mirror of
https://github.com/VOREStation/VOREStation.git
synced 2026-02-06 22:29:14 +00:00
205 lines
8.0 KiB
Plaintext
205 lines
8.0 KiB
Plaintext
var/list/syndicate_ids = list()
|
|
|
|
/obj/item/weapon/card/id/syndicate
|
|
name = "agent card"
|
|
icon_state = "syndicate"
|
|
assignment = "Agent"
|
|
origin_tech = list(TECH_ILLEGAL = 3)
|
|
var/electronic_warfare = 1
|
|
var/registered_user = null
|
|
|
|
/obj/item/weapon/card/id/syndicate/New(mob/user as mob)
|
|
..()
|
|
syndicate_ids += src
|
|
access = syndicate_access.Copy()
|
|
|
|
/obj/item/weapon/card/id/syndicate/Destroy()
|
|
syndicate_ids -= src
|
|
registered_user = null
|
|
return ..()
|
|
|
|
// On mob destruction, ensure any references are cleared
|
|
/mob/Destroy()
|
|
for(var/obj/item/weapon/card/id/syndicate/SID in syndicate_ids)
|
|
if(SID.registered_user == src)
|
|
SID.registered_user = null
|
|
return ..()
|
|
|
|
/obj/item/weapon/card/id/syndicate/prevent_tracking()
|
|
return electronic_warfare
|
|
|
|
/obj/item/weapon/card/id/syndicate/afterattack(var/obj/item/weapon/O as obj, mob/user as mob, proximity)
|
|
if(!proximity) return
|
|
if(istype(O, /obj/item/weapon/card/id))
|
|
var/obj/item/weapon/card/id/I = O
|
|
src.access |= I.access
|
|
if(player_is_antag(user))
|
|
user << "<span class='notice'>The microscanner activates as you pass it over the ID, copying its access.</span>"
|
|
|
|
/obj/item/weapon/card/id/syndicate/attack_self(mob/user as mob)
|
|
if(!registered_user)
|
|
registered_user = user
|
|
user.set_id_info(src)
|
|
user << "<span class='notice'>The microscanner marks you as its owner, preventing others from accessing its internals.</span>"
|
|
if(registered_user == user)
|
|
switch(alert("Would you like edit the ID, or show it?","Show or Edit?", "Edit","Show"))
|
|
if("Edit")
|
|
ui_interact(user)
|
|
if("Show")
|
|
..()
|
|
else
|
|
..()
|
|
|
|
/obj/item/weapon/card/id/syndicate/ui_interact(mob/user, ui_key = "main", var/datum/nanoui/ui = null, var/force_open = 1)
|
|
var/data[0]
|
|
var/entries[0]
|
|
entries[++entries.len] = list("name" = "Age", "value" = age)
|
|
entries[++entries.len] = list("name" = "Appearance", "value" = "Set")
|
|
entries[++entries.len] = list("name" = "Assignment", "value" = assignment)
|
|
entries[++entries.len] = list("name" = "Blood Type", "value" = blood_type)
|
|
entries[++entries.len] = list("name" = "DNA Hash", "value" = dna_hash)
|
|
entries[++entries.len] = list("name" = "Fingerprint Hash", "value" = fingerprint_hash)
|
|
entries[++entries.len] = list("name" = "Name", "value" = registered_name)
|
|
entries[++entries.len] = list("name" = "Photo", "value" = "Update")
|
|
entries[++entries.len] = list("name" = "Sex", "value" = sex)
|
|
entries[++entries.len] = list("name" = "Factory Reset", "value" = "Use With Care")
|
|
data["electronic_warfare"] = electronic_warfare
|
|
data["entries"] = entries
|
|
|
|
ui = nanomanager.try_update_ui(user, src, ui_key, ui, data, force_open)
|
|
if (!ui)
|
|
ui = new(user, src, ui_key, "agent_id_card.tmpl", "Fake ID", 600, 400)
|
|
ui.set_initial_data(data)
|
|
ui.open()
|
|
|
|
/obj/item/weapon/card/id/syndicate/CanUseTopic(mob/user)
|
|
if(user != registered_user)
|
|
return STATUS_CLOSE
|
|
return ..()
|
|
|
|
/obj/item/weapon/card/id/syndicate/Topic(href, href_list, var/datum/topic_state/state)
|
|
if(..())
|
|
return 1
|
|
|
|
var/user = usr
|
|
if(href_list["electronic_warfare"])
|
|
electronic_warfare = text2num(href_list["electronic_warfare"])
|
|
user << "<span class='notice'>Electronic warfare [electronic_warfare ? "enabled" : "disabled"].</span>"
|
|
else if(href_list["set"])
|
|
switch(href_list["set"])
|
|
if("Age")
|
|
var/new_age = input(user,"What age would you like to put on this card?","Agent Card Age", age) as null|num
|
|
if(!isnull(new_age) && CanUseTopic(user, state))
|
|
if(new_age < 0)
|
|
age = initial(age)
|
|
else
|
|
age = new_age
|
|
user << "<span class='notice'>Age has been set to '[age]'.</span>"
|
|
. = 1
|
|
if("Appearance")
|
|
var/datum/card_state/choice = input(user, "Select the appearance for this card.", "Agent Card Appearance") as null|anything in id_card_states()
|
|
if(choice && CanUseTopic(user, state))
|
|
src.icon_state = choice.icon_state
|
|
src.item_state = choice.item_state
|
|
usr << "<span class='notice'>Appearance changed to [choice].</span>"
