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I couldn't update his PR so I did my own. It turns out that the if(..()) thing is how all the other can_mob_equip things handle their calls to ..() so we'll just do that too. Also I named my things backwards, derp.
844 lines
29 KiB
Plaintext
844 lines
29 KiB
Plaintext
/* TUTORIAL
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"icon" is the file with the HUD/ground icon for the item
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"icon_state" is the iconstate in this file for the item
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"icon_override" is the file with the on-mob icons, can be the same file
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"item_state" is the iconstate for the on-mob icons:
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item_state_s is used for worn uniforms on mobs
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item_state_r and item_state_l are for being held in each hand
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some do not have a suffix, like gloves. plan accordingly, maybe add _mob?
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"overlay_state" is the iconstate for ties/accessories, for some reason they don't
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just use the item_state variable
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If you don't have a special HUD/ground sprite, don't worry about it.
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Just set both the icon_state and item_state to the same thing,
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and it will use the top direction sprite (facing the viewer)
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for your HUD/item sprite. This usually looks fine!
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Advanced:
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"item_state_slots" can replace "item_state", it is a list:
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item_state_slots["slotname1"] = "item state for that slot"
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item_state_slots["slotname2"] = "item state for that slot"
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*/
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/* TEMPLATE
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//ckey:Character Name
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/obj/item/clothing/type/fluff/charactername
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name = ""
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desc = ""
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icon = 'icons/vore/custom_clothes_vr.dmi'
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icon_state = "myicon"
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icon_override = 'icons/vore/custom_clothes_vr.dmi'
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item_state = "myicon"
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*/
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//benemuel:Yuuko Shimmerpond
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/obj/item/clothing/under/fluff/sakura_hokkaido_kimono
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name = "Sakura Kimono"
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desc = "A pale-pink, nearly white, kimono with a red and gold obi. There is a embroidered design of cherry blossom flowers covering the kimono."
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icon = 'icons/vore/custom_clothes_vr.dmi'
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icon_state = "sh_kimono"
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icon_override = 'icons/vore/custom_clothes_vr.dmi'
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item_state = "sh_kimono_mob"
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//BeyondMyLife:Kilano Soryu
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/obj/item/clothing/under/dress/fluff/kilano
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name = "Bleached Dress"
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desc = "It appears that this was once a captain's dress, it's blueish color has been turned white by bleach, only the gold markings remain to slightly signify what it once was."
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icon = 'icons/vore/custom_clothes_vr.dmi'
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icon_state = "kilanodress"
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icon_override = 'icons/vore/custom_clothes_vr.dmi'
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item_state = "kilanodress_mob"
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species_restricted = null
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body_parts_covered = UPPER_TORSO|LOWER_TORSO|ARMS
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//BeyondMyLife:Kilano Soryu
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/obj/item/clothing/gloves/fluff/kilano
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name = "Bleached Gloves"
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desc = "Some old captain's gloves, bleached white, almost unrecognizable from the color change besides the gold trim."
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icon = 'icons/vore/custom_clothes_vr.dmi'
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icon_state = "kilanogloves"
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icon_override = 'icons/vore/custom_clothes_vr.dmi'
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item_state = "kilanogloves_mob"
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species_restricted = null
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//JoanRisu:Joan Risu
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/obj/item/clothing/under/suit_jacket/female/fluff/asuna
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name = "Joan's Historia Uniform"
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desc = "A red and white outfit used by Joan during her explorer days. Looks almost like a red school uniform."
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icon = 'icons/vore/custom_clothes_vr.dmi'
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icon_state = "joanasuna"
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icon_override = 'icons/vore/custom_clothes_vr.dmi'
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item_state = "joanasuna"
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//Unknown. Please check records from the forums.
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/obj/item/clothing/under/suit_jacket/female/fluff/miqote
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name = "Miqo'te Seperates"
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desc = "This two-part set of clothing is very popular on the planet Hydaelyn. While made of very robust materials, its usefulness as armor is negated by the exposed midriff."
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icon = 'icons/vore/custom_clothes_vr.dmi'
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icon_state = "miqote"
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icon_override = 'icons/vore/custom_clothes_vr.dmi'
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item_state = "miqote"
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//JoanRisu:Joan Risu
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/obj/item/clothing/under/fluff/nightgown
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name = "nightgown"
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desc = "A seethrough nightgown. For those intimate nights with your significant other."
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icon = 'icons/vore/custom_clothes_vr.dmi'
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icon_state = "joannightgown"
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icon_override = 'icons/vore/custom_clothes_vr.dmi'
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item_state = "joannightgown"
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//Vorrarkul:Lucina Dakarim
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/obj/item/clothing/under/dress/fluff/lucinadress
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name = "Elegant Purple Dress"
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desc = "An expertly tailored dress, made out of fine fabrics. The interwoven necklace appears to be made out of gold, with three complicated symbols engraved in the front."
