Files
VOREStation/code/modules/paperwork/filingcabinet.dm
Will 5d31f14e94 Climbable Element (#17764)
* Initial work

* small fix

* another fix

* this better?

* proper type

* condensing this a bit

* functioning

* death reporting subsystemed

* fixed

* cleanup

* use proper sql sending

* listvar

* add more climbable things

* moving things while climbing them is considered shaking

* tabbing fix

* knockdown should stop climbing

* no need to bother

* spaces

* more climbable objects

* fix

* small fixes

* office climbables

* yet more stuff

* engineering things

* a few more

* it's funny

* fixes

* additional

* Moved to element

* some more stragglers

* unneeded

* more graceful

* cliffs require special handling

* don't do dumb init things

* unneeded sanitization, mass insert sanitizes

* some small condition fixes

* return if climbable

* incorporeal check

* stop using numbers directly

* .

---------

Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com>
2025-06-20 09:56:56 +02:00

193 lines
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/* Filing cabinets!
* Contains:
* Filing Cabinets
* Security Record Cabinets
* Medical Record Cabinets
*/
/*
* Filing Cabinets
*/
/obj/structure/filingcabinet
name = "filing cabinet"
desc = "A large cabinet with drawers."
icon = 'icons/obj/bureaucracy.dmi'
icon_state = "filingcabinet"
density = TRUE
anchored = TRUE
/obj/structure/filingcabinet/chestdrawer
name = "chest drawer"
icon_state = "chestdrawer"
/obj/structure/filingcabinet/filingcabinet //not changing the path to avoid unecessary map issues, but please don't name stuff like this in the future -Pete
icon_state = "tallcabinet"
/obj/structure/filingcabinet/Initialize(mapload)
for(var/obj/item/I in loc)
if(istype(I, /obj/item/paper) || istype(I, /obj/item/folder) || istype(I, /obj/item/photo) || istype(I, /obj/item/paper_bundle))
I.loc = src
. = ..()
AddElement(/datum/element/climbable)
/obj/structure/filingcabinet/attackby(obj/item/P as obj, mob/user as mob)
if(istype(P, /obj/item/paper) || istype(P, /obj/item/folder) || istype(P, /obj/item/photo) || istype(P, /obj/item/paper_bundle))
to_chat(user, span_notice("You put [P] in [src]."))
user.drop_item()
P.loc = src
open_animation()
SStgui.update_uis(src)
else if(P.has_tool_quality(TOOL_WRENCH))
playsound(src, P.usesound, 50, 1)
anchored = !anchored
to_chat(user, span_notice("You [anchored ? "wrench" : "unwrench"] \the [src]."))
else if(P.has_tool_quality(TOOL_SCREWDRIVER))
to_chat(user, span_notice("You begin taking the [name] apart."))
playsound(src, P.usesound, 50, 1)
if(do_after(user, 10 * P.toolspeed))
playsound(src, P.usesound, 50, 1)
to_chat(user, span_notice("You take the [name] apart."))
new /obj/item/stack/material/steel( src.loc, 4 )
for(var/obj/item/I in contents)
I.forceMove(loc)
qdel(src)
return
else
to_chat(user, span_notice("You can't put [P] in [src]!"))
/obj/structure/filingcabinet/attack_hand(mob/user as mob)
if(contents.len <= 0)
to_chat(user, span_notice("\The [src] is empty."))
return
tgui_interact(user)
/obj/structure/filingcabinet/attack_tk(mob/user)
if(anchored)
return attack_self_tk(user)
return ..()
/obj/structure/filingcabinet/attack_self_tk(mob/user)
if(contents.len)
if(prob(40 + contents.len * 5))
var/obj/item/I = pick(contents)
I.loc = loc
if(prob(25))
step_rand(I)
to_chat(user, span_notice("You pull \a [I] out of [src] at random."))
return
to_chat(user, span_notice("You find nothing in [src]."))
/obj/structure/filingcabinet/tgui_state(mob/user)
return GLOB.tgui_physical_state
/obj/structure/filingcabinet/tgui_interact(mob/user, datum/tgui/ui)
ui = SStgui.try_update_ui(user, src, ui)
if(!ui)
ui = new(user, src, "FileCabinet", name)
ui.set_autoupdate(FALSE)
ui.open()
/obj/structure/filingcabinet/tgui_data(mob/user)
var/list/files = list()
for(var/obj/item/P in src)
files.Add(list(list(
"name" = P.name,
