mirror of
https://github.com/VOREStation/VOREStation.git
synced 2026-01-19 05:23:32 +00:00
All credits to the author for this handy little script. I Committed the modified python script to tool directory. Although it needs to be in the root folder of your repo to work. To notice the improved compile times, in dreammaker go to Build > Preferences > and untick "automatically set file_dir for subfolders" If this commit inteferes with any large projects just revert it, do your thing, then rerun the script. Easy-peasy. git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4488 316c924e-a436-60f5-8080-3fe189b3f50e
345 lines
9.1 KiB
Plaintext
345 lines
9.1 KiB
Plaintext
/obj/item/weapon/pinpointer
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name = "pinpointer"
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icon = 'icons/obj/device.dmi'
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icon_state = "pinoff"
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flags = FPRINT | TABLEPASS| CONDUCT
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slot_flags = SLOT_BELT
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w_class = 2.0
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item_state = "electronic"
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throw_speed = 4
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throw_range = 20
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m_amt = 500
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var/obj/item/weapon/disk/nuclear/the_disk = null
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var/active = 0
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attack_self()
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if(!active)
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active = 1
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workdisk()
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usr << "\blue You activate the pinpointer"
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else
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active = 0
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icon_state = "pinoff"
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usr << "\blue You deactivate the pinpointer"
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proc/workdisk()
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if(!active) return
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if(!the_disk)
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the_disk = locate()
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if(!the_disk)
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icon_state = "pinonnull"
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return
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src.dir = get_dir(src,the_disk)
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switch(get_dist(src,the_disk))
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if(0)
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icon_state = "pinondirect"
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if(1 to 8)
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icon_state = "pinonclose"
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if(9 to 16)
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icon_state = "pinonmedium"
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if(16 to INFINITY)
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icon_state = "pinonfar"
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spawn(5) .()
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examine()
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..()
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for(var/obj/machinery/nuclearbomb/bomb in world)
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if(bomb.timing)
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usr << "Extreme danger. Arming signal detected. Time remaining: [bomb.timeleft]"
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/obj/item/weapon/pinpointer/advpinpointer
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name = "Advanced Pinpointer"
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icon = 'icons/obj/device.dmi'
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desc = "A larger version of the normal pinpointer, this unit features a helpful quantum entanglement detection system to locate various objects that do not broadcast a locator signal."
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var/mode = 0 // Mode 0 locates disk, mode 1 locates coordinates.
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var/turf/location = null
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var/obj/target = null
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attack_self()
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if(!active)
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active = 1
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if(mode == 0)
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workdisk()
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if(mode == 1)
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worklocation()
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if(mode == 2)
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workobj()
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usr << "\blue You activate the pinpointer"
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else
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active = 0
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icon_state = "pinoff"
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usr << "\blue You deactivate the pinpointer"
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proc/worklocation()
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if(!active)
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return
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if(!location)
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icon_state = "pinonnull"
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return
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src.dir = get_dir(src,location)
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switch(get_dist(src,location))
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if(0)
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icon_state = "pinondirect"
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if(1 to 8)
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icon_state = "pinonclose"
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if(9 to 16)
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icon_state = "pinonmedium"
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if(16 to INFINITY)
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icon_state = "pinonfar"
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spawn(5) .()
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proc/workobj()
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if(!active)
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return
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if(!target)
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icon_state = "pinonnull"
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return
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src.dir = get_dir(src,target)
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switch(get_dist(src,target))
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if(0)
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icon_state = "pinondirect"
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if(1 to 8)
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icon_state = "pinonclose"
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if(9 to 16)
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icon_state = "pinonmedium"
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if(16 to INFINITY)
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icon_state = "pinonfar"
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spawn(5) .()
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/obj/item/weapon/pinpointer/advpinpointer/verb/toggle_mode()
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set category = "Object"
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set name = "Toggle Pinpointer Mode"
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set src in view(1)
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active = 0
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icon_state = "pinoff"
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target=null
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location = null
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switch(alert("Please select the mode you want to put the pinpointer in.", "Pinpointer Mode Select", "Location", "Disk Recovery", "Other Signature"))
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if("Location")
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mode = 1
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var/locationx = input(usr, "Please input the x coordinate to search for.", "Location?" , "") as num
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if(!locationx || !(usr in view(1,src)))
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return
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var/locationy = input(usr, "Please input the y coordinate to search for.", "Location?" , "") as num
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if(!locationy || !(usr in view(1,src)))
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return
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var/turf/Z = get_turf(src)
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location = locate(locationx,locationy,Z.z)
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usr << "You set the pinpointer to locate [locationx],[locationy]"
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return attack_self()
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if("Disk Recovery")
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mode = 0
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return attack_self()
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if("Other Signature")
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mode = 2
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switch(alert("Search for item signature or DNA fragment?" , "Signature Mode Select" , "" , "Item" , "DNA"))
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if("Item")
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var/datum/objective/steal/itemlist
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itemlist = itemlist // To supress a 'variable defined but not used' error.
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var/targetitem = input("Select item to search for.", "Item Mode Select","") as null|anything in itemlist.possible_items
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if(!targetitem)
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return
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target=locate(itemlist.possible_items[targetitem])
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if(!target)
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usr << "Failed to locate [targetitem]!"
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return
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usr << "You set the pinpointer to locate [targetitem]"
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if("DNA")
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var/DNAstring = input("Input DNA string to search for." , "Please Enter String." , "")
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if(!DNAstring)
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return
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for(var/mob/living/carbon/M in mob_list)
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if(!M.dna)
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continue
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if(M.dna.unique_enzymes == DNAstring)
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target = M
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break
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return attack_self()
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/obj/item/weapon/pinpointer/nukeop//Used by nuke ops specifically so they can get their asses back to the shuttle
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var/mode = 0 // Mode 0 locates disk, mode 1 locates the shuttle
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var/location = null//Follow that shuttle!
