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5d31f14e94
* Initial work * small fix * another fix * this better? * proper type * condensing this a bit * functioning * death reporting subsystemed * fixed * cleanup * use proper sql sending * listvar * add more climbable things * moving things while climbing them is considered shaking * tabbing fix * knockdown should stop climbing * no need to bother * spaces * more climbable objects * fix * small fixes * office climbables * yet more stuff * engineering things * a few more * it's funny * fixes * additional * Moved to element * some more stragglers * unneeded * more graceful * cliffs require special handling * don't do dumb init things * unneeded sanitization, mass insert sanitizes * some small condition fixes * return if climbable * incorporeal check * stop using numbers directly * . --------- Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com>
210 lines
6.1 KiB
Plaintext
210 lines
6.1 KiB
Plaintext
/obj/machinery/pump
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name = "fluid pump"
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desc = "A fluid pumping machine."
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description_info = "A machine that can pump fluid from certain turfs.<br>\
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Water can be pumped from any body of water. Certain locations or environmental\
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conditions can cause different byproducts to be produced.<br>\
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Magma or Lava can be pumped to produce mineralized fluid."
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anchored = TRUE
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density = TRUE
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icon = 'icons/obj/machines/reagent.dmi'
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icon_state = "pump"
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circuit = /obj/item/circuitboard/fluidpump
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active_power_usage = 200 * CELLRATE
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var/obj/item/cell/cell = null
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var/reagents_per_cycle = 5 // severe nerf to unupgraded speed
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var/on = 0
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var/unlocked = 0
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var/open = 0
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/obj/machinery/pump/Initialize(mapload)
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create_reagents(200)
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. = ..()
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default_apply_parts()
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cell = default_use_hicell()
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AddComponent(/datum/component/hose_connector/output)
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RefreshParts()
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update_icon()
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AddElement(/datum/element/climbable)
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/obj/machinery/pump/Destroy()
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QDEL_NULL(cell)
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. = ..()
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/obj/machinery/pump/RefreshParts()
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var/obj/item/stock_parts/manipulator/SM = locate() in component_parts
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active_power_usage = initial(active_power_usage) / SM.rating
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var/motor_power = 0
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for(var/obj/item/stock_parts/motor/M in component_parts)
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motor_power += M.rating
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reagents_per_cycle = initial(reagents_per_cycle) * motor_power / 2
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var/bin_size = 0
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for(var/obj/item/stock_parts/matter_bin/SB in component_parts)
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bin_size += SB.rating
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// New holder might have different volume. Transfer everything to a new holder to account for this.
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var/datum/reagents/R = new(round(initial(reagents.maximum_volume) + 100 * bin_size), src)
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src.reagents.trans_to_holder(R, src.reagents.total_volume)
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qdel(src.reagents)
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src.reagents = R
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cell = locate(/obj/item/cell) in src
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/obj/machinery/pump/update_icon()
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..()
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cut_overlays()
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add_overlay("[icon_state]-tank")
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if(!(cell?.check_charge(active_power_usage)))
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add_overlay("[icon_state]-lowpower")
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if(reagents.total_volume >= 1)
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var/image/I = image(icon, "[icon_state]-volume")
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I.color = reagents.get_color()
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add_overlay(I)
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add_overlay("[icon_state]-glass")
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if(open)
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add_overlay("[icon_state]-open")
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if(istype(cell))
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add_overlay("[icon_state]-cell")
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icon_state = "[initial(icon_state)][on ? "-running" : ""]"
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/obj/machinery/pump/process()
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if(!on)
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return
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if(!anchored || !(cell?.use(active_power_usage)))
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set_state(FALSE)
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return
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var/turf/T = get_turf(src)
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if(!istype(T))
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return
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T.pump_reagents(reagents, reagents_per_cycle)
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update_icon()
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SEND_SIGNAL(src, COMSIG_HOSE_FORCEPUMP)
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// Sets the power state, if possible.
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// Returns TRUE/FALSE on power state changing
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// var/target = target power state
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// var/message = TRUE/FALSE whether to make a message about state change
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/obj/machinery/pump/proc/set_state(var/target, var/message = TRUE)
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if(target == on)
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return FALSE
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if(!on && (!(cell?.check_charge(active_power_usage)) || !anchored))
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return FALSE
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on = !on
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update_icon()
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if(message)
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if(on)
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message = span_notice("\The [src] turns on.")
