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* Begin clickcode attack_self fix Begins the work to make everything call back to parent for attack_self so that signals are sacred. * Makes MORE things call the attack_self() parent Yes, I could make special_handling a var on obj/item HOWEVER i want it to be specific so it can be tracked down later and ONLY the objects that use it can be refactored instead of sitting there literally forever and it just becoming 'a thing'. * Finishes making the rest of attack_self call parent. As mentioned, things such as 'specialty_goggles' 'special_handling' and the such are only there to help with attack_self until the attack_self is recoded for those items. * begone foul demon * some more cleanup * These * GOD this was annoying * yeh * Fix this * fLARES * Thesee too * toys! * Even more! * More fixes * Even more * rest of em * these too * Update syndie.dm * hardref clear * Update code/game/gamemodes/nuclear/pinpointer.dm * Update code/game/objects/effects/mines.dm * Update code/game/objects/items/blueprints_vr.dm * Update code/game/objects/items/blueprints_vr.dm * Update code/game/objects/items/contraband_vr.dm * Update code/game/objects/items/crayons.dm * Update code/game/objects/items/crayons.dm * Update code/game/objects/items/gunbox.dm * Update code/game/objects/items/gunbox.dm * Update code/game/objects/items/gunbox_vr.dm * Update code/game/objects/items/gunbox_vr.dm * Update code/game/objects/items/weapons/gift_wrappaper.dm * Update code/game/objects/items/crayons.dm * Update code/game/objects/items/crayons.dm * Update code/game/objects/items/gunbox.dm * these too * Update maintpanel_stack.dm * angry warning * Fixes packaged snacks. Fixes improper var default. * Special handling for these * proper poly types * Fixes magclaws Makes the 'features' it had just part of base magboots that can be adjusted via varswap. * Fixes jackets Fixes https://github.com/VOREStation/VOREStation/issues/18941 * Small bugfix Makes p_Theyre properly capitialize Makes examine show proper wording * Update gift_wrappaper.dm
266 lines
8.2 KiB
Plaintext
266 lines
8.2 KiB
Plaintext
//copy pasta of the space piano, don't hurt me -Pete
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/obj/item/instrument
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name = "generic instrument"
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force = 10
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health = 100
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//resistance_flags = FLAMMABLE
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icon = 'icons/obj/musician.dmi'
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item_icons = list(
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slot_l_hand_str = 'icons/mob/items/lefthand_instruments.dmi',
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slot_r_hand_str = 'icons/mob/items/righthand_instruments.dmi',
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)
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abstract_type = /obj/item/instrument
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/// Our song datum.
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var/datum/song/handheld/song
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/// Our allowed list of instrument ids. This is nulled on initialize.
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var/list/allowed_instrument_ids
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/// How far away our song datum can be heard.
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var/instrument_range = 15
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/obj/item/instrument/Initialize(mapload)
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. = ..()
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song = new(src, allowed_instrument_ids, instrument_range)
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allowed_instrument_ids = null //We don't need this clogging memory after its used.
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/obj/item/instrument/Destroy()
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QDEL_NULL(song)
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return ..()
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/obj/item/instrument/proc/can_play(atom/music_player)
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if(!ismob(music_player))
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return FALSE
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var/mob/user = music_player
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if(user.incapacitated())
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return FALSE
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if(!Adjacent(user))
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return FALSE
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return TRUE
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/obj/item/instrument/attack_self(mob/user)
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. = ..(user)
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if(.)
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return TRUE
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if(!user.IsAdvancedToolUser())
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return
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tgui_interact(user)
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/obj/item/instrument/tgui_interact(mob/user, datum/tgui/ui)
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return song.tgui_interact(user)
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/obj/item/instrument/violin
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name = "space violin"
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desc = "A wooden musical instrument with four strings and a bow. \"The devil went down to space, he was looking for an assistant to grief.\""
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icon_state = "violin"
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hitsound = "swing_hit"
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allowed_instrument_ids = "violin"
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/obj/item/instrument/violin/golden
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name = "golden violin"
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desc = "A golden musical instrument with four strings and a bow. \"The devil went down to space, he was looking for an assistant to grief.\""
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icon_state = "golden_violin"
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/obj/item/instrument/xylophone
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name = "xylophone"
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desc = "A percussion instrument consisting of a series of wooden bars graduated in length."
