Files
VOREStation/code/modules/unit_tests/vore_tests.dm
T
Selis f4bf017921 Unit Test rework & Master/Ticker update (#17912)
* Unit Test rework & Master/Ticker update

* Fixes and working unit testing

* Fixes

* Test fixes and FA update

* Fixed runtimes

* Radio subsystem

* move that glob wherever later

* ident

* CIBUILDING compile option

* Fixed runtimes

* Some changes to the workflow

* CI Split

* More split

* Pathing

* Linters and Annotators

* ci dir fix

* Missing undef fixed

* Enable grep checks

* More test conversions

* More split

* Correct file

* Removes unneeded inputs

* oop

* More dependency changes

* More conversions

* Conversion fixes

* Fixes

* Some assert fixes

* Corrects start gate

* Converted some README.dms to README.mds

* Removes duplicate proc

* Removes unused defines

* Example configs

* fix dll access viol by double calling

* Post-rebase fixes

* Cleans up names global list

* Undef restart counter

* More code/game/ cleanup

* Statpanel update

* Skybox

* add

* Fix ticker

* Roundend fix

* Persistence dependency update

* Reordering

* Reordering

* Reordering

* Initstage fix

* .

* .

* Reorder

* Reorder

* Circle

* Mobs

* Air

* Test fix

* CI Script Fix

* Configs

* More ticker stuff

* This is now in 'reboot world'

* Restart world announcements

* no glob in PreInit

* to define

* Update

* Removed old include

* Make this file normal again

* moved

* test

* shared unit testing objects

* Updates batched_spritesheets and universal_icon

* .

* job data debug

* rm that

* init order

* show us

* .

* i wonder

* .

* .

* urg

* do we not have a job ID?

* .

* rm sleep for now

* updated rust-g linux binaries

* binaries update 2

* binaries update 3

* testing something

* change that

* test something

* .

* .

* .

* locavar

* test

* move that

* .

* debug

* don't run this test

* strack trace it

* cleaner

* .

* .

* cras again

* also comment this out

* return to official rust g

* Update robot_icons.dm

* monitor the generation

* .

---------

Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com>
2025-08-10 01:37:23 +02:00

