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- Added teleporter datum. do_teleport proc is now just a wrapper for it. - Added damage absorption to mechs. - Added mecha step and turn sounds. - Cleaned effects code a bit. - Metal foam should now block air movement. - Since sd_ lightning library chops areas into pieces, turrets now work with master area. - Tried to optimize DesignHasReqs proc. - Added plasma converter and laser cannon mecha equipment. - Other cosmetic changes. git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2463 316c924e-a436-60f5-8080-3fe189b3f50e
25 lines
711 B
Plaintext
25 lines
711 B
Plaintext
/obj/mecha/working/firefighter
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desc = "Standart APLU chassis was refitted with additional thermal protection and cistern."
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name = "Ripley-on-Fire"
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icon_state = "ripley"
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step_in = 6
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max_temperature = 6000
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health = 250
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internal_damage_threshold = 40
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wreckage = /obj/effect/decal/mecha_wreckage/ripley
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infra_luminosity = 5
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/*
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/obj/mecha/working/firefighter/New()
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..()
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// tools += new /datum/mecha_tool/uni_interface(src)
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tools += new /datum/mecha_tool/extinguisher(src)
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tools += new /datum/mecha_tool/drill(src)
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/*
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for(var/g_type in typesof(/datum/mecha_tool/gimmick))
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if(g_type!=/datum/mecha_tool/gimmick)
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tools += new g_type(src)
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*/
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selected_tool = tools[1]
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return
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*/ |