mirror of
https://github.com/VOREStation/VOREStation.git
synced 2026-01-25 16:35:28 +00:00
325 lines
8.2 KiB
Plaintext
325 lines
8.2 KiB
Plaintext
/datum/organ
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var
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name = "organ"
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mob/living/carbon/human/owner = null
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list/datum/wound/weapon_wounds = list()
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proc/process()
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return 0
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proc/receive_chem(chemical as obj)
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return 0
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/datum/wound
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var
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weapon = null
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pretend_weapon = null
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damage = 0
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hits = 0
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time_inflicted = 0
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proc/copy()
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var/datum/wound/W = new()
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W.weapon = src.weapon
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W.pretend_weapon = src.pretend_weapon
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W.damage = src.damage
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W.hits = src.hits
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W.time_inflicted = src.time_inflicted
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return W
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/****************************************************
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EXTERNAL ORGANS
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****************************************************/
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/datum/organ/external
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name = "external"
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var
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icon_name = null
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body_part = null
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damage_state = "00"
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brute_dam = 0
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burn_dam = 0
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bandaged = 0
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max_damage = 0
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wound_size = 0
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max_size = 0
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obj/item/weapon/implant/implant = null
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display_name
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list/wounds = list()
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bleeding = 0
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perma_injury = 0
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perma_dmg = 0
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broken = 0
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destroyed = 0
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destspawn
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min_broken_damage = 30
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datum/organ/external/parent
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damage_msg = "\red You feel a intense pain"
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var/open = 0
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var/stage = 0
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var/wound = 0
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New(mob/living/carbon/human/H)
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..(H)
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if(!display_name)
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display_name = name
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if(istype(H))
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owner = H
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H.organs[name] = src
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proc/take_damage(brute, burn, sharp)
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if((brute <= 0) && (burn <= 0))
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return 0
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if(destroyed)
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return 0
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if(owner) owner.pain(display_name, (brute+burn)*3, 1)
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if(sharp)
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var/chance = rand(1,5)
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var/nux = brute * chance
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if(brute_dam >= max_damage)
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if(prob(5 * brute))
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for(var/mob/M in viewers(owner))
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M.show_message("\red [owner.name]'s [display_name] flies off.")
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destroyed = 1
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droplimb()
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return
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else if(prob(nux))
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createwound(rand(1,5))
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owner << "You feel something wet on your [display_name]"
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if((src.brute_dam + src.burn_dam + brute + burn) < src.max_damage)
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src.brute_dam += brute
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src.burn_dam += burn
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else
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var/can_inflict = src.max_damage - (src.brute_dam + src.burn_dam)
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if(can_inflict)
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if (brute > 0 && burn > 0)
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brute = can_inflict/2
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burn = can_inflict/2
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var/ratio = brute / (brute + burn)
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src.brute_dam += ratio * can_inflict
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src.burn_dam += (1 - ratio) * can_inflict
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else
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if (brute > 0)
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brute = can_inflict
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src.brute_dam += brute
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else
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burn = can_inflict
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src.burn_dam += burn
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else
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return 0
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if(broken)
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owner.emote("scream")
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var/result = src.update_icon()
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return result
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proc/heal_damage(brute, burn, internal = 0)
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brute_dam = max(0, brute_dam - brute)
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burn_dam = max(0, burn_dam - burn)
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if(internal)
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broken = 0
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perma_injury = 0
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// if all damage is healed, replace the wounds with scars
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if(brute_dam + burn_dam == 0)
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for(var/V in weapon_wounds)
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var/datum/wound/W = weapon_wounds[V]
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del W
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weapon_wounds = list()
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return update_icon()
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proc/add_wound(var/used_weapon, var/damage)
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var/datum/wound/W = weapon_wounds[used_weapon]
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if(!W)
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W = new()
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W.weapon = used_weapon
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weapon_wounds[used_weapon] = W
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W.hits += 1
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W.damage += damage
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W.time_inflicted = world.time
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proc/get_damage() //returns total damage
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return max(brute_dam + burn_dam - perma_injury,perma_injury) //could use health?
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proc/get_damage_brute()
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return max(brute_dam+perma_injury,perma_injury)
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proc/get_damage_fire()
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return burn_dam
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process()
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if(destroyed)
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if(destspawn)
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droplimb()
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return
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if(broken == 0)
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perma_dmg = 0
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if(parent)
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if(parent.destroyed)
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destroyed = 1
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owner:update_body()
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return
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if(brute_dam > min_broken_damage)
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if(broken == 0)
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var/dmgmsg = "[damage_msg] in your [display_name]"
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owner << dmgmsg
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//owner.unlock_medal("Broke Yarrr Bones!", 0, "Break a bone.", "easy")
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for(var/mob/M in viewers(owner))
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if(M != owner)
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M.show_message("\red You hear a loud cracking sound coming from [owner.name].")