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icon = 'icons/vore/custom_clothes_vr.dmi'
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icon_state = "solara_dress"
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icon_override = 'icons/mob/uniform.dmi'
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item_state = "solara_dress"
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//For general use
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/obj/item/clothing/suit/storage/vest/hoscoat/fluff/brittrenchcoat
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name = "Britania Trench Coat"
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desc = "An armored trench coat from the Brittanian Empire. It looks so British."
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icon = 'icons/vore/custom_clothes_vr.dmi'
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icon_state = "brittrenchcoat"
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icon_override = 'icons/vore/custom_clothes_vr.dmi'
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item_state = "brittrenchcoat"
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//For general use
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/obj/item/clothing/suit/storage/vest/hoscoat/nazi_greatcoat
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name = "Greatcoat"
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desc = "Perfect attire for kicking down the doors of suspected dissidents; this coat gives off an imposing look, while offering a luxuriously plush fur liner."
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icon = 'icons/vore/custom_clothes_vr.dmi'
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icon_state = "greatcoat"
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icon_override = 'icons/vore/custom_clothes_vr.dmi'
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item_state = "greatcoat_mob"
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//For general use
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/obj/item/clothing/suit/storage/fluff/fedcoat
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name = "Federation Uniform Jacket (Red)"
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desc = "A uniform jacket from the United Federation. Starfleet still uses this uniform and there are variations of it. Set phasers to awesome."
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icon = 'icons/vore/custom_clothes_vr.dmi'
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icon_state = "fedcoat"
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icon_override = 'icons/vore/custom_clothes_vr.dmi'
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item_state = "fedcoat"
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blood_overlay_type = "coat"
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body_parts_covered = UPPER_TORSO|LOWER_TORSO|ARMS
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allowed = list(
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/obj/item/weapon/tank/emergency_oxygen,
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/obj/item/device/flashlight,
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/obj/item/weapon/gun/energy,
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/obj/item/weapon/gun/projectile,
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/obj/item/ammo_magazine,
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/obj/item/ammo_casing,
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// /obj/item/weapon/storage/fancy/shotgun_ammo,
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/obj/item/weapon/melee/baton,
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/obj/item/weapon/handcuffs,
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// /obj/item/device/detective_scanner,
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/obj/item/device/taperecorder)
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armor = list(melee = 50, bullet = 15, laser = 25, energy = 10, bomb = 0, bio = 0, rad = 0)
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var/unbuttoned = 0
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verb/toggle()
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set name = "Toggle coat buttons"
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set category = "Object"
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set src in usr
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if(!usr.canmove || usr.stat || usr.restrained())
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return 0
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switch(unbuttoned)
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if(0)
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icon_state = "[initial(icon_state)]_open"
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item_state = "[initial(item_state)]_open"
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unbuttoned = 1
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usr << "You unbutton the coat."
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if(1)
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icon_state = "[initial(icon_state)]"
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item_state = "[initial(item_state)]"
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unbuttoned = 0
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usr << "You button up the coat."
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usr.update_inv_wear_suit()
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//Variants
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fedblue
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name = "Federation Uniform Jacket (Blue)"
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desc = "A uniform jacket from the United Federation. Starfleet still uses this uniform and there are variations of it. Wearing this may make you feel all scientific."
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icon_state = "fedblue"
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item_state = "fedblue"
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armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 50, rad = 0)
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fedeng
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name = "Federation Uniform Jacket (Yellow)"
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desc = "A uniform jacket from the United Federation. Starfleet still uses this uniform and there are variations of it.Wearing it may make you feel like checking a warp core, whatever that is."
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icon_state = "fedeng"
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item_state = "fedeng"
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armor = list(melee = 0, bullet = 0, laser = 0,energy = 10, bomb = 0, bio = 30, rad = 35)
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fedcapt
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name = "Federation Uniform Jacket (Command)"
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desc = "A uniform jacket from the United Federation. Starfleet still uses this uniform and there are variations of it. You feel like a commanding officer of Starfleet."
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icon_state = "fedcapt"
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item_state = "fedcapt"
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armor = list(melee = 50, bullet = 5, laser = 15,energy = 10, bomb = 0, bio = 0, rad = 0)
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/*POLARISTODO - Needs rework in update_icons as it doesn't use item_state
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//For general use
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/obj/item/clothing/glasses/welding/fluff/yellow
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name = "Yellow Goggles"
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desc = "A neat looking pair of goggles"
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icon = 'icons/vore/custom_clothes_vr.dmi'
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icon_state = "gogyellow"
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icon_override = 'icons/vore/custom_clothes_vr.dmi'
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item_state = "gogyellow"
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/obj/item/clothing/glasses/welding/fluff/blue
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name = "Blue Goggles"
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desc = "A neat looking pair of goggles"
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icon = 'icons/vore/custom_clothes_vr.dmi'
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icon_state = "gogblue"
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icon_override = 'icons/vore/custom_clothes_vr.dmi'
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item_state = "gogblue"
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*/
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//wickedtemp:chakat tempest
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/obj/item/clothing/glasses/hud/health/fluff/wickedtemphud
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name = "Purple MedHUD"
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desc = "A standard Medical HUD, only this one is colored purple with a violet lens."
