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36 lines
1.4 KiB
Plaintext
36 lines
1.4 KiB
Plaintext
/decl/hierarchy/outfit/job/captain
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name = OUTFIT_JOB_NAME("Captain")
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head = /obj/item/clothing/head/caphat
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glasses = /obj/item/clothing/glasses/sunglasses
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uniform = /obj/item/clothing/under/rank/captain
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l_ear = /obj/item/device/radio/headset/heads/captain
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shoes = /obj/item/clothing/shoes/brown
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backpack = /obj/item/weapon/storage/backpack/captain
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satchel_one = /obj/item/weapon/storage/backpack/satchel/cap
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id_type = /obj/item/weapon/card/id/gold/captain
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pda_type = /obj/item/device/pda/captain
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backpack_contents = list(/obj/item/weapon/storage/box/ids = 1)
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messenger_bag = /obj/item/weapon/storage/backpack/messenger/com
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/decl/hierarchy/outfit/job/captain/post_equip(var/mob/living/carbon/human/H)
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..()
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if(H.age>49)
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// Since we can have something other than the default uniform at this
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// point, check if we can actually attach the medal
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var/obj/item/clothing/uniform = H.w_uniform
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if(uniform)
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var/obj/item/clothing/accessory/medal/gold/captain/medal = new()
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if(uniform.can_attach_accessory(medal))
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uniform.attach_accessory(null, medal)
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else
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qdel(medal)
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/decl/hierarchy/outfit/job/hop
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name = OUTFIT_JOB_NAME("Head of Personnel")
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uniform = /obj/item/clothing/under/rank/head_of_personnel
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l_ear = /obj/item/device/radio/headset/heads/hop
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shoes = /obj/item/clothing/shoes/brown
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id_type = /obj/item/weapon/card/id/silver/hop
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pda_type = /obj/item/device/pda/heads/hop
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backpack_contents = list(/obj/item/weapon/storage/box/ids = 1)
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