mirror of
https://github.com/VOREStation/VOREStation.git
synced 2026-02-07 23:00:09 +00:00
Added a new fantasy redgate map that consists of a fantasy town and a large dungeon beneath it. Added a selection of fantasy props. Added a variety of "magic" resprites of existing items. These are intended to be tech disguised as magic and have descriptions to hint at it, along with some papers on the map. Added an alchemy system that creates potions in an alembic out of an ingredient and a base. If the ingredient and base match, an interesting potion is created, if they don't, a poor quality potion is created. Added a new reagent that polymorphs the drinker into a random creature. Added a chest version of crates. Added wooden wall lockers. Added random spawners for fantasy items, potions, ingredients and bases for mapping. Added hedge and wooden fences. Added an old fashioned resprite of the oven. Added a cooking pot resprite of the microwave. Added wall torches. Added barrel version of water tanks, beer tanks, wine tanks, blood tanks and a kettle resprite of a coffee dispenser. Added a wooden tub bath. Added 19 new vore mobs: 2 Catslugs, 6 succubi, 1 cryptdrake, 4 vampires 5 peasants and a bat.
249 lines
6.3 KiB
Plaintext
249 lines
6.3 KiB
Plaintext
// I hate the way macros look stupid standing near lights. I don't care how absurd this looks.
|
|
|
|
/obj/machinery/light_construct
|
|
layer = BELOW_MOB_LAYER
|
|
|
|
/obj/machinery/light
|
|
layer = BELOW_MOB_LAYER
|
|
|
|
//Vorestation addition, to override the New() proc further below, since this is a lamp.
|
|
/obj/machinery/light/flamp/New()
|
|
..()
|
|
layer = initial(layer)
|
|
|
|
// create a new lighting fixture
|
|
/obj/machinery/light/New()
|
|
..()
|
|
//Vorestation addition, so large mobs stop looking stupid in front of lights.
|
|
if (dir == SOUTH) // Lights are backwards, SOUTH lights face north (they are on south wall)
|
|
layer = ABOVE_MOB_LAYER
|
|
|
|
// Wall tube lights
|
|
/obj/item/weapon/light/tube
|
|
brightness_range = 6
|
|
brightness_power = 1
|
|
|
|
nightshift_range = 6
|
|
nightshift_power = 0.45
|
|
|
|
// Big tubes, unused I think
|
|
/obj/item/weapon/light/tube/large
|
|
brightness_range = 8
|
|
brightness_power = 2
|
|
|
|
nightshift_range = 8
|
|
nightshift_power = 1
|
|
|
|
// Small wall lights
|
|
/obj/item/weapon/light/bulb
|
|
brightness_range = 4
|
|
brightness_power = 1
|
|
|
|
nightshift_range = 4
|
|
nightshift_power = 0.45
|
|
|
|
// Floor lamps
|
|
/obj/item/weapon/light/bulb/large
|
|
brightness_range = 6
|
|
brightness_power = 1
|
|
|
|
nightshift_range = 6
|
|
nightshift_power = 0.45
|
|
|
|
// Floor tube lights
|
|
|
|
/obj/machinery/light/floortube
|
|
icon_state = "floortube1"
|
|
base_state = "floortube"
|
|
desc = "A tube light set into a floor fixture."
|
|
shows_alerts = FALSE
|
|
plane = TURF_PLANE
|
|
layer = ABOVE_TURF_LAYER
|
|
construct_type = /obj/machinery/light_construct/floortube
|
|
overlay_above_everything = FALSE
|
|
|
|
/obj/machinery/light/floortube/flicker
|
|
auto_flicker = TRUE
|
|
|
|
/obj/machinery/light_construct/floortube
|
|
name = "floor light fixture frame"
|
|
desc = "A floor light fixture under construction."
|
|
icon = 'icons/obj/lighting_vr.dmi'
|
|
icon_state = "floortube-construct-stage1"
|
|
stage = 1
|
|
anchored = FALSE
|
|
fixture_type = /obj/machinery/light/floortube
|
|
sheets_refunded = 2
|
|
|
|
/obj/machinery/light_construct/floortube/verb/rotate_clockwise()
|
|
set name = "Rotate Fixture Clockwise"
|
|
set category = "Object"
|
|
set src in view(1)
|
|
|
|
if (usr.stat || usr.restrained() || anchored)
|
|
return
|
|
|
|
src.set_dir(turn(src.dir, 270))
|
|
|
|
/obj/machinery/light_construct/floortube/update_icon()
|
|
switch(stage)
|
|
if(1)
|
|
icon_state = "floortube-construct-stage1"
|
|
if(2)
|
|
icon_state = "floortube-construct-stage2"
|
|
if(3)
|
|
icon_state = "floortube-empty"
|
|
|
|
// Big Flamp
|
|
|
|
/obj/machinery/light/bigfloorlamp
|
|
icon = 'icons/obj/lighting32x64.dmi'
|
|
icon_state = "big_flamp1"
|
|
base_state = "big_flamp"
|
|
desc = "A set of tube lights on a raised, solid fixture"
|
|
shows_alerts = FALSE
|
|
density = TRUE
|
|
anchored = TRUE
|
|
plane = MOB_PLANE
|
|
layer = ABOVE_MOB_LAYER
|
|
construct_type = /obj/machinery/light_construct/bigfloorlamp
|
|
overlay_above_everything = TRUE
|
|
|
|
/obj/machinery/light/bigfloorlamp/flicker
|
|
auto_flicker = TRUE
|
|
|
|
/obj/machinery/light_construct/bigfloorlamp
|
|
name = "big floor light fixture frame"
|
|
desc = "A big floor light fixture under construction."
