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* Combines all the engineering borg tools into one multitool Sprites from /tg/ Combines: Wirecutters, Crowbar, Welder, Wrench, Crowbar, Screwdriver * this is a WAY better way to do it * a * dont worry about overlays anymore * Better grippers and better lists In which I go insane having to continually patch exploit after exploit in gripper code, resulting in it looking like a mad man's scribbles. * No deleting shoes when putting them on someone * empty pocket is now empty * RENAMING stuff instead of copypaste * MORE borg stuff * more bugproofing * Admin proc * this * this * Framework for TGUI * Update robot_simple_items.dm * Fix * Framework v2 * Update ModifyRobotMultiBelt.tsx * goooo * Update modify_robot.dm * modify * sub category * . * string to define * some globs * more * . * . * . * add sanely * push that real quick * . * sanity * . * . * . * . * . * . * . * Cut * . * gives to those that need * push * clean up * auto fix * . * . * . * getmodule * Update robot_simple_items.dm * . * untyped * Update stack.dm * . * . * . * . * - * . * Update _map_selection.dm * Update _map_selection.dm --------- Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com>
74 lines
2.5 KiB
Plaintext
74 lines
2.5 KiB
Plaintext
/* Other, unaffiliated modules */
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// The module that borgs on the surface have. Generally has a lot of useful tools in exchange for questionable loyalty to the crew.
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/obj/item/robot_module/robot/lost
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name = "lost robot module"
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hide_on_manifest = TRUE
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/obj/item/robot_module/robot/lost/create_equipment(var/mob/living/silicon/robot/robot)
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..()
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// Sec
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src.modules += new /obj/item/melee/robotic/baton/shocker(src)
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src.modules += new /obj/item/handcuffs/cyborg(src)
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src.modules += new /obj/item/borg/combat/shield(src)
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// Med
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src.modules += new /obj/item/healthanalyzer(src)
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src.modules += new /obj/item/shockpaddles/robot(src)
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src.modules += new /obj/item/reagent_containers/borghypo/lost(src)
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// Engi
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src.modules += new /obj/item/weldingtool/electric/mounted(src)
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src.modules += new /obj/item/tool/screwdriver/cyborg(src)
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src.modules += new /obj/item/tool/wrench/cyborg(src)
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src.modules += new /obj/item/tool/wirecutters/cyborg(src)
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src.modules += new /obj/item/multitool/cyborg(src)
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// Sci
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src.modules += new /obj/item/robotanalyzer(src)
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// Potato
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src.emag += new /obj/item/gun/energy/robotic/laser/retro(src)
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var/datum/matter_synth/wire = new /datum/matter_synth/wire()
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synths += wire
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src.modules += new /obj/item/dogborg/sleeper/lost(src)
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src.modules += new /obj/item/dogborg/pounce(src)
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/obj/item/robot_module/robot/gravekeeper
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name = "gravekeeper robot module"
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hide_on_manifest = TRUE
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/obj/item/robot_module/robot/gravekeeper/create_equipment(var/mob/living/silicon/robot/robot)
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..()
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// For fending off animals and looters
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src.modules += new /obj/item/melee/robotic/baton/shocker(src)
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src.modules += new /obj/item/borg/combat/shield(src)
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// For repairing gravemarkers
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src.modules += new /obj/item/weldingtool/electric/mounted(src)
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src.modules += new /obj/item/tool/screwdriver/cyborg(src)
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src.modules += new /obj/item/tool/wrench/cyborg(src)
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// For growing flowers
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src.modules += new /obj/item/robotic_multibelt/botanical(src)
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// For digging and beautifying graves
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src.modules += new /obj/item/shovel(src)
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src.modules += new /obj/item/gripper/gravekeeper(src)
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// For really persistent looters
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src.emag += new /obj/item/gun/energy/robotic/laser/retro(src)
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var/datum/matter_synth/wood = new /datum/matter_synth/wood(25000)
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synths += wood
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var/obj/item/stack/material/cyborg/wood/W = new (src)
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W.synths = list(wood)
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src.modules += W
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// For uwu
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src.modules += new /obj/item/dogborg/sleeper/compactor/generic(src)
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src.emag += new /obj/item/dogborg/pounce(src)
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