|
|
. = 1
|
|
if("Assignment")
|
|
var/new_job = sanitize(input(user,"What assignment would you like to put on this card?\nChanging assignment will not grant or remove any access levels.","Agent Card Assignment", assignment) as null|text)
|
|
if(!isnull(new_job) && CanUseTopic(user, state))
|
|
src.assignment = new_job
|
|
user << "<span class='notice'>Occupation changed to '[new_job]'.</span>"
|
|
update_name()
|
|
. = 1
|
|
if("Blood Type")
|
|
var/default = blood_type
|
|
if(default == initial(blood_type) && ishuman(user))
|
|
var/mob/living/carbon/human/H = user
|
|
if(H.dna)
|
|
default = H.dna.b_type
|
|
var/new_blood_type = sanitize(input(user,"What blood type would you like to be written on this card?","Agent Card Blood Type",default) as null|text)
|
|
if(!isnull(new_blood_type) && CanUseTopic(user, state))
|
|
src.blood_type = new_blood_type
|
|
user << "<span class='notice'>Blood type changed to '[new_blood_type]'.</span>"
|
|
. = 1
|
|
if("DNA Hash")
|
|
var/default = dna_hash
|
|
if(default == initial(dna_hash) && ishuman(user))
|
|
var/mob/living/carbon/human/H = user
|
|
if(H.dna)
|
|
default = H.dna.unique_enzymes
|
|
var/new_dna_hash = sanitize(input(user,"What DNA hash would you like to be written on this card?","Agent Card DNA Hash",default) as null|text)
|
|
if(!isnull(new_dna_hash) && CanUseTopic(user, state))
|
|
src.dna_hash = new_dna_hash
|
|
user << "<span class='notice'>DNA hash changed to '[new_dna_hash]'.</span>"
|
|
. = 1
|
|
if("Fingerprint Hash")
|
|
var/default = fingerprint_hash
|
|
if(default == initial(fingerprint_hash) && ishuman(user))
|
|
var/mob/living/carbon/human/H = user
|
|
if(H.dna)
|
|
default = md5(H.dna.uni_identity)
|
|
var/new_fingerprint_hash = sanitize(input(user,"What fingerprint hash would you like to be written on this card?","Agent Card Fingerprint Hash",default) as null|text)
|
|
if(!isnull(new_fingerprint_hash) && CanUseTopic(user, state))
|
|
src.fingerprint_hash = new_fingerprint_hash
|
|
user << "<span class='notice'>Fingerprint hash changed to '[new_fingerprint_hash]'.</span>"
|
|
. = 1
|
|
if("Name")
|
|
var/new_name = sanitizeName(input(user,"What name would you like to put on this card?","Agent Card Name", registered_name) as null|text)
|
|
if(!isnull(new_name) && CanUseTopic(user, state))
|
|
src.registered_name = new_name
|
|
update_name()
|
|
user << "<span class='notice'>Name changed to '[new_name]'.</span>"
|
|
. = 1
|
|
if("Photo")
|
|
set_id_photo(user)
|
|
user << "<span class='notice'>Photo changed.</span>"
|
|
. = 1
|
|
if("Sex")
|
|
var/new_sex = sanitize(input(user,"What sex would you like to put on this card?","Agent Card Sex", sex) as null|text)
|
|
if(!isnull(new_sex) && CanUseTopic(user, state))
|
|
src.sex = new_sex
|
|
user << "<span class='notice'>Sex changed to '[new_sex]'.</span>"
|
|
. = 1
|
|
if("Factory Reset")
|
|
if(alert("This will factory reset the card, including access and owner. Continue?", "Factory Reset", "No", "Yes") == "Yes" && CanUseTopic(user, state))
|
|
age = initial(age)
|
|
access = syndicate_access.Copy()
|
|
assignment = initial(assignment)
|
|
blood_type = initial(blood_type)
|
|
dna_hash = initial(dna_hash)
|
|
electronic_warfare = initial(electronic_warfare)
|
|
fingerprint_hash = initial(fingerprint_hash)
|
|
icon_state = initial(icon_state)
|
|
name = initial(name)
|
|
registered_name = initial(registered_name)
|
|
registered_user = null
|
|
sex = initial(sex)
|
|
user << "<span class='notice'>All information has been deleted from \the [src].</span>"
|
|
. = 1
|
|
|
|
// Always update the UI, or buttons will spin indefinitely
|
|
nanomanager.update_uis(src)
|
|
|
|
/var/global/list/id_card_states
|
|
/proc/id_card_states()
|
|
if(!id_card_states)
|
|
id_card_states = list()
|
|
for(var/path in typesof(/obj/item/weapon/card/id))
|
|
var/obj/item/weapon/card/id/ID = path
|
|
var/datum/card_state/CS = new()
|
|
CS.icon_state = initial(ID.icon_state)
|
|
CS.item_state = initial(ID.item_state)
|
|
CS.name = initial(ID.name) + " - " + initial(ID.icon_state)
|
|
id_card_states += CS
|
|
id_card_states = dd_sortedObjectList(id_card_states)
|
|
|
|
return id_card_states
|
|
|
|
/datum/card_state
|
|
var/name
|
|
var/icon_state
|
|
var/item_state
|
|
|
|
/datum/card_state/dd_SortValue()
|
|
return name
|