mirror of
https://github.com/VOREStation/VOREStation.git
synced 2026-08-29 23:17:28 +01:00
Rewrites gun.dm. Reorganizes the firing procedure into logical procs and cleans up some unnecessary variables or demotes them to the subtypes that actually care. Energy weapons that create their own projectiles no longer care about in_chamber. Launcher support is much more natural now. Cleans up duplicated cyborg energy weapon power supply code. Adds support for energy weapons to recharge from external power sources, unifying cyborg and hardsuit mounted weapons. Incorporates the cyborg taser recharging mechanism. Cleans up laser tag gun duplication Changes path strings to actual paths. Changes relative paths to absolute paths. Renamed several targeting vars to make their purposes more clear. Fixed targeting not handling firing correctly for certain subtypes.
179 lines
4.9 KiB
Plaintext
179 lines
4.9 KiB
Plaintext
// robot_upgrades.dm
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// Contains various borg upgrades.
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/obj/item/borg/upgrade
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name = "borg upgrade module."
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desc = "Protected by FRM."
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icon = 'icons/obj/module.dmi'
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icon_state = "cyborg_upgrade"
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var/construction_time = 120
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var/construction_cost = list("metal"=10000)
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var/locked = 0
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var/require_module = 0
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var/installed = 0
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/obj/item/borg/upgrade/proc/action(var/mob/living/silicon/robot/R)
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if(R.stat == DEAD)
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usr << "\red The [src] will not function on a deceased robot."
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return 1
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return 0
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/obj/item/borg/upgrade/reset
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name = "robotic module reset board"
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desc = "Used to reset a cyborg's module. Destroys any other upgrades applied to the robot."
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icon_state = "cyborg_upgrade1"
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require_module = 1
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/obj/item/borg/upgrade/reset/action(var/mob/living/silicon/robot/R)
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if(..()) return 0
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R.uneq_all()
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R.hands.icon_state = "nomod"
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R.icon_state = "robot"
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//world << R.custom_sprite
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if(R.custom_sprite == 1)
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//world << R.icon_state
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icon = 'icons/mob/custom-synthetic.dmi'
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R.icon_state = "[R.ckey]-Standard"
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del(R.module)
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R.module = null
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R.camera.network.Remove(list("Engineering","Medical","MINE"))
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R.updatename("Default")
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R.status_flags |= CANPUSH
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R.updateicon()
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R.notify_ai(2)
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return 1
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/obj/item/borg/upgrade/rename
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name = "robot reclassification board"
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desc = "Used to rename a cyborg."
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icon_state = "cyborg_upgrade1"
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construction_cost = list("metal"=35000)
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var/heldname = "default name"
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/obj/item/borg/upgrade/rename/attack_self(mob/user as mob)
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heldname = stripped_input(user, "Enter new robot name", "Robot Reclassification", heldname, MAX_NAME_LEN)
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/obj/item/borg/upgrade/rename/action(var/mob/living/silicon/robot/R)
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if(..()) return 0
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R.notify_ai(3, R.name, heldname)
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R.name = heldname
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R.custom_name = heldname
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R.real_name = heldname
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return 1
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/obj/item/borg/upgrade/restart
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name = "robot emergency restart module"
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desc = "Used to force a restart of a disabled-but-repaired robot, bringing it back online."
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construction_cost = list("metal"=60000 , "glass"=5000)
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icon_state = "cyborg_upgrade1"
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/obj/item/borg/upgrade/restart/action(var/mob/living/silicon/robot/R)
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if(R.health < 0)
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usr << "You have to repair the robot before using this module!"
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return 0
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if(!R.key)
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for(var/mob/dead/observer/ghost in player_list)
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if(ghost.mind && ghost.mind.current == R)
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R.key = ghost.key
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R.stat = CONSCIOUS
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dead_mob_list -= R
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living_mob_list |= R
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R.notify_ai(1)
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return 1
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/obj/item/borg/upgrade/vtec
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name = "robotic VTEC Module"
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desc = "Used to kick in a robot's VTEC systems, increasing their speed."
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construction_cost = list("metal"=80000 , "glass"=6000 , "gold"= 5000)
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icon_state = "cyborg_upgrade2"
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require_module = 1
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/obj/item/borg/upgrade/vtec/action(var/mob/living/silicon/robot/R)
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if(..()) return 0
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if(R.speed == -1)
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return 0
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R.speed--
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return 1
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/obj/item/borg/upgrade/tasercooler
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name = "robotic Rapid Taser Cooling Module"
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desc = "Used to cool a mounted taser, increasing the potential current in it and thus its recharge rate."
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construction_cost = list("metal"=80000 , "glass"=6000 , "gold"= 2000, "diamond" = 500)
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icon_state = "cyborg_upgrade3"
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require_module = 1
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/obj/item/borg/upgrade/tasercooler/action(var/mob/living/silicon/robot/R)
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if(..()) return 0
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if(!istype(R.module, /obj/item/weapon/robot_module/security))
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R << "Upgrade mounting error! No suitable hardpoint detected!"
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usr << "There's no mounting point for the module!"
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return 0
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var/obj/item/weapon/gun/energy/taser/mounted/cyborg/T = locate() in R.module
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if(!T)
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T = locate() in R.module.contents
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if(!T)
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T = locate() in R.module.modules
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if(!T)
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usr << "This robot has had its taser removed!"
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return 0
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if(T.recharge_time <= 2)
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R << "Maximum cooling achieved for this hardpoint!"
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usr << "There's no room for another cooling unit!"
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return 0
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else
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T.recharge_time = max(2 , T.recharge_time - 4)
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return 1
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/obj/item/borg/upgrade/jetpack
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name = "mining robot jetpack"
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desc = "A carbon dioxide jetpack suitable for low-gravity mining operations."
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construction_cost = list("metal"=10000,"phoron"=15000,"uranium" = 20000)
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icon_state = "cyborg_upgrade3"
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require_module = 1
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/obj/item/borg/upgrade/jetpack/action(var/mob/living/silicon/robot/R)
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if(..()) return 0
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if(!istype(R.module, /obj/item/weapon/robot_module/miner))
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R << "Upgrade mounting error! No suitable hardpoint detected!"
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usr << "There's no mounting point for the module!"
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return 0
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else
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R.module.modules += new/obj/item/weapon/tank/jetpack/carbondioxide
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for(var/obj/item/weapon/tank/jetpack/carbondioxide in R.module.modules)
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R.internals = src
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//R.icon_state="Miner+j"
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return 1
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/obj/item/borg/upgrade/syndicate/
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name = "illegal equipment module"
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desc = "Unlocks the hidden, deadlier functions of a robot"
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construction_cost = list("metal"=10000,"glass"=15000,"diamond" = 10000)
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icon_state = "cyborg_upgrade3"
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require_module = 1
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/obj/item/borg/upgrade/syndicate/action(var/mob/living/silicon/robot/R)
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if(..()) return 0
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if(R.emagged == 1)
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return 0
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R.emagged = 1
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return 1 |