Files
VOREStation/code/game/objects/items/weapons/cards_ids_syndicate.dm
2015-12-02 20:11:31 +10:30

205 lines
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var/list/syndicate_ids = list()
/obj/item/weapon/card/id/syndicate
name = "agent card"
icon_state = "syndicate"
assignment = "Agent"
origin_tech = list(TECH_ILLEGAL = 3)
var/electronic_warfare = 1
var/registered_user = null
/obj/item/weapon/card/id/syndicate/New(mob/user as mob)
..()
syndicate_ids += src
access = syndicate_access.Copy()
/obj/item/weapon/card/id/syndicate/Destroy()
syndicate_ids -= src
registered_user = null
return ..()
// On mob destruction, ensure any references are cleared
/mob/Destroy()
for(var/obj/item/weapon/card/id/syndicate/SID in syndicate_ids)
if(SID.registered_user == src)
SID.registered_user = null
return ..()
/obj/item/weapon/card/id/syndicate/prevent_tracking()
return electronic_warfare
/obj/item/weapon/card/id/syndicate/afterattack(var/obj/item/weapon/O as obj, mob/user as mob, proximity)
if(!proximity) return
if(istype(O, /obj/item/weapon/card/id))
var/obj/item/weapon/card/id/I = O
src.access |= I.access
if(player_is_antag(user))
user << "<span class='notice'>The microscanner activates as you pass it over the ID, copying its access.</span>"
/obj/item/weapon/card/id/syndicate/attack_self(mob/user as mob)
if(!registered_user)
registered_user = user
user.set_id_info(src)
user << "<span class='notice'>The microscanner marks you as its owner, preventing others from accessing its internals.</span>"
if(registered_user == user)
switch(alert("Would you like edit the ID, or show it?","Show or Edit?", "Edit","Show"))
if("Edit")
ui_interact(user)
if("Show")
..()
else
..()
/obj/item/weapon/card/id/syndicate/ui_interact(mob/user, ui_key = "main", var/datum/nanoui/ui = null, var/force_open = 1)
var/data[0]
var/entries[0]
entries[++entries.len] = list("name" = "Age", "value" = age)
entries[++entries.len] = list("name" = "Appearance", "value" = "Set")
entries[++entries.len] = list("name" = "Assignment", "value" = assignment)
entries[++entries.len] = list("name" = "Blood Type", "value" = blood_type)
entries[++entries.len] = list("name" = "DNA Hash", "value" = dna_hash)
entries[++entries.len] = list("name" = "Fingerprint Hash", "value" = fingerprint_hash)
entries[++entries.len] = list("name" = "Name", "value" = registered_name)
entries[++entries.len] = list("name" = "Photo", "value" = "Update")
entries[++entries.len] = list("name" = "Sex", "value" = sex)
entries[++entries.len] = list("name" = "Factory Reset", "value" = "Use With Care")
data["electronic_warfare"] = electronic_warfare
data["entries"] = entries
ui = nanomanager.try_update_ui(user, src, ui_key, ui, data, force_open)
if (!ui)
ui = new(user, src, ui_key, "agent_id_card.tmpl", "Fake ID", 600, 400)
ui.set_initial_data(data)
ui.open()
/obj/item/weapon/card/id/syndicate/CanUseTopic(mob/user)
if(user != registered_user)
return STATUS_CLOSE
return ..()
/obj/item/weapon/card/id/syndicate/Topic(href, href_list, var/datum/topic_state/state)
if(..())
return 1
var/user = usr
if(href_list["electronic_warfare"])
electronic_warfare = text2num(href_list["electronic_warfare"])
user << "<span class='notice'>Electronic warfare [electronic_warfare ? "enabled" : "disabled"].</span>"
else if(href_list["set"])
switch(href_list["set"])
if("Age")
var/new_age = input(user,"What age would you like to put on this card?","Agent Card Age", age) as null|num
if(!isnull(new_age) && CanUseTopic(user, state))
if(new_age < 0)
age = initial(age)
else
age = new_age
user << "<span class='notice'>Age has been set to '[age]'.</span>"
. = 1
if("Appearance")
var/datum/card_state/choice = input(user, "Select the appearance for this card.", "Agent Card Appearance") as null|anything in id_card_states()
if(choice && CanUseTopic(user, state))
src.icon_state = choice.icon_state
src.item_state = choice.item_state
usr << "<span class='notice'>Appearance changed to [choice].</span>"
