mirror of
https://github.com/VOREStation/VOREStation.git
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- Added teleporter datum. do_teleport proc is now just a wrapper for it. - Added damage absorption to mechs. - Added mecha step and turn sounds. - Cleaned effects code a bit. - Metal foam should now block air movement. - Since sd_ lightning library chops areas into pieces, turrets now work with master area. - Tried to optimize DesignHasReqs proc. - Added plasma converter and laser cannon mecha equipment. - Other cosmetic changes. git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2463 316c924e-a436-60f5-8080-3fe189b3f50e
89 lines
2.5 KiB
Plaintext
89 lines
2.5 KiB
Plaintext
/obj/mecha/combat/phazon
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desc = "An exosuit which can only be described as 'WTF?'."
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name = "Phazon"
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icon_state = "phazon"
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step_in = 1
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dir_in = 1 //Facing North.
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step_energy_drain = 3
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health = 200
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deflect_chance = 30
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damage_absorption = list("brute"=0.7,"fire"=0.7,"bullet"=0.7,"laser"=0.7,"energy"=0.7,"bomb"=0.7)
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max_temperature = 1000
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infra_luminosity = 3
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wreckage = /obj/effect/decal/mecha_wreckage/phazon
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add_req_access = 1
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internal_damage_threshold = 25
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force = 15
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var/phasing = 0
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var/phasing_energy_drain = 200
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max_equip = 4
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/obj/mecha/combat/phazon/New()
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..()
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var/obj/item/mecha_parts/mecha_equipment/ME = new /obj/item/mecha_parts/mecha_equipment/tool/rcd
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ME.attach(src)
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ME = new /obj/item/mecha_parts/mecha_equipment/gravcatapult
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ME.attach(src)
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return
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/obj/mecha/combat/phazon/Bump(var/atom/obstacle)
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if(phasing && get_charge()>=phasing_energy_drain)
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spawn()
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if(can_move)
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can_move = 0
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flick("phazon-phase", src)
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src.loc = get_step(src,src.dir)
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src.use_power(phasing_energy_drain)
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sleep(step_in*3)
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can_move = 1
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else
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. = ..()
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return
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/obj/mecha/combat/phazon/click_action(atom/target,mob/user)
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if(phasing)
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src.occupant_message("Unable to interact with objects while phasing")
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return
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else
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return ..()
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/obj/mecha/combat/phazon/verb/switch_damtype()
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set category = "Exosuit Interface"
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set name = "Change melee damage type"
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set src = usr.loc
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set popup_menu = 0
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if(usr!=src.occupant)
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return
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var/new_damtype = alert(src.occupant,"Melee Damage Type",null,"Brute","Fire","Toxic")
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switch(new_damtype)
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if("Brute")
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damtype = "brute"
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if("Fire")
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damtype = "fire"
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if("Toxic")
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damtype = "tox"
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src.occupant_message("Melee damage type switched to [new_damtype ]")
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return
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/obj/mecha/combat/phazon/get_commands()
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var/output = {"<div class='wr'>
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<div class='header'>Special</div>
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<div class='links'>
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<a href='?src=\ref[src];phasing=1'><span id="phasing_command">[phasing?"Dis":"En"]able phasing</span></a><br>
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<a href='?src=\ref[src];switch_damtype=1'>Change melee damage type</a><br>
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</div>
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</div>
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"}
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output += ..()
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return output
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/obj/mecha/combat/phazon/Topic(href, href_list)
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..()
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if (href_list["switch_damtype"])
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src.switch_damtype()
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if (href_list["phasing"])
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phasing = !phasing
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send_byjax(src.occupant,"exosuit.browser","phasing_command","[phasing?"Dis":"En"]able phasing")
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src.occupant_message("<font color=\"[phasing?"#00f\">En":"#f00\">Dis"]abled phasing.</font>")
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return |