Files
VOREStation/maps/tether/tether_shuttles.dm
T
Arokha Sieyes 9e5dbd2997 VS: Exploration extravaganza
New map, always load all maps, etc. See PR.
2018-02-07 20:03:42 -05:00

279 lines
10 KiB
Plaintext

////////////////////////////////////////
// Tether custom shuttle implemnetations
////////////////////////////////////////
/obj/machinery/computer/shuttle_control/tether_backup
name = "tether backup shuttle control console"
shuttle_tag = "Tether Backup"
req_one_access = list(access_heads,access_pilot)
/obj/machinery/computer/shuttle_control/multi/tether_antag_ground
name = "land crawler control console"
shuttle_tag = "Land Crawler"
/obj/machinery/computer/shuttle_control/multi/tether_antag_space
name = "protoshuttle control console"
shuttle_tag = "Proto"
/obj/machinery/computer/shuttle_control/cruiser_shuttle
name = "cruiser shuttle control console"
shuttle_tag = "Cruiser Shuttle"
req_one_access = list(access_heads)
//
// "Tram" Emergency Shuttler
// Becuase the tram only has its own doors and no corresponding station doors, a docking controller is overkill.
// Just open the gosh darn doors! Also we avoid having a physical docking controller obj for gameplay reasons.
/datum/shuttle/ferry/emergency
var/tag_door_station = "escape_shuttle_hatch_station"
var/tag_door_offsite = "escape_shuttle_hatch_offsite"
var/frequency = 1380 // Why this frequency? BECAUSE! Thats what someone decided once.
var/datum/radio_frequency/radio_connection
/datum/shuttle/ferry/emergency/init_docking_controllers()
docking_controller_tag = null
dock_target_station = null
dock_target_offsite = null
radio_connection = radio_controller.add_object(src, frequency, null)
..()
/datum/shuttle/ferry/emergency/dock()
..()
// Open Doorsunes
var/datum/signal/signal = new
signal.data["tag"] = location ? tag_door_offsite : tag_door_station
signal.data["command"] = "secure_open"
post_signal(signal)
/datum/shuttle/ferry/emergency/undock()
..()
// Close Doorsunes
var/datum/signal/signal = new
signal.data["tag"] = location ? tag_door_offsite : tag_door_station
signal.data["command"] = "secure_close"
post_signal(signal)
/datum/shuttle/ferry/emergency/proc/post_signal(datum/signal/signal, var/filter = null)
signal.transmission_method = TRANSMISSION_RADIO
if(radio_connection)
return radio_connection.post_signal(src, signal, filter)
else
qdel(signal)
//
// The backup tether shuttle uses experimental engines and can degrade and/or crash!
//
/datum/shuttle/ferry/tether_backup
crash_message = "Tether shuttle distress signal received. Shuttle location is approximately 200 meters from tether base."
category = /datum/shuttle/ferry/tether_backup // So shuttle_controller.dm doesn't try and instantiate this type as an acutal mapped in shuttle.