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icon = 'icons/vore/custom_items_vr.dmi'
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icon_state = "tempesthud"
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icon_override = 'icons/vore/custom_clothes_vr.dmi'
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item_state = "tempesthud"
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//For general use
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/obj/item/clothing/accessory/fluff/smilepin
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name = "Smiley Pin"
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desc = "A pin with a stupid grin on its face"
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icon = 'icons/vore/custom_clothes_vr.dmi'
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icon_state = "smilepin"
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icon_override = 'icons/vore/custom_clothes_vr.dmi'
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overlay_state = "" //They don't have one
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//For general use
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/obj/item/clothing/accessory/fluff/heartpin
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name = "Love Pin"
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desc = "A cute heart pin."
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icon = 'icons/vore/custom_clothes_vr.dmi'
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icon_state = "heartpin"
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icon_override = 'icons/vore/custom_clothes_vr.dmi'
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overlay_state = "" //They don't have one
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//john.wayne9392:Harmony Prechtl
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/obj/item/clothing/suit/armor/captain/fluff/harmsuit
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name = "Harmony's Captain Armor"
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desc = "A modified Captain Armor suit for Harmony Prechtl."
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icon = 'icons/vore/custom_clothes_vr.dmi'
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icon_state = "harmarmor"
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icon_override = 'icons/vore/custom_clothes_vr.dmi'
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item_state = "harmarmor"
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//john.wayne9392:Harmony Prechtl
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/obj/item/clothing/head/helmet/space/capspace/fluff/harmhelm
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name = "Harmony's Captain Helmet"
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desc = "A modified Captain helmet for Harmony Prechtl."
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icon = 'icons/vore/custom_clothes_vr.dmi'
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icon_state = "harmspace"
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icon_override = 'icons/vore/custom_clothes_vr.dmi'
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item_state = "harmspace_mob"
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//john.wayne9392:Harmony Prechtl
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/obj/item/clothing/under/rank/captain/fluff/harmuniform
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name = "Harmony's Captain uniform"
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desc = "A customized Captain uniform for Harmony Prechtl, given to her as a gift by Central Command for her service."
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icon = 'icons/vore/custom_clothes_vr.dmi'
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icon_state = "harmcaptain"
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icon_override = 'icons/vore/custom_clothes_vr.dmi'
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item_state = "harmcaptain"
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//Variant
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centcom
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name = "\improper CentCom administrator's uniform"
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desc = "It's a green jumpsuit with some gold markings denoting the rank of \"Administrator\"."
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//john.wayne9392:Harmony Prechtl
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/obj/item/clothing/head/centhat/fluff/harmhat
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name = "Harmony's CentCom hat"
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desc = "It's good to be queen."
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// bwoincognito:Tasald Corlethian
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/obj/item/clothing/under/det/fluff/tasald
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name = "Tasald's outfit"
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desc = "Tasald's outfit. Very green."
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icon = 'icons/vore/custom_clothes_vr.dmi'
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icon_state = "tasaldsuit"
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icon_override = 'icons/vore/custom_clothes_vr.dmi'
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item_state = "tasaldsuit"
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// bwoincognito:Tasald Corlethian
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/obj/item/clothing/suit/storage/det_suit/fluff/tasald
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name = "Tasald's Vest"
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desc = "A fancy looking vest. You look like a smooth operating officer in this."
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icon = 'icons/vore/custom_clothes_vr.dmi'
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icon_state = "tasvest"
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icon_override = 'icons/vore/custom_clothes_vr.dmi'
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item_state = "tasvest"
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blood_overlay_type = "coat"
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body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|ARMS
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// bwoincognito:Tasald Corlethian
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/obj/item/clothing/suit/storage/det_suit/fluff/tas_coat
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name = "Armored Colony coat"
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desc = "Dark green and grey colored sleeveless long coat with two thick metal shoulder pads. has seen some wear and tear, with noticeable patches in the fabric, scratches on the shoulder pads, but with a clean patch on the left upper chest. It has a red NT marked on the right shoulder pad and red Security on the left. "
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icon = 'icons/vore/custom_clothes_vr.dmi'
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icon_state = "tasaldcoat"
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icon_override = 'icons/vore/custom_clothes_vr.dmi'
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item_state = "tasaldcoat_mob"
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blood_overlay_type = "coat"
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body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|ARMS
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//Event Costumes Below
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/obj/item/clothing/head/helmet/fluff/freddy
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name = "Animatronic Suit Helmet"
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desc = "Votre toast, je peux vous le rendre."