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owner.emote("scream")
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broken = 1
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wound = "broken" //Randomise in future
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perma_injury = brute_dam
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return
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return
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// new damage icon system
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// returns just the brute/burn damage code
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proc/damage_state_text()
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var/tburn = 0
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var/tbrute = 0
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if(burn_dam ==0)
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tburn =0
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else if (src.burn_dam < (src.max_damage * 0.25 / 2))
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tburn = 1
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else if (src.burn_dam < (src.max_damage * 0.75 / 2))
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tburn = 2
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else
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tburn = 3
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if (src.brute_dam == 0)
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tbrute = 0
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else if (src.brute_dam < (src.max_damage * 0.25 / 2))
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tbrute = 1
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else if (src.brute_dam < (src.max_damage * 0.75 / 2))
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tbrute = 2
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else
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tbrute = 3
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return "[tbrute][tburn]"
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// new damage icon system
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// adjusted to set damage_state to brute/burn code only (without r_name0 as before)
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proc/update_icon()
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var/n_is = src.damage_state_text()
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if (n_is != src.damage_state)
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src.damage_state = n_is
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return 1
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return 0
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proc/droplimb()
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if(destroyed)
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//owner.unlock_medal("Lost something?", 0, "Lose a limb.", "easy")
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switch(body_part)
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if(UPPER_TORSO)
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owner.gib()
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if(LOWER_TORSO)
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owner << "\red You are now sterile."
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if(HEAD)
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var/obj/item/weapon/organ/head/H = new(owner.loc, owner)
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if(owner.gender == FEMALE)
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H.icon_state = "head_f_l"
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H.overlays += owner.face_lying
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H.transfer_identity(owner)
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H.pixel_x = -10
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H.pixel_y = 6
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var/lol = pick(cardinal)
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step(H,lol)
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owner.update_face()
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owner.update_body()
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owner.death()
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if(ARM_RIGHT)
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var/obj/item/weapon/organ/r_arm/H = new(owner.loc, owner)
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if(owner:organs["r_hand"])
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var/datum/organ/external/S = owner:organs["r_hand"]
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if(!S.destroyed)
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var/obj/item/weapon/organ/r_hand/X = new(owner.loc, owner)
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for(var/mob/M in viewers(owner))
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M.show_message("\red [owner.name]'s [X.name] flies off.")
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var/lol2 = pick(cardinal)
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step(X,lol2)
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var/lol = pick(cardinal)
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step(H,lol)
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destroyed = 1
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if(ARM_LEFT)
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var/obj/item/weapon/organ/l_arm/H = new(owner.loc, owner)
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if(owner:organs["l_hand"])
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var/datum/organ/external/S = owner:organs["l_hand"]
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if(!S.destroyed)
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var/obj/item/weapon/organ/l_hand/X = new(owner.loc, owner)
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for(var/mob/M in viewers(owner))
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M.show_message("\red [owner.name]'s [X.name] flies off in arc.")
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var/lol2 = pick(cardinal)
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step(X,lol2)
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var/lol = pick(cardinal)
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step(H,lol)
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destroyed = 1
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if(LEG_RIGHT)
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var/obj/item/weapon/organ/r_leg/H = new(owner.loc, owner)
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if(owner:organs["r_foot"])
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var/datum/organ/external/S = owner:organs["r_foot"]
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if(!S.destroyed)
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var/obj/item/weapon/organ/r_foot/X = new(owner.loc, owner)
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for(var/mob/M in viewers(owner))
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M.show_message("\red [owner.name]'s [X.name] flies off flies off in arc.")
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var/lol2 = pick(cardinal)
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step(X,lol2)
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var/lol = pick(cardinal)
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step(H,lol)
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destroyed = 1
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if(LEG_LEFT)
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var/obj/item/weapon/organ/l_leg/H = new(owner.loc, owner)
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if(owner:organs["l_foot"])
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var/datum/organ/external/S = owner:organs["l_foot"]
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if(!S.destroyed)
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var/obj/item/weapon/organ/l_foot/X = new(owner.loc, owner)
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for(var/mob/M in viewers(owner))
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M.show_message("\red [owner.name]'s [X.name] flies off.")
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var/lol2 = pick(cardinal)
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step(X,lol2)
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var/lol = pick(cardinal)
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step(H,lol)
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destroyed = 1
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proc/createwound(var/size = 1)
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if(ishuman(src.owner))
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var/datum/organ/external/wound/W = new(src)
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W.bleeding = 1
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src.owner:bloodloss += 10 * size
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W.wound_size = size
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W.owner = src.owner
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src.wounds += W
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/datum/organ/external/wound
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name = "wound"
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wound_size = 1
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icon_name = "wound"
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display_name = "wound"
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parent = null
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proc/stopbleeding()
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if(!src.bleeding)
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return
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var/t = 10 * src.wound_size
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src.owner:bloodloss -= t
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src.bleeding = 0
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del(src)
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/****************************************************
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INTERNAL ORGANS
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****************************************************/
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/datum/organ/internal
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name = "internal" |