215 lines
6.1 KiB
Plaintext

/// converted unit test, maybe should be fully refactored
// FIXME: THIS SHOULD BE REPLACED WITH ALLOCATE IN THE END
// SEE unit_test.dm NEW() WHY THIS ISNT IMPLEMENTED YET
/datum/unit_test
var/static/default_mobloc = null
// FIXME: THIS SHOULD BE REPLACED WITH ALLOCATE IN THE END
// SEE unit_test.dm NEW() WHY THIS ISNT IMPLEMENTED YET
/datum/unit_test/proc/create_test_mob(var/turf/mobloc = null, var/mobtype = /mob/living/carbon/human, var/with_mind = FALSE)
if(isnull(mobloc))
if(!default_mobloc)
for(var/turf/simulated/floor/tiled/T in world)
var/pressure = T.zone.air.return_pressure()
if(90 < pressure && pressure < 120) // Find a turf between 90 and 120
default_mobloc = T
break
mobloc = default_mobloc
if(!mobloc)
fail("Unable to find a location to create test mob")
return 0
var/mob/living/carbon/human/H = new mobtype(mobloc)
if(with_mind)
H.mind_initialize("TestKey[rand(0,10000)]")
return H
/// Test that a human mob does not suffocate in a belly
/datum/unit_test/belly_nonsuffocation
var/startLifeTick
var/startOxyloss
var/endOxyloss
var/mob/living/carbon/human/pred
var/mob/living/carbon/human/prey
/datum/unit_test/belly_nonsuffocation/Run()
pred = create_test_mob()
if(!istype(pred))
return 0
prey = create_test_mob(pred.loc)
if(!istype(prey))
return 0
return 1
/datum/unit_test/belly_nonsuffocation/check_result()
// Unfortuantely we need to wait for the pred's belly to initialize. (Currently after a spawn())
if(!pred.vore_organs || !pred.vore_organs.len)
return 0
// Now that pred belly exists, we can eat the prey.
if(!pred.vore_selected)
fail("[pred] has no vore_selected.")
return 1
// Attempt to eat the prey
if(prey.loc != pred.vore_selected)
pred.vore_selected.nom_mob(prey)
if(prey.loc != pred.vore_selected)
fail("[pred.vore_selected].nom_mob([prey]) did not put prey inside [pred]")
return 1
// Okay, we succeeded in eating them, now lets wait a bit
startLifeTick = pred.life_tick
startOxyloss = prey.getOxyLoss()
return 0
if(pred.life_tick < (startLifeTick + 10))
return 0 // Wait for them to breathe a few times
// Alright lets check it!
endOxyloss = prey.getOxyLoss()
if(startOxyloss < endOxyloss)
fail("Prey takes oxygen damage in a pred's belly! (Before: [startOxyloss]; after: [endOxyloss])")
else
pass("Prey is not taking oxygen damage in pred's belly. (Before: [startOxyloss]; after: [endOxyloss])")
qdel(prey)
qdel(pred)
return 1
////////////////////////////////////////////////////////////////
/datum/unit_test/belly_spacesafe
name = "MOB: human mob protected from space in a belly"
var/startLifeTick
var/startOxyloss
var/endOxyloss
var/mob/living/carbon/human/pred
var/mob/living/carbon/human/prey
async = 1
/datum/unit_test/belly_spacesafe/start_test()
pred = create_test_mob()
if(!istype(pred))
return 0
prey = create_test_mob(pred.loc)
if(!istype(prey))
return 0
return 1
/datum/unit_test/belly_spacesafe/check_result()
// Unfortuantely we need to wait for the pred's belly to initialize. (Currently after a spawn())
if(!pred.vore_organs || !pred.vore_organs.len)
return 0
// Now that pred belly exists, we can eat the prey.
if(!pred.vore_selected)
fail("[pred] has no vore_selected.")
return 1
// Attempt to eat the prey
if(prey.loc != pred.vore_selected)
pred.vore_selected.nom_mob(prey)
if(prey.loc != pred.vore_selected)
fail("[pred.vore_selected].nom_mob([prey]) did not put prey inside [pred]")
return 1
else
// Get an empty space level instead of just picking a random space turf
var/empty_z = using_map.get_empty_zlevel()
if(!empty_z)
fail("Unable to get empty z-level for vore space protection test!")
return 1
// Away from map edges so they don't transit while we're testing
var/mid_w = round(world.maxx*0.5)
var/mid_h = round(world.maxy*0.5)
var/turf/T = locate(mid_w, mid_h, empty_z)
if(!T)
fail("Unable to get turf for vore space protection test!")
return 1
else
pred.forceMove(T)
// Okay, we succeeded in eating them, now lets wait a bit
startLifeTick = pred.life_tick
startOxyloss = prey.getOxyLoss()
return 0
if(pred.life_tick < (startLifeTick + 10))
return 0 // Wait for them to breathe a few times
// Alright lets check it!
endOxyloss = prey.getOxyLoss()
if(startOxyloss < endOxyloss)
fail("Prey takes oxygen damage in space! (Before: [startOxyloss]; after: [endOxyloss])")
else
pass("Prey is not taking oxygen damage in space. (Before: [startOxyloss]; after: [endOxyloss])")
qdel(prey)
qdel(pred)
return 1
////////////////////////////////////////////////////////////////
/datum/unit_test/belly_damage
name = "MOB: human mob takes damage from digestion"
var/startLifeTick
var/startBruteBurn
var/endBruteBurn
var/mob/living/carbon/human/pred
var/mob/living/carbon/human/prey
async = 1
/datum/unit_test/belly_damage/start_test()
pred = create_test_mob()
if(!istype(pred))
return 0
prey = create_test_mob(pred.loc)
if(!istype(prey))
return 0
return 1
/datum/unit_test/belly_damage/check_result()
// Unfortuantely we need to wait for the pred's belly to initialize. (Currently after a spawn())
if(!pred.vore_organs || !pred.vore_organs.len)
return 0
// Now that pred belly exists, we can eat the prey.
if(!pred.vore_selected)
fail("[pred] has no vore_selected.")
return 1
// Attempt to eat the prey
if(prey.loc != pred.vore_selected)
pred.vore_selected.nom_mob(prey)
if(prey.loc != pred.vore_selected)
fail("[pred.vore_selected].nom_mob([prey]) did not put prey inside [pred]")
return 1
// Okay, we succeeded in eating them, now lets wait a bit
pred.vore_selected.digest_mode = DM_DIGEST
startLifeTick = pred.life_tick
startBruteBurn = prey.getBruteLoss() + prey.getFireLoss()
return 0
if(pred.life_tick < (startLifeTick + 10))
return 0 // Wait a few ticks for damage to happen
// Alright lets check it!
endBruteBurn = prey.getBruteLoss() + prey.getFireLoss()
if(startBruteBurn >= endBruteBurn)
fail("Prey doesn't take damage in digesting belly! (Before: [startBruteBurn]; after: [endBruteBurn])")
else
pass("Prey is taking damage in pred's belly. (Before: [startBruteBurn]; after: [endBruteBurn])")
qdel(prey)
qdel(pred)
return 1