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icon = 'icons/vore/custom_clothes_vr.dmi'
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icon_state = "freddyhead"
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icon_override = 'icons/vore/custom_clothes_vr.dmi'
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item_state = "freddyhead_mob"
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permeability_coefficient = 0.01
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armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 0)
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flags_inv = HIDEMASK|HIDEEARS
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cold_protection = HEAD
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siemens_coefficient = 0.9
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//Bonnie Head
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bonnie
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desc = "Children's entertainer."
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icon_state = "bonniehead"
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item_state = "bonniehead_mob"
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//Foxy Head
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foxy
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desc = "I guess he doesn't like being watched."
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icon_state = "foxyhead"
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item_state = "foxyhead_mob"
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//Chica Head
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chica
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desc = "<b><font color=red>LET'S EAT!</font></b>"
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icon_state = "chicahead"
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item_state = "chicahead_mob"
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//Anamatronic Suits
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/obj/item/clothing/suit/fluff/freddy
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name = "Animatronic Suit"
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desc = "Votre toast, je peux vous le rendre."
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icon = 'icons/vore/custom_clothes_vr.dmi'
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icon_state = "freddysuit"
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icon_override = 'icons/vore/custom_clothes_vr.dmi'
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item_state = "freddysuit_mob"
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gas_transfer_coefficient = 0.01
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permeability_coefficient = 0.02
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body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS|HANDS
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allowed = list(/obj/item/device/flashlight,/obj/item/weapon/tank)
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armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 0)
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flags_inv = HIDEGLOVES|HIDESHOES|HIDEJUMPSUIT
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cold_protection = UPPER_TORSO | LOWER_TORSO | LEGS | FEET | ARMS | HANDS
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siemens_coefficient = 0.9
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//Bonnie Suit
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bonnie
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desc = "Children's entertainer."
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icon_state = "bonniesuit"
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item_state = "bonniesuit_mob"
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//Foxy Suit
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foxy
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desc = "I guess he doesn't like being watched."
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icon_state = "foxysuit"
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item_state = "foxysuit_mob"
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//Chica Suit
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chica
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desc = "<b><font color=red>LET'S EAT!</font></b>"
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icon_state = "chicasuit"
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item_state = "chicasuit_mob"
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//End event costumes
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//scree:Scree
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/obj/item/clothing/head/helmet/space/void/engineering/fluff/screehelm
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name = "Modified Tajara Helmet"
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desc = "A special helmet designed for work in a hazardous, low-pressure environment. Has radiation shielding. This one doesn't look like it was made for humans. Its been modified to include headlights."
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icon = 'icons/vore/custom_clothes_vr.dmi'
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icon_state = "scree-helm"
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icon_override = 'icons/vore/custom_clothes_vr.dmi'
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item_state = "scree-helm_mob"
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light_overlay = "helmet_light_dual"
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species_restricted = null
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mob_can_equip(var/mob/living/carbon/human/H, slot, disable_warning = 0)
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if(..())
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if(H.ckey != "scree")
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H << "<span class='warning'>Your face and whoever is meant for this helmet are too different.</span>"
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return 0
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else
|
|
return 1
|
|
|
|
//scree:Scree
|
|
/obj/item/clothing/suit/space/void/engineering/fluff/screespess
|
|
name = "Modified Winged Suit"
|
|
desc = "A special suit that protects against hazardous, low pressure environments. Has radiation shielding. This one doesn't look like it was made for humans. This one was made with a special personal shielding for someone's wings."
|
|
|
|
icon = 'icons/vore/custom_clothes_vr.dmi'
|
|
icon_state = "scree-spess"
|
|
|
|
icon_override = 'icons/vore/custom_clothes_vr.dmi'
|
|
item_state = "scree-spess_mob"
|
|
|
|
species_restricted = null
|
|
|
|
mob_can_equip(var/mob/living/carbon/human/H, slot, disable_warning = 0)
|
|
if(..())
|
|
if(H.ckey != "scree")
|
|
H << "<span class='warning'>The gloves only have three fingers, not to mention the accommodation for extra limbs.</span>"
|
|
return 0
|
|
else
|
|
return 1
|
|
|
|
//scree:Scree
|
|
/obj/item/clothing/under/fluff/screesuit
|
|
name = "Scree's feathers"
|
|
desc = "A mop of fluffy blue feathers, the honkmother only knows what kind of bird they originally came from."
