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* conflict test * crash fix * test bad chem * tweaked * is this even working * what? * is this broken? * test fix * force reactions * Another attempt * oop * another * oop * actual check * inverted * distilling pain * backward * attempting again * slime rules * wrong path * fix for slime * no test chem * oops lol * inhibitor test * var * another fix * what is going on * oh that's how that works * this? * again... * better inhibitors * fixed order * clear beaker * lets try this, plus cleanup * comments * another test * fix * stale ref? * more logs * round and round * keycheck * reverse lookup lists * chemanalyzer update * addiction code commented out * span cleanup, downstream code commented out * debug cleanup * reaction fixing * reduced scale again * another wrapper * more info in test * document reagents * scaling dynamic * check single inhibitors too * oop * using unittest data signal * fixes * this is still needed * broken reactions, and bad id reactions * oops * this too actually * single chems are illegal * validity on lists * oops again * invalid key check, fixed invalid reactions * test remove * pretty chat messages * spanred * slimecore results * grinding unit test and grinding results in chem analyzer * ore check * fluid pump info * correct id * enforce id case * compliance * it makes no sense that this machine gives no feedback that you need to reanchor it after construction * lets not unseal either * display chems produced * notify players of belly liquids, as they do not react with anything --------- Co-authored-by: Willburd <7099514+Willburd@users.noreply.github.com> Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com>