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* Initial wiki system * wiki organization and spoilers * hide belly chems * move ads to tgui * add search * . * load screen * error screen * 8 * center * . * . * make this more realistic * tgui errro col * move search to top * . * non NT theme * logo to common * base custom theme * . * wip refactor * almost halfway * reworked wiki data * easy fix * get data fix * Material Page in tgui * catch null supply points * . * forward crash * reset pages * . * canvas prep * fix icon stacking * . * colored outlined images * fix sm datum * fix material names * subType prep * only on crash * fix null crash * . * fix solgov * clean hiding * . * implement catalog page * . * particle smasher page * I'm lazy * unfuck some sins * ore page * botany page * allergen list * allergen returns null too * slime injection var * slime core data * fixed warning * wip * proper data list for chems * pass is_slime as null * chems * split that * . * . * . * . * donation for bingle, some cleanup * return types * partially colord icons for chemistry * . * more sillies * donation page * thaler * needs some variation * . * this will crash until implemented * handle it * fix that * dismiss donation banner button * . * fix that * donating procs * donation stuff for comp * - * drink glass for drinks * illegal iconstate pass * fixes * . * nuke drink fix * . * . * . * Drink reagent fix * more cleanup * adjust * . * simple food * . * food list * sending nulls, removed flavor from recipes * . * . * get_donation_current added * . * missing key * . * duped recipes fixed * . * . * wiki food reagent recipes * double list add * properly forbid remaining bad reagent * hide this too * stacky * enable eslint const * fix typing * update that * use proper donation proc * printing fixes * grinding * . * beaker fill volume * plant ore and mat grinding results * duped recipes fixed, unit test tweak * yes this is terrible * . * . * . * chem analyzer tgui mode, some subsystem changes to support it * redoce * . * , * . * small fixes, missing reagent volume * push * sort * catalog entries unlocked by explo * new chem stuff * . * fix byond code * fix scroll tracking * comment * alphabetical * also this * . * fallback icon * . * ... * rel path * that too * to defines * organ to define * . * . * . --------- Co-authored-by: Willburd <7099514+Willburd@users.noreply.github.com> Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com>
111 lines
3.3 KiB
Plaintext
111 lines
3.3 KiB
Plaintext
/obj/item/paper_bin
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name = "paper bin"
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desc = "A plastic bin full of paper. It seems to have both regular and carbon-copy paper to choose from."
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icon = 'icons/obj/bureaucracy.dmi'
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icon_state = "paper_bin1"
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item_icons = list(
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slot_l_hand_str = 'icons/mob/items/lefthand_material.dmi',
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slot_r_hand_str = 'icons/mob/items/righthand_material.dmi',
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)
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item_state = "sheet-metal"
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throwforce = 1
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w_class = ITEMSIZE_NORMAL
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throw_speed = 3
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throw_range = 7
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pressure_resistance = 10
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layer = OBJ_LAYER - 0.1
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var/amount = 30 //How much paper is in the bin.
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var/list/papers = new/list() //List of papers put in the bin for reference.
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drop_sound = 'sound/items/drop/cardboardbox.ogg'
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pickup_sound = 'sound/items/pickup/cardboardbox.ogg'
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/obj/item/paper_bin/MouseDrop(mob/user)
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if(user == usr && !(user.restrained() || user.stat) && (user.contents.Find(src) || in_range(src, user)))
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if(!isanimal(user))
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if( !user.get_active_hand() ) //if active hand is empty
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var/mob/living/carbon/human/H = user
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var/obj/item/organ/external/temp = H.organs_by_name[BP_R_HAND]
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if (H.hand)
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temp = H.organs_by_name[BP_L_HAND]
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if(temp && !temp.is_usable())
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to_chat(user, span_notice("You try to move your [temp.name], but cannot!"))
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return
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to_chat(user, span_notice("You pick up the [src]."))
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user.put_in_hands(src)
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return
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/obj/item/paper_bin/attack_hand(mob/user)
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if(ishuman(user))
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var/mob/living/carbon/human/H = user
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var/obj/item/organ/external/temp = H.organs_by_name[BP_R_HAND]
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if (H.hand)
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temp = H.organs_by_name[BP_L_HAND]
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if(temp && !temp.is_usable())
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to_chat(user, span_notice("You try to move your [temp.name], but cannot!"))
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return
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var/response = ""
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if(!papers.len > 0)
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response = tgui_alert(user, "Do you take regular paper, or Carbon copy paper?", "Paper type request", list("Regular", "Carbon-Copy", "Cancel"))
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if (response != "Regular" && response != "Carbon-Copy")
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add_fingerprint(user)
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return
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if(amount >= 1)
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amount--
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if(amount==0)
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update_icon()
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var/obj/item/paper/P
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if(papers.len > 0) //If there's any custom paper on the stack, use that instead of creating a new paper.
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P = papers[papers.len]
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papers.Remove(P)
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else
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if(response == "Regular")
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P = new /obj/item/paper
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if(Holiday == "April Fool's Day")
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if(prob(30))
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P.info = span_red(span_bold("<font face=\"[P.crayonfont]\">HONK HONK HONK HONK HONK HONK HONK<br>HOOOOOOOOOOOOOOOOOOOOOONK<br>APRIL FOOLS</font>"))
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P.rigged = 1
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P.updateinfolinks()
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else if (response == "Carbon-Copy")
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P = new /obj/item/paper/carbon
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P.loc = user.loc
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user.put_in_hands(P)
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to_chat(user, span_notice("You take [P] out of the [src]."))
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else
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to_chat(user, span_notice("[src] is empty!"))
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add_fingerprint(user)
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return
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/obj/item/paper_bin/attackby(obj/item/paper/i as obj, mob/user as mob)
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if(!istype(i))
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return
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user.drop_item()
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i.loc = src
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to_chat(user, span_notice("You put [i] in [src]."))
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papers.Add(i)
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update_icon()
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amount++
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/obj/item/paper_bin/examine(mob/user)
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. = ..()
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if(Adjacent(user))
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if(amount)
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. += span_notice("There " + (amount > 1 ? "are [amount] papers" : "is one paper") + " in the bin.")
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else
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. += span_notice("There are no papers in the bin.")
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/obj/item/paper_bin/update_icon()
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if(amount < 1)
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icon_state = "paper_bin0"
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else
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icon_state = "paper_bin1"
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