|
|
|
|
icon = 'icons/vore/custom_clothes_vr.dmi'
|
|
icon_state = "screesuit"
|
|
|
|
icon_override = 'icons/vore/custom_clothes_vr.dmi'
|
|
item_state = "screesuit"
|
|
|
|
mob_can_equip(var/mob/living/carbon/human/H, slot, disable_warning = 0)
|
|
if(..())
|
|
if(H.ckey != "scree")
|
|
H << "<span class='warning'>Are you just going to tape them on or what? This isn't gonna work.</span>"
|
|
return 0
|
|
else
|
|
return 1
|
|
|
|
//HOS Hardsuit
|
|
/obj/item/clothing/suit/space/void/security/fluff/hos // ToDo: Rig version.
|
|
name = "\improper prototype voidsuit"
|
|
desc = "A customized security voidsuit made to match the Head of Security's obession with black. Has additional composite armor."
|
|
|
|
icon = 'icons/vore/custom_clothes_vr.dmi'
|
|
icon_state = "rig-hos"
|
|
|
|
icon_override = 'icons/vore/custom_clothes_vr.dmi'
|
|
item_state = "rig-hos_mob"
|
|
|
|
//HOS Hardsuit Helmet
|
|
/obj/item/clothing/head/helmet/space/void/security/fluff/hos // ToDo: Rig version.
|
|
name = "\improper prototype voidsuit helmet"
|
|
desc = "A customized security voidsuit helmet customized to include the Head of Security's signature hat. Has additional composite armor."
|
|
|
|
icon = 'icons/vore/custom_clothes_vr.dmi'
|
|
icon_state = "rig0-hos"
|
|
|
|
icon_override = 'icons/vore/custom_clothes_vr.dmi'
|
|
item_state = "rig0-hos_mob"
|
|
|
|
//adk09:Lethe
|
|
/obj/item/clothing/head/helmet/hos/fluff/lethe
|
|
name = "Lethe's Hat"
|
|
desc = " This is Lethe's Hat! A little tag attached inside reads: 'If found please return to Lethe! Or else!' It looks rather worn in. It also lacks armor."
|
|
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 0)
|
|
|
|
icon = 'icons/obj/clothing/hats.dmi'
|
|
icon_state = "hoscap"
|
|
|
|
icon_override = 'icons/mob/head.dmi'
|
|
item_state = "hoscap"
|
|
|
|
/obj/item/weapon/storage/belt/utility/fluff/vulpine
|
|
name = "vulpine belt"
|
|
desc = "A tool-belt in Atmos colours."
|
|
|
|
icon = 'icons/vore/custom_clothes_vr.dmi'
|
|
icon_state = "vulpine_belt"
|
|
|
|
icon_override = 'icons/vore/custom_clothes_vr.dmi'
|
|
item_state = "vulpine_belt_mob"
|
|
|
|
storage_slots = 9
|
|
New()
|
|
..()
|
|
new /obj/item/weapon/screwdriver(src)
|
|
new /obj/item/weapon/wrench(src)
|
|
new /obj/item/weapon/weldingtool(src)
|
|
new /obj/item/weapon/crowbar(src)
|
|
new /obj/item/weapon/wirecutters(src)
|
|
new /obj/item/device/multitool(src)
|
|
new /obj/item/stack/cable_coil(src, 30, "red")
|
|
new /obj/item/stack/cable_coil(src, 30, "green")
|
|
|
|
// molenar:Giliana Gamish
|
|
/obj/item/clothing/suit/storage/toggle/labcoat/fluff/molenar
|
|
name = "Gili Custom Labcoat"
|
|
desc = " Custom made, lengthened labcoat with water resistant, durable material. And a custom set of holes inserted for Deathclaw anatomy. A tag inside has 'G.G.' monogram on it"
|
|
|
|
icon = 'icons/vore/custom_clothes_vr.dmi'
|
|
icon_state = "molenar"
|
|
icon_open = "molenar_open"
|
|
icon_closed = "molenar"
|
|
|
|
icon_override = 'icons/vore/custom_clothes_vr.dmi'
|
|
item_state = "molenar"
|
|
var/item_open = "molenar_open"
|
|
var/item_closed = "molenar"
|
|
|
|
//scree:Scree
|
|
/obj/item/clothing/head/fluff/pompom
|
|
name = "Pom-Pom"
|
|
desc = "A fluffy little thingus on a thin stalk, ideal for impersonating moogles and anglerfish. Kupomnomnom."
|
|
|
|
icon = 'icons/vore/custom_clothes_vr.dmi'
|
|
icon_state = "pom"
|
|
|
|
icon_override = 'icons/vore/custom_clothes_vr.dmi'
|
|
item_state = "pom_mob"
|
|
|
|
w_class = ITEMSIZE_SMALL
|
|
on = 0
|
|
brightness_on = 5
|
|
light_overlay = null
|
|
|
|
attack_self(mob/user)
|
|
//if(!isturf(user.loc)) -- doesn't seem to cause problems to allow this and it's silly not to
|
|
// user << "You cannot turn the light on while in this [user.loc]"
|
|
// return
|
|
|
|
switch(on)
|
|
if(0)
|
|
on = 1
|
|
user << "You light up your pom-pom."
