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VOREStation/code/game/objects/items/robot/robot_upgrades.dm
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mwerezak 611a42bb33 Gun cleanup and rewrite
Rewrites gun.dm. Reorganizes the firing procedure into logical procs and cleans up some unnecessary variables or demotes them to the subtypes that actually care. Energy weapons that create their own projectiles no longer care about in_chamber. Launcher support is much more natural now.

Cleans up duplicated cyborg energy weapon power supply code. Adds support for energy weapons to recharge from external power sources, unifying cyborg and hardsuit mounted weapons. Incorporates the cyborg taser recharging mechanism. Cleans up laser tag gun duplication

Changes path strings to actual paths. Changes relative paths to absolute paths.

Renamed several targeting vars to make their purposes more clear.

Fixed targeting not handling firing correctly for certain subtypes.
2015-02-11 15:46:09 -05:00

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// robot_upgrades.dm
// Contains various borg upgrades.
/obj/item/borg/upgrade
name = "borg upgrade module."
desc = "Protected by FRM."
icon = 'icons/obj/module.dmi'
icon_state = "cyborg_upgrade"
var/construction_time = 120
var/construction_cost = list("metal"=10000)
var/locked = 0
var/require_module = 0
var/installed = 0
/obj/item/borg/upgrade/proc/action(var/mob/living/silicon/robot/R)
if(R.stat == DEAD)
usr << "\red The [src] will not function on a deceased robot."
return 1
return 0
/obj/item/borg/upgrade/reset
name = "robotic module reset board"
desc = "Used to reset a cyborg's module. Destroys any other upgrades applied to the robot."
icon_state = "cyborg_upgrade1"
require_module = 1
/obj/item/borg/upgrade/reset/action(var/mob/living/silicon/robot/R)
if(..()) return 0
R.uneq_all()
R.hands.icon_state = "nomod"
R.icon_state = "robot"
//world << R.custom_sprite
if(R.custom_sprite == 1)
//world << R.icon_state
icon = 'icons/mob/custom-synthetic.dmi'
R.icon_state = "[R.ckey]-Standard"
del(R.module)
R.module = null
R.camera.network.Remove(list("Engineering","Medical","MINE"))
R.updatename("Default")
R.status_flags |= CANPUSH
R.updateicon()
R.notify_ai(2)
return 1
/obj/item/borg/upgrade/rename
name = "robot reclassification board"
desc = "Used to rename a cyborg."
icon_state = "cyborg_upgrade1"
construction_cost = list("metal"=35000)
var/heldname = "default name"
/obj/item/borg/upgrade/rename/attack_self(mob/user as mob)
heldname = stripped_input(user, "Enter new robot name", "Robot Reclassification", heldname, MAX_NAME_LEN)
/obj/item/borg/upgrade/rename/action(var/mob/living/silicon/robot/R)
if(..()) return 0
R.notify_ai(3, R.name, heldname)
R.name = heldname
R.custom_name = heldname
R.real_name = heldname
return 1
/obj/item/borg/upgrade/restart
name = "robot emergency restart module"
desc = "Used to force a restart of a disabled-but-repaired robot, bringing it back online."
construction_cost = list("metal"=60000 , "glass"=5000)
icon_state = "cyborg_upgrade1"
/obj/item/borg/upgrade/restart/action(var/mob/living/silicon/robot/R)
if(R.health < 0)
usr << "You have to repair the robot before using this module!"
return 0
if(!R.key)
for(var/mob/dead/observer/ghost in player_list)
if(ghost.mind && ghost.mind.current == R)
R.key = ghost.key
R.stat = CONSCIOUS
dead_mob_list -= R
living_mob_list |= R
R.notify_ai(1)
return 1
/obj/item/borg/upgrade/vtec
name = "robotic VTEC Module"
desc = "Used to kick in a robot's VTEC systems, increasing their speed."
construction_cost = list("metal"=80000 , "glass"=6000 , "gold"= 5000)
icon_state = "cyborg_upgrade2"
require_module = 1
/obj/item/borg/upgrade/vtec/action(var/mob/living/silicon/robot/R)
if(..()) return 0
if(R.speed == -1)
return 0
R.speed--
return 1
/obj/item/borg/upgrade/tasercooler
name = "robotic Rapid Taser Cooling Module"
desc = "Used to cool a mounted taser, increasing the potential current in it and thus its recharge rate."
construction_cost = list("metal"=80000 , "glass"=6000 , "gold"= 2000, "diamond" = 500)
icon_state = "cyborg_upgrade3"
require_module = 1
/obj/item/borg/upgrade/tasercooler/action(var/mob/living/silicon/robot/R)
if(..()) return 0
if(!istype(R.module, /obj/item/weapon/robot_module/security))
R << "Upgrade mounting error! No suitable hardpoint detected!"
usr << "There's no mounting point for the module!"
return 0
var/obj/item/weapon/gun/energy/taser/mounted/cyborg/T = locate() in R.module
if(!T)
T = locate() in R.module.contents
if(!T)
T = locate() in R.module.modules
if(!T)
usr << "This robot has had its taser removed!"
return 0
if(T.recharge_time <= 2)
R << "Maximum cooling achieved for this hardpoint!"
usr << "There's no room for another cooling unit!"
return 0
else
T.recharge_time = max(2 , T.recharge_time - 4)
return 1
/obj/item/borg/upgrade/jetpack
name = "mining robot jetpack"
desc = "A carbon dioxide jetpack suitable for low-gravity mining operations."
construction_cost = list("metal"=10000,"phoron"=15000,"uranium" = 20000)
icon_state = "cyborg_upgrade3"
require_module = 1
/obj/item/borg/upgrade/jetpack/action(var/mob/living/silicon/robot/R)
if(..()) return 0
if(!istype(R.module, /obj/item/weapon/robot_module/miner))
R << "Upgrade mounting error! No suitable hardpoint detected!"
usr << "There's no mounting point for the module!"
return 0
else
R.module.modules += new/obj/item/weapon/tank/jetpack/carbondioxide
for(var/obj/item/weapon/tank/jetpack/carbondioxide in R.module.modules)
R.internals = src
//R.icon_state="Miner+j"
return 1
/obj/item/borg/upgrade/syndicate/
name = "illegal equipment module"
desc = "Unlocks the hidden, deadlier functions of a robot"
construction_cost = list("metal"=10000,"glass"=15000,"diamond" = 10000)
icon_state = "cyborg_upgrade3"
require_module = 1
/obj/item/borg/upgrade/syndicate/action(var/mob/living/silicon/robot/R)
if(..()) return 0
if(R.emagged == 1)
return 0
R.emagged = 1
return 1