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icon_state = "xylophone"
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allowed_instrument_ids = "xylophone"
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/obj/item/instrument/banjo
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name = "banjo"
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desc = "A 'Mura' brand banjo. It's pretty much just a drum with a neck and strings."
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icon_state = "banjo"
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attack_verb = list("scruggs-styled", "hum-diggitied", "shin-dug", "clawhammered")
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hitsound = 'sound/weapons/banjoslap.ogg'
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allowed_instrument_ids = "banjo"
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/obj/item/instrument/guitar
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name = "guitar"
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desc = "It's made of wood and has bronze strings."
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icon_state = "guitar"
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attack_verb = list("played metal on", "serenaded", "crashed", "smashed")
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hitsound = 'sound/weapons/stringsmash.ogg'
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allowed_instrument_ids = list("guitar","csteelgt","cnylongt", "ccleangt", "cmutedgt")
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/obj/item/instrument/eguitar
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name = "electric guitar"
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desc = "Makes all your shredding needs possible."
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icon_state = "eguitar"
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force = 12
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attack_verb = list("played metal on", "shreded", "crashed", "smashed")
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hitsound = 'sound/weapons/stringsmash.ogg'
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allowed_instrument_ids = "eguitar"
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/obj/item/instrument/glockenspiel
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name = "glockenspiel"
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desc = "Smooth metal bars perfect for any marching band."
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icon_state = "glockenspiel"
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allowed_instrument_ids = list("glockenspiel","crvibr", "sgmmbox", "r3celeste")
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/obj/item/instrument/accordion
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name = "accordion"
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desc = "Pun-Pun not included."
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icon_state = "accordion"
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allowed_instrument_ids = list("crack", "crtango", "accordion")
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/obj/item/instrument/trumpet
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name = "trumpet"
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desc = "To announce the arrival of the king!"
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icon_state = "trumpet"
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allowed_instrument_ids = "crtrumpet"
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/obj/item/instrument/trumpet/spectral
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name = "spectral trumpet"
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desc = "Things are about to get spooky!"
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icon_state = "spectral_trumpet"
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force = 0
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attack_verb = list("played", "jazzed", "trumpeted", "mourned", "dooted", "spooked")
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/*
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/obj/item/instrument/trumpet/spectral/Initialize(mapload)
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. = ..()
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AddComponent(/datum/component/spooky)
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*/
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/obj/item/instrument/trumpet/spectral/attack(mob/living/carbon/C, mob/user)
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playsound (src, 'sound/runtime/instruments/trombone/En4.mid', 100,1,-1)
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..()
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/obj/item/instrument/saxophone
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name = "saxophone"
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desc = "This soothing sound will be sure to leave your audience in tears."
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icon_state = "saxophone"
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allowed_instrument_ids = "saxophone"
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/obj/item/instrument/saxophone/spectral
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name = "spectral saxophone"
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desc = "This spooky sound will be sure to leave mortals in bones."
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icon_state = "saxophone"
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force = 0
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attack_verb = list("played", "jazzed", "saxed", "mourned", "dooted", "spooked")
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/*
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/obj/item/instrument/saxophone/spectral/Initialize(mapload)
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. = ..()
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AddComponent(/datum/component/spooky)
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*/
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/obj/item/instrument/saxophone/spectral/attack(mob/living/carbon/C, mob/user)
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playsound (src, 'sound/runtime/instruments/saxophone/En4.mid', 100,1,-1)
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..()
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/obj/item/instrument/trombone
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name = "trombone"
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desc = "How can any pool table ever hope to compete?"
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icon_state = "trombone"
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allowed_instrument_ids = list("crtrombone", "crbrass", "trombone")
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/obj/item/instrument/trombone/spectral
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name = "spectral trombone"
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desc = "A skeleton's favorite instrument. Apply directly on the mortals."
