Files
VOREStation/code/modules/mob/logout.dm
Kashargul ca5a254a00 lobby screen subsystem (#17686)
* lobby screen subsystem

* .

* tgui core 3.1.5

* use unknown in the class

* .

* second

* Didn't even know you could type components like this

* .

* dependency up

* can we not use any...

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Co-authored-by: ShadowLarkens <shadowlarkens@gmail.com>
2025-05-09 22:25:18 +02:00

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/mob/Logout()
SEND_SIGNAL(src, COMSIG_MOB_LOGOUT)
SStgui.on_logout(src) // Cleanup any TGUIs the user has open
player_list -= src
disconnect_time = world.realtime //VOREStation Addition: logging when we disappear.
update_client_z(null)
log_access_out(src)
unset_machine()
if(GLOB.admin_datums[src.ckey])
message_admins("Staff logout: [key_name(src)]") // Staff logout notice displays no matter what
if (ticker && ticker.current_state == GAME_STATE_PLAYING) //Only report this stuff if we are currently playing.
var/admins_number = GLOB.admins.len
if(admins_number == 0) //Apparently the admin logging out is no longer an admin at this point, so we have to check this towards 0 and not towards 1. Awell.
send2adminirc("[key_name(src)] logged out - no more admins online.")
set_listening(NON_LISTENING_ATOM) //maybe remove this, even if it will cause a teensy bit more lag
..()
return 1