SHEETS_HEAD_MOB
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sprite_sheets_obj = ALL_VR_SPRITE_SHEETS_HEAD_ITEM
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// Alt explorer suit
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/obj/item/clothing/suit/space/void/exploration/alt2
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desc = "A surplus Commonwealth exploration voidsuit! Slightly more comfortable and easier to move in than your average voidsuit."
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icon = 'icons/inventory/suit/item_vr.dmi'
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default_worn_icon = 'icons/inventory/suit/mob_vr.dmi'
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icon_state = "void_explorer_bay"
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item_state = null
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sprite_sheets = ALL_VR_SPRITE_SHEETS_SUIT_MOB
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sprite_sheets_obj = ALL_VR_SPRITE_SHEETS_SUIT_ITEM
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slowdown = 0
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/obj/item/clothing/head/helmet/space/void/exploration/alt2
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desc = "A surplus Commonwealth voidsuit helmet. Seems more fancy than what's usually found on the frontier."
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icon = 'icons/inventory/head/item_vr.dmi'
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default_worn_icon = 'icons/inventory/head/mob_vr.dmi'
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icon_state = "void_explorer_bay"
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item_state = null
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sprite_sheets = ALL_VR_SPRITE_SHEETS_HEAD_MOB
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sprite_sheets_obj = ALL_VR_SPRITE_SHEETS_HEAD_ITEM
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// Alt engineering voidsuit
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/obj/item/clothing/suit/space/void/engineering/alt2
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desc = "A surplus Commonwealth engineering voidsuit! Slightly more comfortable and easier to move in than your average voidsuit."
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icon = 'icons/inventory/suit/item_vr.dmi'
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default_worn_icon = 'icons/inventory/suit/mob_vr.dmi'
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icon_state = "void_engineeringalt_bay"
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item_state = null
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sprite_sheets = ALL_VR_SPRITE_SHEETS_SUIT_MOB
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sprite_sheets_obj = ALL_VR_SPRITE_SHEETS_SUIT_ITEM
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slowdown = 0.5
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/obj/item/clothing/head/helmet/space/void/engineering/alt2
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desc = "A surplus Commonwealth voidsuit helmet. Seems more fancy than what's usually found on the frontier."
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icon = 'icons/inventory/head/item_vr.dmi'
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default_worn_icon = 'icons/inventory/head/mob_vr.dmi'
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icon_state = "void_engineeringalt_bay"
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item_state = null
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sprite_sheets = ALL_VR_SPRITE_SHEETS_HEAD_MOB
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sprite_sheets_obj = ALL_VR_SPRITE_SHEETS_HEAD_ITEM
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// Alt atmos voidsuit
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/obj/item/clothing/suit/space/void/atmos/alt2
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desc = "A surplus Commonwealth atmospherics voidsuit! Slightly more comfortable and easier to move in than your average voidsuit."
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icon = 'icons/inventory/suit/item_vr.dmi'
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default_worn_icon = 'icons/inventory/suit/mob_vr.dmi'
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icon_state = "void_atmosalt_bay"
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item_state = null
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sprite_sheets = ALL_VR_SPRITE_SHEETS_SUIT_MOB
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sprite_sheets_obj = ALL_VR_SPRITE_SHEETS_SUIT_ITEM
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slowdown = 0.5
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/obj/item/clothing/head/helmet/space/void/atmos/alt2
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desc = "A surplus Commonwealth voidsuit helmet. Seems more fancy than what's usually found on the frontier."
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icon = 'icons/inventory/head/item_vr.dmi'
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default_worn_icon = 'icons/inventory/head/mob_vr.dmi'
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icon_state = "void_atmosalt_bay"
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item_state = null
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sprite_sheets = ALL_VR_SPRITE_SHEETS_HEAD_MOB
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sprite_sheets_obj = ALL_VR_SPRITE_SHEETS_HEAD_ITEM
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// Alt command voidsuit
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/obj/item/clothing/suit/space/void/captain/alt
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desc = "A surplus Commonwealth Navy captain voidsuit! Slightly more comfortable and easier to move in than your average voidsuit."
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icon = 'icons/inventory/suit/item_vr.dmi'
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default_worn_icon = 'icons/inventory/suit/mob_vr.dmi'
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icon_state = "void_command_bay"
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item_state = null
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sprite_sheets = ALL_VR_SPRITE_SHEETS_SUIT_MOB
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sprite_sheets_obj = ALL_VR_SPRITE_SHEETS_SUIT_ITEM
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slowdown = 1.0
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/obj/item/clothing/head/helmet/space/void/captain/alt
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desc = "A surplus Commonwealth voidsuit helmet. Seems more fancy than what's usually found on the frontier."
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icon = 'icons/inventory/head/item_vr.dmi'
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default_worn_icon = 'icons/inventory/head/mob_vr.dmi'
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icon_state = "void_command_bay"
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item_state = null
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sprite_sheets = ALL_VR_SPRITE_SHEETS_HEAD_MOB
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sprite_sheets_obj = ALL_VR_SPRITE_SHEETS_HEAD_ITEM
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camera_networks = list(NETWORK_COMMAND)
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