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VOREStation/code/__defines/subsystems.dm
Leshana 4c8bce00b4 Preliminary implementation of ZAS as a StonedMC subsystem.
* Creates the SSair subsystem which replaces the Setup, Start(), and Tick() procs of air_master.
* It may be best to have SSair completely replace air_master, but for now we are having them work together.   It does completely replace the old processScheduer air ticker however.
* Remove the obsolete Setup and Tick procs.
* Adjust admin and debug verbs that dealt with some ZAS internals to work with the new implementation.
2018-01-27 01:59:24 -05:00

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// SS runlevels
#define RUNLEVEL_INIT 0 // "Initialize Only" - Used for subsystems that should never be fired (Should also have SS_NO_FIRE set)
#define RUNLEVEL_LOBBY 1 // Initial runlevel before setup. Returns to here if setup fails.
#define RUNLEVEL_SETUP 2 // While the gamemode setup is running. I.E gameticker.setup()
#define RUNLEVEL_GAME 4 // After successful game ticker setup, while the round is running.
#define RUNLEVEL_POSTGAME 8 // When round completes but before reboot
#define RUNLEVELS_DEFAULT (RUNLEVEL_SETUP | RUNLEVEL_GAME | RUNLEVEL_POSTGAME)
var/global/list/runlevel_flags = list(RUNLEVEL_LOBBY, RUNLEVEL_SETUP, RUNLEVEL_GAME, RUNLEVEL_POSTGAME)
#define RUNLEVEL_FLAG_TO_INDEX(flag) (log(2, flag) + 1) // Convert from the runlevel bitfield constants to index in runlevel_flags list
// Subsystem init_order, from highest priority to lowest priority
// Subsystems shutdown in the reverse of the order they initialize in
// The numbers just define the ordering, they are meaningless otherwise.
#define INIT_ORDER_MAPPING 20 // VOREStation Edit
#define INIT_ORDER_MACHINES 10
#define INIT_ORDER_LIGHTING 0
#define INIT_ORDER_AIR -1