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13149b6fe0d4df62d366d1efe3ae9df4c9d93258
VOREStation/code/modules/projectiles
History
Neerti 6b4896f886 Rubbers and beanbag rounds will now respect armor, melee armor specifcally.
Rubber round damage halved.
2016-02-08 01:19:17 -05:00
..
ammunition
Merge branch 'dev' of https://github.com/Baystation12/Baystation12 into 9/6/2015_baymerge
2015-09-06 18:26:06 -04:00
guns
Revert "Revert "Bay update.""
2016-02-07 16:33:30 +10:30
projectile
Rubbers and beanbag rounds will now respect armor, melee armor specifcally.
2016-02-08 01:19:17 -05:00
targeting
Blindness will now interrupt aiming.
2016-02-07 17:38:47 +10:30
ammunition.dm
Porting forensics from Aurora.
2015-12-10 19:16:28 +10:30
effects.dm
Projectile visual bug fixes
2015-07-11 00:06:44 +12:00
gun.dm
Revert "Revert "Bay update.""
2016-02-07 16:33:30 +10:30
projectile.dm
Refactors how armor works. It's now less of a dice roll, but still retains some randomness. This makes weaker armor worth using, and stronger armor not godlike.
2015-12-01 03:45:47 -05:00
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