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MAJOR: - Completely revamps the blueprints. - Ports /tg/ blueprints and bastardizes them. Blueprint functions: - Create/modify an existing area (in a 3x3 square. Good for expanding an area to include walls or finetuning) - Create new area or merge two areas. (Allows you to make a new area if the room is airtight or merge two areas together.) - Change area name. - Wire Legend. Allows you to see what wires do. (Move this into its own seperate item) MINOR: - Adds a new global list "wire_name_directory" that is important for revealing wires. - Gave vent pumps, vent scrubbers, and air alarms a new update_area proc that is involved when their area is updated due to a blueprints being used. - Gave areas a 'setup' proc that is called when a new area is created via blueprints. Sets the area vars to what would be default (power off) Adds a new 'areasize' variable to areas that lets you know how large they are. - Added procs to areas to check the power in an area and check change the name of an area properly. - adds a new range_turfs and rect_turfs define. Unused for now.