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var/obj/machinery/computer/syndicate_station/home = null
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attack_self()
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if(!active)
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active = 1
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if(mode == 0)
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workdisk()
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usr << "\blue Authentication Disk Locator active."
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if(mode == 1)
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worklocation()
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usr << "\blue Shuttle Locator active."
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else
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active = 0
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icon_state = "pinoff"
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usr << "\blue You deactivate the pinpointer"
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/obj/item/weapon/pinpointer/nukeop/workdisk()
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if(!active) return
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if(mode)//Check in case the mode changes while operating
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worklocation()
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return
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if(bomb_set)//If the bomb is set, lead to the shuttle
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mode = 1//Ensures worklocation() continues to work
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worklocation()
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playsound(src.loc, 'sound/machines/twobeep.ogg', 50, 1)//Plays a beep
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for (var/mob/O in hearers(1, src.loc))
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O.show_message(text("Shuttle Locator active."))//Lets the mob holding it know that the mode has changed
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return//Get outta here
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if(!the_disk)
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the_disk = locate()
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if(!the_disk)
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icon_state = "pinonnull"
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return
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if(src.loc.z >1)//If you are on a different z-level from the station
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icon_state = "pinonalert"
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else
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src.dir = get_dir(src,the_disk)
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switch(get_dist(src,the_disk))
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if(0)
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icon_state = "pinondirect"
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if(1 to 8)
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icon_state = "pinonclose"
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if(9 to 16)
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icon_state = "pinonmedium"
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if(16 to INFINITY)
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icon_state = "pinonfar"
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spawn(5) .()
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/obj/item/weapon/pinpointer/nukeop/proc/worklocation()
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if(!active)
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return
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if(!mode)
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workdisk()
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return
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if(!bomb_set)
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mode = 0
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workdisk()
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playsound(src.loc, 'sound/machines/twobeep.ogg', 50, 1)
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for (var/mob/O in hearers(2, src.loc))
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O.show_message(text("Authentication Disk Locator active."))
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if(!home)
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home = locate()
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if(!home)
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icon_state = "pinonnull"
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return
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if(src.loc.z >2)//If you are on a different z-level from the shuttle
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icon_state = "pinonalert"
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else
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src.dir = get_dir(src,home)
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switch(get_dist(src,home))
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if(0)
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icon_state = "pinondirect"
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if(1 to 8)
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icon_state = "pinonclose"
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if(9 to 16)
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icon_state = "pinonmedium"
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if(16 to INFINITY)
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icon_state = "pinonfar"
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spawn(5) .()
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/*/obj/item/weapon/pinpointer/New()
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. = ..()
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processing_objects.Add(src)
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/obj/item/weapon/pinpointer/Del()
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processing_objects.Remove(src)
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. = ..()
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/obj/item/weapon/pinpointer/attack_self(mob/user as mob)
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user.machine = src
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var/dat
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if (src.temp)
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dat = "[src.temp]<BR><BR><A href='byond://?src=\ref[src];temp=1'>Clear</A>"
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else
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dat = "<B>Nuclear Disk Pinpointer</B><HR>"
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dat += "<A href='byond://?src=\ref[src];refresh=1'>Refresh</A>"
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user << browse(dat, "window=radio")
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onclose(user, "radio")
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/obj/item/weapon/pinpointer/process()
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/*
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//TODO: REWRITE
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set background = 1
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var/turf/sr = get_turf(src)
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if (sr)
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for(var/obj/item/weapon/disk/nuclear/W in world)
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var/turf/tr = get_turf(W)
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if (tr && tr.z == sr.z)
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src.dir = get_dir(sr, tr)
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break
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*/
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/obj/item/weapon/pinpointer/Topic(href, href_list)
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..()
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if (usr.stat || usr.restrained())
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return
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if ((usr.contents.Find(src) || (in_range(src, usr) && istype(src.loc, /turf))))
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usr.machine = src
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if (href_list["refresh"])
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src.temp = "<B>Nuclear Disk Pinpointer</B><HR>"
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var/turf/sr = get_turf(src)
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if (sr)
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src.temp += "<B>Located Disks:</B><BR>"
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for(var/obj/item/weapon/disk/nuclear/W in world)
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var/turf/tr = get_turf(W)
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if (tr && tr.z == sr.z)
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var/distance = max(abs(tr.x - sr.x), abs(tr.y - sr.y))
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var/strength = "unknown"
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var/directional = dir2text(get_dir(sr, tr));
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if (distance < 5)
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strength = "very strong"
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else if (distance < 10)
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strength = "strong"
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else if (distance < 15)
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strength = "weak"
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else if (distance < 20)
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strength = "very weak"
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directional = "unknown"
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else
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continue
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if (!directional)
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directional = "right on top of it"
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src.temp += "[directional]-[strength]<BR>"
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src.temp += "<B>You are at \[[sr.x],[sr.y],[sr.z]\]</B> in orbital coordinates.<BR><BR><A href='byond://?src=\ref[src];refresh=1'>Refresh</A><BR>"
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else
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src.temp += "<B><FONT color='red'>Processing Error:</FONT></B> Unable to locate orbital position.<BR>"
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else if (href_list["temp"])
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src.temp = null
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if (istype(src.loc, /mob))
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attack_self(src.loc)
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else
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for (var/mob/M in viewers(1, src))
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if (M.client)
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src.attack_self(M)
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*/ |