|
|
icon_state = "pom-on"
|
|
item_state = "pom-on_mob"
|
|
|
|
if(1)
|
|
on = 0
|
|
user << "You dim your pom-pom."
|
|
icon_state = "pom"
|
|
item_state = "pom_mob"
|
|
|
|
//update_light(user) -- old code
|
|
update_flashlight(user)
|
|
|
|
if(ishuman(user))
|
|
var/mob/living/carbon/human/H = user
|
|
if(H.head == src)
|
|
H.update_inv_head()
|
|
|
|
action_button_name = "Toggle pom-pom"
|
|
|
|
// arokha : Aronai Kadigan
|
|
/obj/item/clothing/head/helmet/space/void/medical/emt/fluff/aronai
|
|
name = "KIN-313-SM medical helmet"
|
|
desc = "This spacesuit helmet appears to be custom-made for someone with pointed ears and a muzzle. \
|
|
It is form-fitting enough that it's unlikely to fit anyone but the person it was intended for. \
|
|
'Aronai' is printed on the back of the helmet."
|
|
|
|
icon = 'icons/vore/custom_clothes_vr.dmi'
|
|
icon_state = "arohelm"
|
|
|
|
icon_override = 'icons/vore/custom_clothes_vr.dmi'
|
|
item_state = "arohelm_mob"
|
|
|
|
light_overlay = "helmet_light_dual"
|
|
camera_networks = list(NETWORK_MEDICAL)
|
|
species_restricted = null
|
|
|
|
mob_can_equip(var/mob/living/carbon/human/H, slot, disable_warning = 0)
|
|
if(..())
|
|
if(H.ckey != "arokha")
|
|
H << "<span class='warning'>You try to wear the helmet, but it doesn't fit.</span>"
|
|
return 0
|
|
else
|
|
return 1
|
|
|
|
/obj/item/clothing/suit/space/void/medical/emt/fluff/aronai
|
|
name = "KIN-313-SMb medical space spacesuit"
|
|
desc = "This spacesuit appears to be custom-made for someone with digitigrade legs and a tail. \
|
|
It is form-fitting enough that it's unlikely to fit anyone but the person it was intended for. \
|
|
'Aronai' is printed just above the spine on the back of the neckpiece. It has no space for an O2 tank. \
|
|
In fact, it's practically paper-thin."
|
|
|
|
icon = 'icons/vore/custom_clothes_vr.dmi'
|
|
icon_state = "arosuit"
|
|
|
|
icon_override = 'icons/vore/custom_clothes_vr.dmi'
|
|
item_state = "arosuit_mob"
|
|
|
|
w_class = ITEMSIZE_NORMAL //If Joan can do it! >.>
|
|
slowdown = 0 //... <.<
|
|
allowed = list(/obj/item/device/suit_cooling_unit) //No storage space other than that
|
|
species_restricted = null
|
|
|
|
mob_can_equip(var/mob/living/carbon/human/H, slot, disable_warning = 0)
|
|
if(..())
|
|
if(H.ckey != "arokha")
|
|
H << "<span class='warning'>You try to fit into the suit, to no avail.</span>"
|
|
return 0
|
|
else
|
|
return 1
|
|
|
|
//Viveret:Keturah
|
|
/obj/item/clothing/under/dress/maid
|
|
name = "Maid Outfit"
|
|
desc = "A french maid outfit made ironically in Gaia's version of the far east."
|
|
|
|
//JoanRisu:Joan Risu
|
|
/obj/item/clothing/head/helmet/space/fluff/joan
|
|
name = "Joan's Combat Space Helmet"
|
|
desc = "A customized combat space helmet made for a certain squirrely Commissioned Officer. \
|
|
The top has the signature ears that are held up with a harder back covering. 'Joan' is engraved on the back.\
|
|
There are some indications that the helmet has seen combat."
|
|
|
|
icon = 'icons/vore/custom_clothes_vr.dmi'
|
|
icon_state = "joanhelm"
|
|
|
|
icon_override = 'icons/vore/custom_clothes_vr.dmi'
|
|
item_state = "joanhelm_mob"
|
|
|
|
light_overlay = "helmet_light"
|
|
|
|
mob_can_equip(var/mob/living/carbon/human/H, slot, disable_warning = 0)
|
|
if(..())
|
|
if(H.ckey != "joanrisu")
|
|
H << "<span class='warning'>You try to fit on the helmet, but it doesn't fit.</span>"
|
|
return 0
|
|
else
|
|
return 1
|
|
|
|
//JoanRisu:Joan Risu
|
|
/obj/item/clothing/suit/space/fluff/joan
|
|
name = "Joan's Combat Spacesuit"
|
|
desc = "A customized combat spacesuit made for a certain squirrely Commissioned Officer, tail slot included. \
|
|
On the right shoulder, the United Federation's Emblem sits proudly with a Rose weaving through it. \
|
|
On the left, there are faded indications that there were different ranks painted on and off. On the collar \
|
|
where the suit is softer is a rectangular name-tag with the name 'Joan' on it. There are indications that the \
|
|
suit has seen combat."