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else
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message = span_notice("\The [src] shuts down.")
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visible_message(message)
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return TRUE
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/obj/machinery/pump/attack_robot(mob/user)
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return attack_hand(user)
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/obj/machinery/pump/attack_ai(mob/user)
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if(!set_state(!on))
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to_chat(user, span_notice("You try to toggle \the [src] but it does not respond."))
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/obj/machinery/pump/attack_hand(mob/user)
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if(open && istype(cell))
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user.put_in_hands(cell)
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cell.add_fingerprint(user)
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cell.update_icon()
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cell = null
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set_state(FALSE)
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to_chat(user, span_notice("You remove the power cell."))
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return
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if(!set_state(!on))
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to_chat(user, span_notice("You try to toggle \the [src] but it does not respond."))
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/obj/machinery/pump/attackby(obj/item/W, mob/user)
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. = TRUE
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if(W.has_tool_quality(TOOL_SCREWDRIVER) && !open)
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to_chat(user, span_notice("You [unlocked ? "screw" : "unscrew"] the battery panel."))
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unlocked = !unlocked
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else if(W.has_tool_quality(TOOL_CROWBAR) && unlocked)
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to_chat(user, open ? \
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span_notice("You crowbar the battery panel in place.") : \
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span_notice("You remove the battery panel.") \
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)
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open = !open
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else if(W.has_tool_quality(TOOL_WRENCH))
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if(on)
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to_chat(user, span_notice("\The [src] is active. Turn it off before trying to move it!"))
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return FALSE
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default_unfasten_wrench(user, W, 2 SECONDS)
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else if(istype(W, /obj/item/cell))
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if(!open)
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if(unlocked)
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to_chat(user, span_notice("The battery panel is screwed shut."))
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else
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to_chat(user, span_notice("The battery panel is watertight and cannot be opened without a crowbar."))
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return FALSE
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if(istype(cell))
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to_chat(user, span_notice("There is a power cell already installed."))
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return FALSE
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user.drop_from_inventory(W, src)
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to_chat(user, span_notice("You insert the power cell."))
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else
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. = ..()
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RefreshParts() // Handles cell assignment
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update_icon()
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/turf/proc/pump_reagents()
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return
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/turf/simulated/floor/lava/pump_reagents(var/datum/reagents/R, var/volume)
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. = ..()
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R.add_reagent(REAGENT_ID_MINERALIZEDFLUID, round(volume / 2, 0.1))
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/turf/simulated/floor/water/pump_reagents(var/datum/reagents/R, var/volume)
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. = ..()
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R.add_reagent(REAGENT_ID_WATER, round(volume, 0.1))
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var/datum/gas_mixture/air = return_air() // v
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if(air.temperature <= T0C) // Uses the current air temp, instead of the turf starting temp
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R.add_reagent(REAGENT_ID_ICE, round(volume / 2, 0.1))
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for(var/turf/simulated/mineral/M in orange(5,src)) // Uses the turf as center instead of an unset usr
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if(M.mineral && prob(40)) // v
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R.add_reagent(M.mineral.reagent, round(volume / 5, 0.1)) // Was the turf's reagents variable not the R argument, and changed ore_reagent to M.mineral.reagent because of above change. Also nerfed amount to 1/5 instead of 1/2
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/turf/simulated/floor/water/pool/pump_reagents(var/datum/reagents/R, var/volume)
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. = ..()
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R.add_reagent(REAGENT_ID_CHLORINE, round(volume / 10, 0.1))
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/turf/simulated/floor/water/deep/pool/pump_reagents(var/datum/reagents/R, var/volume)
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. = ..()
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R.add_reagent(REAGENT_ID_CHLORINE, round(volume / 10, 0.1))
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/turf/simulated/floor/water/contaminated/pump_reagents(var/datum/reagents/R, var/volume)
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. = ..()
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R.add_reagent(REAGENT_ID_VATSTABILIZER, round(volume / 2, 0.1))
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