Files
VOREStation/code/modules/admin/verbs/get_player_status.dm
T
Cameron Lennox 84dc5535dc var/global/list -> GLOB. conversion (#17928)
* These two are easy

* !!!runlevel_flags

the fact it was global.runlevel_flags.len has me a bit...iffy on this.

* !!!json_cache

Same as above. used global.

* player_list & observer_mob_list

* mechas_list

* this wasn't even used

* surgery_steps

* event_triggers

* landmarks_list

* dead_mob_list

* living_mob_list

* ai_list

* cable_list

* cleanbot_reserved_turfs

* listening_objects

* silicon_mob_list

* human_mob_list

* Update global_lists.dm

* joblist

* mob_list

* Update global_lists.dm

* holomap_markers

* mapping_units

* mapping_beacons

* hair_styles_list

* facial_hair_styles_list

* Update global_lists.dm

* facial_hair_styles_male_list

* facial_hair_styles_female_list

* body_marking_styles_list

* body_marking_nopersist_list

* ear_styles_list

* hair_styles_male_list

* tail_styles_list

* wing_styles_list

* escape_list & rune_list & endgame_exits

these were all really small

* endgame_safespawns

* stool_cache

* emotes_by_key

* random_maps & map_count

* item_tf_spawnpoints

* narsie_list

* active_radio_jammers

* unused

* paikeys

* pai_software_by_key & default_pai_software

* plant_seed_sprites

* magazine_icondata_keys  & magazine_icondata_states

* unused

* ashtray_cache

* light_type_cache

* HOLIDAY!!!

this one was annoying

* faction stuff (red?!)

* Update preferences_factions.dm

* vs edit removal

* backbaglist, pdachoicelist, exclude_jobs

* item_digestion_blacklist, edible_tech, blacklisted_artifact_effect, selectable_footstep, hexNums, syndicate_access

* string_slot_flags and hexdigits->hexNums

* possible_changeling_IDs

* vr_mob_tf_options

* vr_mob_spawner_options

* pipe_colors

* vr_mob_spawner_options

* common_tools

* newscaster_standard_feeds

* Update periodic_news.dm

* changeling_fabricated_clothing

* semirandom_mob_spawner_decisions

* id_card_states

* Update syndicate_ids.dm

* overlay_cache & gear_distributed_to

* more

* radio_channels_by_freq

* Update global_lists.dm

* proper

* default_medbay_channels & default_internal_channels

default_internal_channels is weird as it has a mapbased proc() but that proc is never called...

* valid_ringtones

* move this

* possible_plants

* more

* separate these

moves xeno2chemlist from a hook to a new global list.

* tube_dir_list

* valid_bloodreagents & monitor_states

* Junk

* valid_bloodtypes

* breach_burn_descriptors & burn

* more!!

appliance_available_recipes seems uber cursed, re-look at later

* Appliance code is cursed

* wide_chassis & flying_chassis

* allows_eye_color

* all_tooltip_styles

* direction_table

* gun_choices

* severity_to_string

* old event_viruses

* description_icons

* MOVE_KEY_MAPPINGS

* more more

* pai & robot modules

* Update global_lists.dm

* GEOSAMPLES

Also swaps a .len to LAZYLEN()

* shieldgens

* reagent recipies

* global ammo types

* rad collector

* old file and unused global

* nif_look_messages

* FESH

* nifsoft

* chamelion

* the death of sortAtom

* globulins

* lazylen that

* Update global_lists.dm

* LAZY

* Theese too

* quick fix

---------

Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com>
2025-07-14 20:14:31 +02:00

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#define INACTIVITY_CAP 15 MINUTES //Creating a define for this for more straight forward finagling.
//TGUI functionality planned for easier readability, so creating a new file for this
//TGUI functionality will call a datum to handle things separately
/client/proc/getPlayerStatus()
set name = "Report Player Status"
set desc = "Get information on all active players in-game."
set category = "Fun.Event Kit"
if(!check_rights(R_FUN)) return
var/player_list_local = GLOB.player_list //Copying player list so we don't touch a global var all the time
var/list/area_list = list() //An associative list, where key is area name, value is a list of mob references
var/inactives = 0
var/players = 0
//Initializing our working list
for(var/player in player_list_local)
if(!isliving(player)) continue //We only care for living players
var/mob/living/L = player
players += 1
if(L.client.inactivity > INACTIVITY_CAP)
inactives += 1
continue //Anyone who hasn't done anything in 15 minutes is likely too busy
var/area_name = get_area_name(L)
if(area_name in area_list)
area_list[area_name] += L // area_name:list(A,B,C); we add L to (A,B,C)
else
area_list[area_name] = list(L)
var/message = "#### The Following Players Are Likely Available #### \n"
for(var/cur_area in area_list)
var/area_players = area_list[cur_area]
message += "**** There are currently [LAZYLEN(area_players)] in [cur_area] **** \n"
for(var/mob/living/L in area_players)
message += "[L.name] ([L.key]) at ([L.x];[L.y]) has been inactive for [round(L.client.inactivity / (60 SECONDS))] minutes. \n"
message += "#### Over all, there are [players] eligible players, of which [inactives] were hidden due to inactivity. ####"
to_chat(usr, span_notice(message))
#undef INACTIVITY_CAP