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VOREStation/code/game/objects/items/weapons/implants/implantuplink.dm

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/obj/item/weapon/implant/uplink
name = "uplink"
desc = "Summon things."
var/activation_emote = "chuckle"
/obj/item/weapon/implant/uplink/New()
activation_emote = pick("blink", "blink_r", "eyebrow", "chuckle", "twitch_s", "frown", "nod", "blush", "giggle", "grin", "groan", "shrug", "smile", "pale", "sniff", "whimper", "wink")
hidden_uplink = new(src)
hidden_uplink.uses = 5
..()
return
/obj/item/weapon/implant/uplink/implanted(mob/source)
activation_emote = input("Choose activation emote:") in list("blink", "blink_r", "eyebrow", "chuckle", "twitch_s", "frown", "nod", "blush", "giggle", "grin", "groan", "shrug", "smile", "pale", "sniff", "whimper", "wink")
source.mind.store_memory("Uplink implant can be activated by using the [src.activation_emote] emote, <B>say *[src.activation_emote]</B> to attempt to activate.", 0, 0)
source << "The implanted uplink implant can be activated by using the [src.activation_emote] emote, <B>say *[src.activation_emote]</B> to attempt to activate."
return 1
/obj/item/weapon/implant/uplink/trigger(emote, mob/source as mob)
if(hidden_uplink && usr == source) // Let's not have another people activate our uplink
hidden_uplink.check_trigger(source, emote, activation_emote)
return