|
|
icon = 'icons/obj/lighting32x64.dmi'
|
|
icon_state = "big_flamp-construct-stage1"
|
|
stage = 1
|
|
anchored = FALSE
|
|
fixture_type = /obj/machinery/light/bigfloorlamp
|
|
sheets_refunded = 3
|
|
|
|
/obj/machinery/light_construct/bigfloorlamp/update_icon()
|
|
switch(stage)
|
|
if(1)
|
|
icon_state = "big_flamp-construct-stage1"
|
|
if(2)
|
|
icon_state = "big_flamp-construct-stage2"
|
|
if(3)
|
|
icon_state = "big_flamp-empty"
|
|
|
|
// Fairy lights
|
|
|
|
/obj/item/weapon/light/bulb/smol
|
|
brightness_range = 1
|
|
brightness_power = 0.5
|
|
|
|
nightshift_range = 1
|
|
nightshift_power = 0.25
|
|
|
|
|
|
/obj/machinery/light/small/fairylights
|
|
icon = 'icons/obj/lighting_vr.dmi'
|
|
icon_state = "fairy_lights1"
|
|
base_state = "fairy_lights"
|
|
desc = "A set of lights on a long string of wire, anchored to the walls."
|
|
light_type = /obj/item/weapon/light/bulb/smol
|
|
shows_alerts = FALSE
|
|
anchored = TRUE
|
|
plane = ABOVE_MOB_PLANE
|
|
layer = ABOVE_MOB_LAYER
|
|
construct_type = null
|
|
overlay_color = LIGHT_COLOR_INCANDESCENT_BULB
|
|
overlay_above_everything = TRUE
|
|
color = "#3e5064"
|
|
|
|
/obj/machinery/light/small/fairylights/broken()
|
|
return
|
|
|
|
/obj/machinery/light/small/fairylights/flicker
|
|
auto_flicker = TRUE
|
|
|
|
/obj/machinery/light
|
|
var/image/overlay_layer = null
|
|
var/overlay_above_everything = TRUE
|
|
|
|
/obj/machinery/light/proc/add_light_overlay(do_color = TRUE, provided_state = null)
|
|
remove_light_overlay()
|
|
if(provided_state)
|
|
overlay_layer = image(icon, "[provided_state]-overlay")
|
|
else
|
|
overlay_layer = image(icon, "[base_state]-overlay")
|
|
overlay_layer.appearance_flags = RESET_COLOR|KEEP_APART
|
|
if(overlay_color && do_color)
|
|
overlay_layer.color = overlay_color
|
|
if(overlay_above_everything)
|
|
overlay_layer.plane = PLANE_LIGHTING_ABOVE
|
|
else
|
|
overlay_layer.plane = PLANE_EMISSIVE
|
|
|
|
add_overlay(overlay_layer)
|
|
|
|
/obj/machinery/light/proc/remove_light_overlay()
|
|
if(overlay_layer)
|
|
cut_overlay(overlay_layer)
|
|
qdel(overlay_layer)
|
|
overlay_layer = null
|
|
|
|
/obj/machinery/light/lamppost
|
|
icon = 'icons/obj/lighting32x64.dmi'
|
|
icon_state = "lamppost1"
|
|
base_state = "lamppost"
|
|
desc = "A tall lampost that extends over an area"
|
|
light_type = /obj/item/weapon/light/bulb
|
|
shows_alerts = FALSE
|
|
anchored = TRUE
|
|
plane = ABOVE_MOB_PLANE
|
|
layer = ABOVE_MOB_LAYER
|
|
construct_type = null
|
|
overlay_color = LIGHT_COLOR_INCANDESCENT_BULB
|
|
overlay_above_everything = TRUE
|
|
|
|
/*
|
|
/obj/machinery/light_construct/bigfloorlamp
|
|
name = "big floor light fixture frame"
|
|
desc = "A big floor light fixture under construction."
|
|
icon = 'icons/obj/lighting32x64.dmi'
|
|
icon_state = "big_flamp-construct-stage1"
|
|
stage = 1
|
|
anchored = FALSE
|
|
fixture_type = /obj/machinery/light/bigfloorlamp
|
|
sheets_refunded = 1
|
|
|
|
/obj/machinery/light_construct/bigfloorlamp/update_icon()
|
|
switch(stage)
|
|
if(1)
|
|
icon_state = "big_flamp-construct-stage1"
|
|
if(2)
|
|
icon_state = "big_flamp-construct-stage2"
|
|
if(3)
|
|
icon_state = "big_flamp-empty"
|
|
*/
|
|
|
|
/obj/item/weapon/light/bulb/torch
|
|
brightness_range = 6
|
|
color = "#fabf87"
|
|
brightness_color = "#fabf87"
|
|
init_brightness_range = 6
|
|
|
|
/obj/machinery/light/small/torch
|
|
icon = 'icons/obj/lighting_vr.dmi'
|
|
name = "wall torch"
|
|
icon_state = "torch1"
|
|
base_state = "torch"
|
|
desc = "A small torch held in a wall sconce."
|
|
light_type = /obj/item/weapon/light/bulb/torch
|
|
shows_alerts = FALSE
|
|
anchored = TRUE
|
|
plane = ABOVE_MOB_PLANE
|
|
layer = ABOVE_MOB_LAYER
|
|
construct_type = null
|
|
overlay_color = LIGHT_COLOR_INCANDESCENT_BULB
|
|
overlay_above_everything = TRUE
|
|
|
|
/obj/machinery/light/small/torch/attackby()
|
|
return
|