"ref" = "\ref[P]",
)))
return list("contents" = files)
/obj/structure/filingcabinet/tgui_act(action, params, datum/tgui/ui)
if(..())
return TRUE
switch(action)
if("retrieve")
var/obj/item/P = locate(params["ref"])
if(istype(P) && (P.loc == src) && ui.user.Adjacent(src))
ui.user.put_in_hands(P)
open_animation()
SStgui.update_uis(src)
/obj/structure/filingcabinet/proc/open_animation()
flick("[initial(icon_state)]-open",src)
playsound(src, 'sound/bureaucracy/filingcabinet.ogg', 50, 1)
spawn(0)
sleep(20)
icon_state = initial(icon_state)
/*
* Security Record Cabinets
*/
/obj/structure/filingcabinet/security
var/virgin = 1
/obj/structure/filingcabinet/security/proc/populate()
if(virgin)
for(var/datum/data/record/G in GLOB.data_core.general)
var/datum/data/record/S
for(var/datum/data/record/R in GLOB.data_core.security)
if((R.fields["name"] == G.fields["name"] || R.fields["id"] == G.fields["id"]))
S = R
break
var/obj/item/paper/P = new /obj/item/paper(src)
P.info = "<CENTER><B>Security Record</B></CENTER><BR>"
P.info += "Name: [G.fields["name"]] ID: [G.fields["id"]]<BR>\nSex: [G.fields["sex"]]<BR>\nAge: [G.fields["age"]]<BR>\nFingerprint: [G.fields["fingerprint"]]<BR>\nPhysical Status: [G.fields["p_stat"]]<BR>\nMental Status: [G.fields["m_stat"]]<BR>"
P.info += "<BR>\n<CENTER><B>Security Data</B></CENTER><BR>\nCriminal Status: [S.fields["criminal"]]<BR>\n<BR>\nMinor Crimes: [S.fields["mi_crim"]]<BR>\nDetails: [S.fields["mi_crim_d"]]<BR>\n<BR>\nMajor Crimes: [S.fields["ma_crim"]]<BR>\nDetails: [S.fields["ma_crim_d"]]<BR>\n<BR>\nImportant Notes:<BR>\n\t[S.fields["notes"]]<BR>\n<BR>\n<CENTER><B>Comments/Log</B></CENTER><BR>"
var/counter = 1
while(S.fields["com_[counter]"])
P.info += "[S.fields["com_[counter]"]]<BR>"
counter++
P.info += "</TT>"
P.name = "Security Record ([G.fields["name"]])"
virgin = 0 //tabbing here is correct- it's possible for people to try and use it
//before the records have been generated, so we do this inside the loop.
/obj/structure/filingcabinet/security/attack_hand()
populate()
..()
/obj/structure/filingcabinet/security/attack_tk()
populate()
..()
/*
* Medical Record Cabinets
*/
/obj/structure/filingcabinet/medical
var/virgin = 1
/obj/structure/filingcabinet/medical/proc/populate()
if(virgin)
for(var/datum/data/record/G in GLOB.data_core.general)
var/datum/data/record/M
for(var/datum/data/record/R in GLOB.data_core.medical)
if((R.fields["name"] == G.fields["name"] || R.fields["id"] == G.fields["id"]))
M = R
break
if(M)
var/obj/item/paper/P = new /obj/item/paper(src)
P.info = "<CENTER><B>Medical Record</B></CENTER><BR>"
P.info += "Name: [G.fields["name"]] ID: [G.fields["id"]]<BR>\nSex: [G.fields["sex"]]<BR>\nAge: [G.fields["age"]]<BR>\nFingerprint: [G.fields["fingerprint"]]<BR>\nPhysical Status: [G.fields["p_stat"]]<BR>\nMental Status: [G.fields["m_stat"]]<BR>"
P.info += "<BR>\n<CENTER><B>Medical Data</B></CENTER><BR>\nBlood Type: [M.fields["b_type"]]<BR>\nDNA: [M.fields["b_dna"]]<BR>\n<BR>\nMinor Disabilities: [M.fields["mi_dis"]]<BR>\nDetails: [M.fields["mi_dis_d"]]<BR>\n<BR>\nMajor Disabilities: [M.fields["ma_dis"]]<BR>\nDetails: [M.fields["ma_dis_d"]]<BR>\n<BR>\nAllergies: [M.fields["alg"]]<BR>\nDetails: [M.fields["alg_d"]]<BR>\n<BR>\nCurrent Diseases: [M.fields["cdi"]] (per disease info placed in log/comment section)<BR>\nDetails: [M.fields["cdi_d"]]<BR>\n<BR>\nImportant Notes:<BR>\n\t[M.fields["notes"]]<BR>\n<BR>\n<CENTER><B>Comments/Log</B></CENTER><BR>"
var/counter = 1
while(M.fields["com_[counter]"])
P.info += "[M.fields["com_[counter]"]]<BR>"
counter++
P.info += "</TT>"
P.name = "Medical Record ([G.fields["name"]])"
virgin = 0 //tabbing here is correct- it's possible for people to try and use it
//before the records have been generated, so we do this inside the loop.
/obj/structure/filingcabinet/medical/attack_hand()
populate()
..()
/obj/structure/filingcabinet/medical/attack_tk()
populate()
..()