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87 lines
3.8 KiB
Plaintext
87 lines
3.8 KiB
Plaintext
var/list/flooring_cache = list()
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/turf/simulated/floor/update_icon(var/update_neighbors)
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if(lava)
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return
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if(flooring)
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// Set initial icon and strings.
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name = flooring.name
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desc = flooring.desc
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icon = flooring.icon
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if(flooring_override)
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icon_state = flooring_override
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else
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icon_state = flooring.icon_base
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if(flooring.has_base_range)
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icon_state = "[icon_state][rand(0,flooring.has_base_range)]"
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flooring_override = icon_state
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// Apply edges, corners, and inner corners.
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overlays.Cut()
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var/has_border = 0
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if(flooring.flags & TURF_HAS_EDGES)
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for(var/step_dir in cardinal)
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var/turf/simulated/floor/T = get_step(src, step_dir)
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if(!istype(T) || !T.flooring || T.flooring.name != flooring.name)
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has_border |= step_dir
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overlays |= get_flooring_overlay("[flooring.icon_base]-edge-[step_dir]", "[flooring.icon_base]_edges", step_dir)
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// There has to be a concise numerical way to do this but I am too noob.
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if((has_border & NORTH) && (has_border & EAST))
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overlays |= get_flooring_overlay("[flooring.icon_base]-edge-[NORTHEAST]", "[flooring.icon_base]_edges", NORTHEAST)
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if((has_border & NORTH) && (has_border & WEST))
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overlays |= get_flooring_overlay("[flooring.icon_base]-edge-[NORTHWEST]", "[flooring.icon_base]_edges", NORTHWEST)
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if((has_border & SOUTH) && (has_border & EAST))
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overlays |= get_flooring_overlay("[flooring.icon_base]-edge-[SOUTHEAST]", "[flooring.icon_base]_edges", SOUTHEAST)
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if((has_border & SOUTH) && (has_border & WEST))
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overlays |= get_flooring_overlay("[flooring.icon_base]-edge-[SOUTHWEST]", "[flooring.icon_base]_edges", SOUTHWEST)
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if(flooring.flags & TURF_HAS_CORNERS)
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// As above re: concise numerical way to do this.
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if(!(has_border & NORTH))
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if(!(has_border & EAST))
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var/turf/simulated/floor/T = get_step(src, NORTHEAST)
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if(!(istype(T) && T.flooring && T.flooring.name == flooring.name))
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overlays |= get_flooring_overlay("[flooring.icon_base]-corner-[NORTHEAST]", "[flooring.icon_base]_corners", NORTHEAST)
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if(!(has_border & WEST))
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var/turf/simulated/floor/T = get_step(src, NORTHWEST)
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if(!(istype(T) && T.flooring && T.flooring.name == flooring.name))
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overlays |= get_flooring_overlay("[flooring.icon_base]-corner-[NORTHWEST]", "[flooring.icon_base]_corners", NORTHWEST)
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if(!(has_border & SOUTH))
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if(!(has_border & EAST))
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var/turf/simulated/floor/T = get_step(src, SOUTHEAST)
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if(!(istype(T) && T.flooring && T.flooring.name == flooring.name))
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overlays |= get_flooring_overlay("[flooring.icon_base]-corner-[SOUTHEAST]", "[flooring.icon_base]_corners", SOUTHEAST)
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if(!(has_border & WEST))
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var/turf/simulated/floor/T = get_step(src, SOUTHWEST)
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if(!(istype(T) && T.flooring && T.flooring.name == flooring.name))
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overlays |= get_flooring_overlay("[flooring.icon_base]-corner-[SOUTHWEST]", "[flooring.icon_base]_corners", SOUTHWEST)
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if(decals && decals.len)
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overlays |= decals
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if(is_plating() && !(isnull(broken) && isnull(burnt))) //temp, todo
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icon = 'icons/turf/flooring/plating.dmi'
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icon_state = "dmg[rand(1,4)]"
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else if(flooring)
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if(!isnull(broken) && (flooring.flags & TURF_CAN_BREAK))
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overlays |= get_flooring_overlay("[flooring.icon_base]-broken-[broken]","[flooring.icon_base]_broken[broken]")
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if(!isnull(burnt) && (flooring.flags & TURF_CAN_BURN))
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overlays |= get_flooring_overlay("[flooring.icon_base]-burned-[burnt]","[flooring.icon_base]_burned[burnt]")
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if(update_neighbors)
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for(var/turf/simulated/floor/F in range(src, 1))
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if(F == src)
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continue
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F.update_icon()
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/turf/simulated/floor/proc/get_flooring_overlay(var/cache_key, var/icon_base, var/icon_dir = 0)
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if(!flooring_cache[cache_key])
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var/image/I = image(icon = flooring.icon, icon_state = icon_base, dir = icon_dir)
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I.layer = layer
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flooring_cache[cache_key] = I
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return flooring_cache[cache_key]
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