mirror of
https://github.com/VOREStation/VOREStation.git
synced 2026-01-18 21:13:39 +00:00
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3857 316c924e-a436-60f5-8080-3fe189b3f50e
142 lines
2.6 KiB
Plaintext
142 lines
2.6 KiB
Plaintext
/mob/proc/get_active_hand()
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if (hand)
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return l_hand
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else
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return r_hand
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/mob/proc/get_inactive_hand()
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if (!hand)
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return l_hand
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else
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return r_hand
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/mob/proc/put_in_hand(var/obj/item/I)
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if(!I) return
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I.loc = src
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if (hand)
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l_hand = I
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update_inv_l_hand()
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else
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r_hand = I
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update_inv_r_hand()
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I.layer = 20
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/mob/proc/put_in_hands(var/obj/item/I) //A suprisingly useful proc. Allows a simple way to place an object in a mob's hands, or, if they are full, on the ground below them.
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if(!r_hand)
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I.loc = src
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r_hand = I
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update_inv_r_hand()
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I.layer = 20
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else if(!l_hand)
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I.loc = src
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l_hand = I
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update_inv_l_hand()
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I.layer = 20
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else
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I.loc = get_turf(src)
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/mob/proc/drop_item_v()
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if (stat == 0)
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drop_item()
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return
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/mob/proc/drop_from_slot(var/obj/item/item)
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if(!item)
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return
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if(!(item in contents))
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return
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u_equip(item)
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if (client)
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client.screen -= item
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if (item)
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item.loc = loc
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item.dropped(src)
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if (item)
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item.layer = initial(item.layer)
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var/turf/T = get_turf(loc)
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if (istype(T))
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T.Entered(item)
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return
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/mob/proc/drop_item(var/atom/target)
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var/obj/item/W = equipped()
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if (W)
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u_equip(W)
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update_icons()
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if (client)
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client.screen -= W
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if (W)
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W.layer = initial(W.layer)
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if(target)
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W.loc = target.loc
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else
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W.loc = loc
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W.dropped(src)
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var/turf/T = get_turf(loc)
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if (istype(T))
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T.Entered(W)
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return
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/mob/proc/before_take_item(var/obj/item/item)
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item.loc = null
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item.layer = initial(item.layer)
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u_equip(item)
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//if (client)
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// client.screen -= item
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update_icons()
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return
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/mob/proc/put_in_inactive_hand(var/obj/item/I)
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I.loc = src
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if (!hand)
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l_hand = I
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update_inv_l_hand()
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else
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r_hand = I
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update_inv_r_hand()
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I.layer = 20
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/mob/proc/equipped()
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if(issilicon(src))
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if(isrobot(src))
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if(src:module_active)
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return src:module_active
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else
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if (hand)
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return l_hand
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else
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return r_hand
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/mob/proc/u_equip(W as obj)
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if (W == r_hand)
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r_hand = null
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update_inv_r_hand()
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else if (W == l_hand)
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l_hand = null
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update_inv_l_hand()
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else if (W == handcuffed)
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handcuffed = null
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update_inv_handcuffed()
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else if (W == back)
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back = null
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update_inv_back()
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else if (W == wear_mask)
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wear_mask = null
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update_inv_wear_mask()
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return
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//Attemps to remove an object on a mob. Will not move it to another area or such, just removes from the mob.
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/mob/proc/remove_from_mob(var/obj/O)
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src.u_equip(O)
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if (src.client)
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src.client.screen -= O
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O.layer = initial(O.layer)
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O.screen_loc = null
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return 1
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