mirror of
https://github.com/VOREStation/VOREStation.git
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31e8e009db
* Character Setup Rework Little tweaks Species selection done~ Merk randomize body button Body color and eye color Merk more replaced code Convert robolimbs to tgui Add a warning if flavor text/ooc notes are too short Custom preview icons for species selector! A sidequest that only took 8 hours. Also add digitigrade and blood type. Remove unused body_descriptor system completely Finish the general tab~ Reorganization to prepare for loadout page creation * Start of work on the loadout screen * Only send the data that's actually selected * Get rid of these ugly ../../../.. * Retype this to avoid conflicts * Holy shit why did this work this way * Finish loadout screen * Add copy loadout function * Finish occupation page * Move Special Roles into general tab * Fix path conflict * Move size prefs to general tab * Convert jukebox and volume settings to datum/preference * Fix a little mergery fuckery in loadout * Migrate jukebox to new range * Fix TabbedMenu tabs * Fix wordwrap for loadout screen * Kill the vore tab, just traits left to convert * Convert custom messages * Convert custom species name * Convert blood color and reagents * Move icobase to tgui * Finished * This can fuck off too * Fix a few bugs * Update index.tsx * initial for emote sound mode switch * Make show_roles actually work, hide fluff items * Fix not being able to select species * Add emote_sound_mode to body tab * Fix runtime when no active gear list is present * Add a save notification to character setup * Switch to floating * Add more search bars * Whoops forgot to add this --------- Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com>
100 lines
2.4 KiB
Plaintext
100 lines
2.4 KiB
Plaintext
/obj/item/projectile/change
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name = "bolt of change"
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icon_state = "ice_1"
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damage = 0
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damage_type = BURN
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nodamage = 1
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check_armour = "energy"
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combustion = FALSE
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/obj/item/projectile/change/on_hit(var/atom/change)
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wabbajack(change)
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/obj/item/projectile/change/proc/wabbajack(var/mob/M)
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if(isliving(M) && M.stat != DEAD)
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if(M.transforming)
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return
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if(M.has_brain_worms())
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return //Borer stuff - RR
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if(isrobot(M))
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var/mob/living/silicon/robot/Robot = M
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if(Robot.mmi)
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qdel(Robot.mmi)
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else
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for(var/obj/item/W in M)
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if(istype(W, /obj/item/implant)) //TODO: Carn. give implants a dropped() or something
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qdel(W)
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continue
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M.drop_from_inventory(W)
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var/mob/living/new_mob
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var/options = list("robot", "slime")
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for(var/t in GLOB.all_species)
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options += t
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if(ishuman(M))
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var/mob/living/carbon/human/H = M
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if(H.species)
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options -= H.species.name
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else if(isrobot(M))
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options -= "robot"
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else if(isslime(M))
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options -= "slime"
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var/randomize = pick(options)
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switch(randomize)
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if("robot")
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new_mob = new /mob/living/silicon/robot(M.loc)
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new_mob.gender = M.gender
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new_mob.invisibility = INVISIBILITY_NONE
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new_mob.job = JOB_CYBORG
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var/mob/living/silicon/robot/Robot = new_mob
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Robot.mmi = new /obj/item/mmi(new_mob)
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Robot.mmi.transfer_identity(M) //Does not transfer key/client.
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if("slime")
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new_mob = new /mob/living/simple_mob/slime/xenobio(M.loc)
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new_mob.universal_speak = 1
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else
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var/mob/living/carbon/human/H
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if(ishuman(M))
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H = M
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else
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new_mob = new /mob/living/carbon/human(M.loc)
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H = new_mob
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if(M.gender == MALE)
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H.gender = MALE
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H.name = pick(first_names_male)
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else if(M.gender == FEMALE)
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H.gender = FEMALE
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H.name = pick(first_names_female)
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else
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H.gender = NEUTER
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H.name = pick(first_names_female|first_names_male)
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H.name += " [pick(last_names)]"
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H.real_name = H.name
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H.set_species(randomize)
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H.universal_speak = 1
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if(new_mob)
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for (var/spell/S in M.spell_list)
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new_mob.add_spell(new S.type)
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new_mob.a_intent = "hurt"
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if(M.mind)
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M.mind.transfer_to(new_mob)
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else
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new_mob.key = M.key
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to_chat(new_mob, span_warning("Your form morphs into that of \a [lowertext(randomize)]."))
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qdel(M)
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return
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else
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to_chat(M, span_warning("Your form morphs into that of \a [lowertext(randomize)]."))
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return
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