|
|
|
|
armor = list(melee = 50, bullet = 40, laser = 45, energy = 25, bomb = 50, bio = 100, rad = 50) //These values were taken from the combat rigs and adjusted to be weaker than said rigs.
|
|
slowdown = 0
|
|
allowed = list(/obj/item/weapon/gun,/obj/item/device/flashlight,/obj/item/weapon/tank,/obj/item/device/suit_cooling_unit,/obj/item/weapon/melee/baton)
|
|
w_class = ITEMSIZE_NORMAL
|
|
|
|
icon = 'icons/vore/custom_clothes_vr.dmi'
|
|
icon_state = "joansuit"
|
|
|
|
icon_override = 'icons/vore/custom_clothes_vr.dmi'
|
|
item_state = "joansuit_mob"
|
|
|
|
mob_can_equip(var/mob/living/carbon/human/H, slot, disable_warning = 0)
|
|
if(..())
|
|
if(H.ckey != "joanrisu")
|
|
H << "<span class='warning'>You try to fit into the suit, to no avail.</span>"
|
|
return 0
|
|
else
|
|
return 1
|
|
|
|
/obj/item/clothing/under/rank/internalaffairs/fluff/joan
|
|
desc = "The plain, professional attire of a Federation Law Enforcement Detective. The collar is <i>immaculately</i> starched."
|
|
name = "Federation Dress Shirt"
|
|
icon_state = "internalaffairs"
|
|
item_state = "ba_suit"
|
|
worn_state = "internalaffairs"
|
|
rolled_sleeves = 0
|
|
starting_accessories = list(/obj/item/clothing/accessory/black)
|
|
|
|
//Kitsuhana Uniforms
|
|
/obj/item/clothing/under/rank/khi
|
|
name = "Delete Me"
|
|
desc = "Why did you spawn this one? Dork."
|
|
sensor_mode = 3
|
|
|
|
icon = 'icons/vore/custom_clothes_vr.dmi'
|
|
icon_state = "khi_uniform_i"
|
|
|
|
icon_override = 'icons/vore/custom_clothes_vr.dmi'
|
|
item_state = ""
|
|
|
|
cmd //Command version
|
|
name = "KIN command suit"
|
|
desc = "Kitsuhana Industrial Navy uniform. An extra-comfortable command one, at that. I guess if you DON'T want anarchy for some reason."
|
|
icon_state = "khi_uniform_cmd_i"
|
|
item_state = "khi_uniform_cmd"
|
|
worn_state = "khi_uniform_cmd"
|
|
armor = list(melee = 5, bullet = 10, laser = 10, energy = 0, bomb = 0, bio = 0, rad = 0)
|
|
|
|
sec //Security version
|
|
name = "KIN security suit"
|
|
desc = "Kitsuhana Industrial Navy uniform. This one has angry red security stripes. Keepin' the peace in style."
|
|
icon_state = "khi_uniform_sec_i"
|
|
item_state = "khi_uniform_sec"
|
|
worn_state = "khi_uniform_sec"
|
|
armor = list(melee = 10, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 0, rad = 0)
|
|
|
|
med //Medical version
|
|
name = "KIN medical suit"
|
|
desc = "Kitsuhana Industrial Navy uniform. The medical version. Why not just get a new body, anyway?"
|
|
icon_state = "khi_uniform_med_i"
|
|
item_state = "khi_uniform_med"
|
|
worn_state = "khi_uniform_med"
|
|
armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 50, rad = 5)
|
|
|
|
eng //Engineering version
|
|
name = "KIN engineering suit"
|
|
desc = "Kitsuhana Industrial Navy uniform. One fit for an engineer, by the looks of it. Building the future, one disaster at a time."
|
|
icon_state = "khi_uniform_eng_i"
|
|
item_state = "khi_uniform_eng"
|
|
worn_state = "khi_uniform_eng"
|
|
armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 0, rad = 10)
|
|
|
|
sci //Science version
|
|
name = "KIN science suit"
|
|
desc = "Kitsuhana Industrial Navy uniform. For performing science in, based on the color! Only SCIENCE can save us now."