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icon_state = "trombone"
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force = 0
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attack_verb = list("played", "jazzed", "tromboneed", "mourned", "dooted", "spooked")
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/*
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/obj/item/instrument/trombone/spectral/Initialize(mapload)
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. = ..()
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AddComponent(/datum/component/spooky)
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*/
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/obj/item/instrument/trombone/spectral/attack(mob/living/carbon/C, mob/user)
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playsound (src, 'sound/runtime/instruments/trombone/Cn4.mid', 100,1,-1)
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..()
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/obj/item/instrument/recorder
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name = "recorder"
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desc = "Just like in school, playing ability and all."
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force = 5
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icon_state = "recorder"
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allowed_instrument_ids = "recorder"
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/obj/item/instrument/harmonica
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name = "harmonica"
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desc = "For when you get a bad case of the space blues."
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icon_state = "harmonica"
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allowed_instrument_ids = list("crharmony", "harmonica")
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slot_flags = SLOT_MASK
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force = 5
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w_class = ITEMSIZE_SMALL
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/*
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actions_types = list(/datum/action/item_action/instrument)
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/obj/item/instrument/harmonica/proc/handle_speech(datum/source, list/speech_args)
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SIGNAL_HANDLER
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if(song.playing && ismob(loc))
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to_chat(loc, span_warning("You stop playing the harmonica to talk..."))
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song.playing = FALSE
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/obj/item/instrument/harmonica/equipped(mob/M, slot)
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. = ..()
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RegisterSignal(M, COMSIG_MOB_SAY, PROC_REF(handle_speech))
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/obj/item/instrument/harmonica/dropped(mob/M)
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. = ..()
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UnregisterSignal(M, COMSIG_MOB_SAY)
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*/
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/obj/item/instrument/bikehorn
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name = "gilded bike horn"
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desc = "An exquisitely decorated bike horn, capable of honking in a variety of notes."
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icon_state = "bike_horn"
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item_icons = list(
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slot_l_hand_str = 'icons/mob/items/lefthand_horns.dmi',
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slot_r_hand_str = 'icons/mob/items/righthand_horns.dmi',
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)
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allowed_instrument_ids = list("bikehorn", "honk")
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attack_verb = list("beautifully honked")
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w_class = ITEMSIZE_SMALL
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force = 0
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throw_speed = 3
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throw_range = 15
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hitsound = 'sound/items/bikehorn.ogg'
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/*
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/obj/item/choice_beacon/music
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name = "instrument delivery beacon"
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desc = "Summon your tool of art."
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icon_state = "gangtool-red"
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/obj/item/choice_beacon/music/generate_display_names()
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var/static/list/instruments
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if(!instruments)
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instruments = list()
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var/list/templist = list(/obj/item/instrument/violin,
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/obj/item/instrument/piano_synth,
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/obj/item/instrument/banjo,
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/obj/item/instrument/guitar,
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/obj/item/instrument/eguitar,
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/obj/item/instrument/glockenspiel,
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/obj/item/instrument/accordion,
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/obj/item/instrument/trumpet,
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/obj/item/instrument/saxophone,
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/obj/item/instrument/trombone,
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/obj/item/instrument/recorder,
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/obj/item/instrument/harmonica,
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/obj/item/instrument/piano_synth/headphones
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)
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for(var/atom/A as anything in templist)
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instruments[initial(A.name)] = A
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return instruments
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*/
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/obj/item/instrument/musicalmoth
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name = "musical moth"
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desc = "Despite its popularity, this controversial musical toy was eventually banned due to its unethically sampled sounds of moths screaming in agony."
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icon_state = "mothsician"
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allowed_instrument_ids = "mothscream"
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attack_verb = list("fluttered", "flaped")
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w_class = ITEMSIZE_SMALL
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force = 0
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hitsound = 'sound/voice/moth/scream_moth.ogg'
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//////////////Fluff items
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/obj/item/instrument/recorder/fluff_tief
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name = "flute"
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desc = "A blue wooden flute."
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icon_state = "flute_tief"
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allowed_instrument_ids = "recorder"
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