. = 1
if("Assignment")
var/new_job = sanitize(input(user,"What assignment would you like to put on this card?\nChanging assignment will not grant or remove any access levels.","Agent Card Assignment", assignment) as null|text)
if(!isnull(new_job) && CanUseTopic(user, state))
src.assignment = new_job
user << "<span class='notice'>Occupation changed to '[new_job]'.</span>"
update_name()
. = 1
if("Blood Type")
var/default = blood_type
if(default == initial(blood_type) && ishuman(user))
var/mob/living/carbon/human/H = user
if(H.dna)
default = H.dna.b_type
var/new_blood_type = sanitize(input(user,"What blood type would you like to be written on this card?","Agent Card Blood Type",default) as null|text)
if(!isnull(new_blood_type) && CanUseTopic(user, state))
src.blood_type = new_blood_type
user << "<span class='notice'>Blood type changed to '[new_blood_type]'.</span>"
. = 1
if("DNA Hash")
var/default = dna_hash
if(default == initial(dna_hash) && ishuman(user))
var/mob/living/carbon/human/H = user
if(H.dna)
default = H.dna.unique_enzymes
var/new_dna_hash = sanitize(input(user,"What DNA hash would you like to be written on this card?","Agent Card DNA Hash",default) as null|text)
if(!isnull(new_dna_hash) && CanUseTopic(user, state))
src.dna_hash = new_dna_hash
user << "<span class='notice'>DNA hash changed to '[new_dna_hash]'.</span>"
. = 1
if("Fingerprint Hash")
var/default = fingerprint_hash
if(default == initial(fingerprint_hash) && ishuman(user))
var/mob/living/carbon/human/H = user
if(H.dna)
default = md5(H.dna.uni_identity)
var/new_fingerprint_hash = sanitize(input(user,"What fingerprint hash would you like to be written on this card?","Agent Card Fingerprint Hash",default) as null|text)
if(!isnull(new_fingerprint_hash) && CanUseTopic(user, state))
src.fingerprint_hash = new_fingerprint_hash
user << "<span class='notice'>Fingerprint hash changed to '[new_fingerprint_hash]'.</span>"
. = 1
if("Name")
var/new_name = sanitizeName(input(user,"What name would you like to put on this card?","Agent Card Name", registered_name) as null|text)
if(!isnull(new_name) && CanUseTopic(user, state))
src.registered_name = new_name
update_name()
user << "<span class='notice'>Name changed to '[new_name]'.</span>"
. = 1
if("Photo")
set_id_photo(user)
user << "<span class='notice'>Photo changed.</span>"
. = 1
if("Sex")
var/new_sex = sanitize(input(user,"What sex would you like to put on this card?","Agent Card Sex", sex) as null|text)
if(!isnull(new_sex) && CanUseTopic(user, state))
src.sex = new_sex
user << "<span class='notice'>Sex changed to '[new_sex]'.</span>"
. = 1
if("Factory Reset")
if(alert("This will factory reset the card, including access and owner. Continue?", "Factory Reset", "No", "Yes") == "Yes" && CanUseTopic(user, state))
age = initial(age)
access = syndicate_access.Copy()
assignment = initial(assignment)
blood_type = initial(blood_type)
dna_hash = initial(dna_hash)
electronic_warfare = initial(electronic_warfare)
fingerprint_hash = initial(fingerprint_hash)
icon_state = initial(icon_state)
name = initial(name)
registered_name = initial(registered_name)
registered_user = null
sex = initial(sex)
user << "<span class='notice'>All information has been deleted from \the [src].</span>"
. = 1
// Always update the UI, or buttons will spin indefinitely
nanomanager.update_uis(src)
/var/global/list/id_card_states
/proc/id_card_states()
if(!id_card_states)
id_card_states = list()
for(var/path in typesof(/obj/item/weapon/card/id))
var/obj/item/weapon/card/id/ID = path
var/datum/card_state/CS = new()
CS.icon_state = initial(ID.icon_state)
CS.item_state = initial(ID.item_state)
CS.name = initial(ID.name) + " - " + initial(ID.icon_state)
id_card_states += CS
id_card_states = dd_sortedObjectList(id_card_states)
return id_card_states
/datum/card_state
var/name
var/icon_state
var/item_state
/datum/card_state/dd_SortValue()
return name