|
|
icon_state = "khi_uniform_sci_i"
|
|
item_state = "khi_uniform_sci"
|
|
worn_state = "khi_uniform_sci"
|
|
armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 5, bio = 0, rad = 5)
|
|
|
|
fluff/aro //Aro fluff version
|
|
name = "KIN meditech suit"
|
|
desc = "Kitsuhana Industrial Navy uniform. This one has the colors of a resleeving or mnemonics engineer. It has 'Aronai' written inside the top."
|
|
icon_state = "khi_uniform_aro_i"
|
|
item_state = "khi_uniform_aro"
|
|
worn_state = "khi_uniform_aro"
|
|
armor = list(melee = 5, bullet = 5, laser = 5, energy = 0, bomb = 0, bio = 0, rad = 0)
|
|
|
|
//jacobdragon:Earthen Breath
|
|
/obj/item/clothing/under/fluff/earthenbreath
|
|
name = "Earth Swimsuit"
|
|
desc = "The suit of Subject 688,509,403. Made of an enviromentally safe elastic. Dry-clean not required."
|
|
icon_state = "fluffearthenbreath"
|
|
item_state = "fluffearthenbreath"
|
|
|
|
//jacobdragon:Earthen Breath
|
|
/obj/item/clothing/head/fluff/hairflowerpin
|
|
name = "Hair Flower Pin"
|
|
desc = "It's a flower fashioned into a hair pin. It's very nice."
|
|
icon_state = "hairflowerpin"
|
|
item_state = "hairflowerpin_mob"
|
|
body_parts_covered = 0
|
|
|
|
//bwoincognito:Octavious Ward
|
|
/obj/item/clothing/suit/storage/trench/fluff/octaviouscoat
|
|
name = "Thin Leather coat"
|
|
desc = "A finely made leather coat designed for use in laboratories and doubles for parties. Has the letters O.C.W. embroidered in sliver on the right breast pocket."
|
|
icon_state = "octavgentlecoat"
|
|
item_state = "octavgentlecoat_mob"
|
|
blood_overlay_type = "coat"
|
|
allowed = list(/obj/item/weapon/tank/emergency_oxygen, /obj/item/device/flashlight,/obj/item/weapon/gun/energy,/obj/item/weapon/gun/projectile,/obj/item/ammo_magazine,/obj/item/ammo_casing,/obj/item/weapon/melee/baton,/obj/item/weapon/handcuffs,/obj/item/weapon/storage/fancy/cigarettes,/obj/item/weapon/flame/lighter,/obj/item/device/taperecorder,/obj/item/device/uv_light)
|
|
|
|
//bwoincognito:Octavious Ward
|
|
/obj/item/clothing/under/det/fluff/octavious
|
|
name = "Expensive Suit and vest"
|
|
desc = "A well made suit and tie, with a thin leather vest, while not as rugged as normal lab suits, it lets the wearer look dashing as he works. The letter's O.C.W. are embroidered on the left breast."
|
|
|
|
icon = 'icons/vore/custom_clothes_vr.dmi'
|
|
icon_state = "octavgentlecoat"
|
|
|
|
icon_override = 'icons/vore/custom_clothes_vr.dmi'
|
|
item_state = "octavgentlecoat_s"
|
|
|
|
//bwoincognito:Octavious Ward
|
|
/obj/item/clothing/head/fedora/fluff/bowler
|
|
name = "Expensive Bowler Hat"
|
|
desc = "A well made bowler hat. Lets the wearer look dashing as he works. The letter's O.C.W. are embroidered on the inside."
|
|
|
|
icon = 'icons/vore/custom_clothes_vr.dmi'
|
|
icon_state = "bowler"
|
|
|
|
icon_override = 'icons/vore/custom_clothes_vr.dmi'
|
|
item_state = "bowler_mob"
|
|
|
|
//jemli:Jemli
|
|
/obj/item/clothing/head/fedora/fluff/jemli
|
|
name = "Cavalier Hat"
|
|
desc = "A smart, wide-brimmed hat with a rather fetching red feather in the brim. All for one, one for all."
|
|
|
|
icon = 'icons/vore/custom_clothes_vr.dmi'
|
|
icon_state = "jemli_hat"
|
|
|
|
icon_override = 'icons/vore/custom_clothes_vr.dmi'
|
|
item_state = "jemli_hat_mob"
|
|
|
|
|
|
//bwoincognito:Octavious Ward
|
|
/obj/item/clothing/mask/gas/plaguedoctor/fluff/octaviousmask
|
|
name = "Customized Gas Mask"
|
|
desc = "A customized gas mask to look like an old plague doctors, with a special looking lens in the left eye that turns on when in use."
|
|
icon_state = "octplaguedoctor"
|
|
item_state = "octplaguedoctor_mob"
|
|
armor = list(melee = 0, bullet = 0, laser = 2,energy = 2, bomb = 0, bio = 90, rad = 0)
|
|
body_parts_covered = HEAD|FACE|EYES
|
|
|