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Several head objects path changed so they are not helmets, head means can fit on your head, helmet was securities helmets, space helmets currently still helmet. Cult restricted job list now has the sec force + cap because you can’t convert them as is. AI removed from protected traitor jobs as malf is currently effectively out of commission. A Protected list was added to changling. Removed the furry mob files that were not checked. Moved two unchecked files to unused git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3896 316c924e-a436-60f5-8080-3fe189b3f50e
175 lines
6.1 KiB
Plaintext
175 lines
6.1 KiB
Plaintext
/*
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CONTAINS:
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Plant-B-Gone
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Nettle
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Deathnettle
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Craftables (Cob pipes, potato batteries, pumpkinheads)
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*/
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// Plant-B-Gone
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/obj/item/weapon/plantbgone/New()
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var/datum/reagents/R = new/datum/reagents(100) // 100 units of solution
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reagents = R
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R.my_atom = src
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R.add_reagent("plantbgone", 100)
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/obj/item/weapon/plantbgone/attack(mob/living/carbon/human/M as mob, mob/user as mob)
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return
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/obj/item/weapon/plantbgone/afterattack(atom/A as mob|obj, mob/user as mob)
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if (istype(A, /obj/item/weapon/storage/backpack ))
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return
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else if (locate (/obj/structure/table, src.loc))
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return
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else if (src.reagents.total_volume < 1)
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src.empty = 1
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user << "\blue Add more Plant-B-Gone mixture!"
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return
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else
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src.empty = 0
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if (istype(A, /obj/machinery/hydroponics)) // We are targeting hydrotray
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return
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else if (istype(A, /obj/effect/blob)) // blob damage in blob code
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return
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else
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var/obj/effect/decal/D = new/obj/effect/decal/(get_turf(src)) // Targeting elsewhere
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D.name = "chemicals"
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D.icon = 'chemical.dmi'
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D.icon_state = "weedpuff"
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D.create_reagents(5)
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src.reagents.trans_to(D, 5) // 5 units of solution used at a time => 20 uses
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playsound(src.loc, 'spray3.ogg', 50, 1, -6)
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spawn(0)
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for(var/i=0, i<3, i++) // Max range = 3 tiles
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step_towards(D,A) // Moves towards target as normally (not thru walls)
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D.reagents.reaction(get_turf(D))
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for(var/atom/T in get_turf(D))
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D.reagents.reaction(T)
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sleep(4)
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del(D)
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if((src.reagents.has_reagent("pacid")) || (src.reagents.has_reagent("lube"))) // Messages admins if someone sprays polyacid or space lube from a Plant-B-Gone bottle.
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message_admins("[key_name_admin(user)] fired Polyacid/Space lube from a PlantBGone bottle.") // Polymorph
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log_game("[key_name(user)] fired Polyacid/Space lube from a PlantBGone bottle.")
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return
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/obj/item/weapon/plantbgone/examine()
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set src in usr
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usr << text("\icon[] [] units of Plant-B-Gone left!", src, src.reagents.total_volume)
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..()
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return
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// Sunflower
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/obj/item/weapon/grown/sunflower/attack(mob/M as mob, mob/user as mob)
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M << "<font color='green'><b> [user] smacks you with a sunflower!</font><font color='yellow'><b>FLOWER POWER<b></font>"
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user << "<font color='green'> Your sunflower's </font><font color='yellow'><b>FLOWER POWER</b></font><font color='green'> strikes [M]</font>"
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// Nettle
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/obj/item/weapon/grown/nettle/pickup(mob/living/carbon/human/user as mob)
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if(!user.gloves)
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user << "\red The nettle burns your bare hand!"
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if(istype(user, /mob/living/carbon/human))
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var/organ = ((user.hand ? "l_":"r_") + "arm")
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var/datum/organ/external/affecting = user.get_organ(organ)
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if(affecting.take_damage(0,force))
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user.UpdateDamageIcon()
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else
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user.take_organ_damage(0,force)
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/obj/item/weapon/grown/nettle/afterattack(atom/A as mob|obj, mob/user as mob)
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if(force > 0)
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force -= rand(1,(force/3)+1) // When you whack someone with it, leaves fall off
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else
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usr << "All the leaves have fallen off the nettle from violent whacking."
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del(src)
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/obj/item/weapon/grown/nettle/changePotency(newValue) //-QualityVan
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potency = newValue
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force = round((5+potency/5), 1)
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// Deathnettle
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/obj/item/weapon/grown/deathnettle/pickup(mob/living/carbon/human/user as mob)
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if(!user.gloves)
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if(istype(user, /mob/living/carbon/human))
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var/organ = ((user.hand ? "l_":"r_") + "arm")
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var/datum/organ/external/affecting = user.get_organ(organ)
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if(affecting.take_damage(0,force))
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user.UpdateDamageIcon()
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else
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user.take_organ_damage(0,force)
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if(prob(50))
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user.Paralyse(5)
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user << "\red You are stunned by the Deathnettle when you try picking it up!"
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/obj/item/weapon/grown/deathnettle/attack(mob/living/carbon/M as mob, mob/user as mob)
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if(!..()) return
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if(istype(M, /mob/living))
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M << "\red You are stunned by the powerful acid of the Deathnettle!"
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M.attack_log += text("\[[time_stamp()]\] <font color='orange'>Had the [src.name] used on them by [user.name] ([user.ckey])</font>")
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user.attack_log += text("\[[time_stamp()]\] <font color='red'>Used the [src.name] on [M.name] ([M.ckey])</font>")
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log_attack("<font color='red'> [user.name] ([user.ckey]) used the [src.name] on [M.name] ([M.ckey])</font>")
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M.eye_blurry += force/7
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if(prob(20))
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M.Paralyse(force/6)
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M.Weaken(force/15)
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M.drop_item()
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/obj/item/weapon/grown/deathnettle/afterattack(atom/A as mob|obj, mob/user as mob)
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if (force > 0)
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force -= rand(1,(force/3)+1) // When you whack someone with it, leaves fall off
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else
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usr << "All the leaves have fallen off the deathnettle from violent whacking."
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del(src)
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/obj/item/weapon/grown/deathnettle/changePotency(newValue) //-QualityVan
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potency = newValue
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force = round((5+potency/2.5), 1)
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//Crafting
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/obj/item/weapon/corncob/attackby(obj/item/weapon/W as obj, mob/user as mob)
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..()
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if(istype(W, /obj/item/weapon/circular_saw) || istype(W, /obj/item/weapon/hatchet) || istype(W, /obj/item/weapon/kitchen/utensil/knife))
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user << "<span class='notice'>You use [W] to fashion a pipe out of the corn cob!</span>"
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new /obj/item/clothing/mask/pipe/cobpipe (user.loc)
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del(src)
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return
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/obj/item/weapon/reagent_containers/food/snacks/grown/pumpkin/attackby(obj/item/weapon/W as obj, mob/user as mob)
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..()
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if(istype(W, /obj/item/weapon/circular_saw) || istype(W, /obj/item/weapon/hatchet) || istype(W, /obj/item/weapon/twohanded/fireaxe) || istype(W, /obj/item/weapon/kitchen/utensil/knife) || istype(W, /obj/item/weapon/kitchenknife) || istype(W, /obj/item/weapon/melee/energy))
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user.show_message("<span class='notice'>You carve a face into [src]!</span>", 1)
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new /obj/item/clothing/head/pumpkinhead (user.loc)
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del(src)
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return
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/obj/item/weapon/reagent_containers/food/snacks/grown/potato/attackby(obj/item/weapon/W as obj, mob/user as mob)
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..()
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if(istype(W, /obj/item/weapon/cable_coil))
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if(W:amount >= 5)
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W:amount -= 5
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if(!W:amount) del(W)
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user << "<span class='notice'>You add some cable to the potato and slide it inside the battery encasing.</span>"
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new /obj/item/weapon/cell/potato(user.loc)
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del(src)
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return |