var/list/engines = list()
var/obj/machinery/computer/shuttle_control/tether_backup/computer
/datum/shuttle/ferry/tether_backup/New()
..()
var/area/current_area = get_location_area(location)
for(var/obj/structure/shuttle/engine/propulsion/E in current_area)
engines += E
for(var/obj/machinery/computer/shuttle_control/tether_backup/comp in current_area)
computer = comp
/datum/shuttle/ferry/tether_backup/process_longjump(var/area/origin, var/area/intended_destination)
var/failures = engines.len
for(var/engine in engines)
var/obj/structure/shuttle/engine/E = engine
failures -= E.jump()
#define MOVE_PER(x) move_time*(x/100) SECONDS
computer.visible_message("\icon[computer] <span class='notice'>Beginning flight and telemetry monitoring.</span>")
sleep(MOVE_PER(5))
if(failures >= 1)
computer.visible_message("\icon[computer] <span class='warning'>Single engine failure, continuing flight.</span>")
sleep(MOVE_PER(10))
if(failures >= 2)
computer.visible_message("\icon[computer] <span class='warning'>Second engine failure, unable to complete flight.</span>")
playsound(computer,'sound/mecha/internaldmgalarm.ogg',100,0)
sleep(MOVE_PER(10))
computer.visible_message("\icon[computer] <span class='warning'>Commencing RTLS abort mode.</span>")
sleep(MOVE_PER(20))
if(failures < 3)
move(area_transition,origin)
moving_status = SHUTTLE_IDLE
return 1
if(failures >= 3)
computer.visible_message("\icon[computer] <span class='danger'>Total engine failure, unable to complete abort mode.</span>")
playsound(computer,'sound/mecha/internaldmgalarm.ogg',100,0)
sleep(MOVE_PER(5))
computer.visible_message("\icon[computer] <span class='danger'>Distress signal broadcast.</span>")
playsound(computer,'sound/mecha/internaldmgalarm.ogg',100,0)
sleep(MOVE_PER(5))
computer.visible_message("\icon[computer] <span class='danger'>Stall. Stall. Stall. Stall.</span>")
playsound(computer,'sound/mecha/internaldmgalarm.ogg',100,0)
sleep(MOVE_PER(5))
playsound(computer,'sound/mecha/internaldmgalarm.ogg',100,0)
sleep(MOVE_PER(5))
computer.visible_message("\icon[computer] <span class='danger'>Terrain! Pull up! Terrain! Pull up!</span>")
playsound(computer,'sound/mecha/internaldmgalarm.ogg',100,0)
playsound(computer,'sound/misc/bloblarm.ogg',100,0)
sleep(MOVE_PER(10))
do_crash(area_transition)
return 1
return 0
#undef MOVE_PER
//
// The repairable engines
// TODO - These need a more advanced fixing sequence.
//
/obj/structure/shuttle/engine
var/wear = 0
/obj/structure/shuttle/engine/proc/jump()
. = !prob(wear)
if(!.)
wear = 100
else
wear += rand(5,20)
/obj/structure/shuttle/engine/attackby(obj/item/weapon/W as obj, mob/user as mob)
src.add_fingerprint(user)
if(repair_welder(user, W))
return
return ..()
//TODO require a multitool to diagnose and open engine panels or something
/obj/structure/shuttle/engine/proc/repair_welder(var/mob/user, var/obj/item/weapon/weldingtool/WT)
if(!istype(WT))
return 0
if(wear <= 20)
to_chat(user,"<span class='notice'>\The [src] doesn't seem to need repairs right now.</span>")
return 1
if(!WT.remove_fuel(0, user))
to_chat(user,"<span class='warning'>\The [WT] must be on to complete this task.</span>")
return 1
playsound(src.loc, 'sound/items/Welder.ogg', 50, 1)
user.visible_message("<span class='notice'>\The [user] begins \the [src] overhaul.</span>","<span class='notice'>You begin an overhaul of \the [src].</span>")
if(!do_after(user, wear SECONDS, src))
return 1
if(!src || !WT.isOn())
return 1
user.visible_message("<span class='notice'>\The [user] has overhauled \the [src].</span>","<span class='notice'>You complete \the [src] overhaul.</span>")
wear = 20
update_icon()
return 1
////////////////////////////////////////
//////// Excursion Shuttle /////////////
////////////////////////////////////////
/obj/machinery/computer/shuttle_control/web/excursion
name = "shuttle control console"
shuttle_tag = "Excursion Shuttle"
req_access = list()
req_one_access = list(access_heads,access_explorer,access_pilot)
var/wait_time = 45 MINUTES
/obj/machinery/computer/shuttle_control/web/excursion/ui_interact()
if(world.time < wait_time)
to_chat(usr,"<span class='warning'>The console is locked while the shuttle refuels. It will be complete in [round((wait_time - world.time)/10/60)] minute\s.</span>")
return FALSE
. = ..()
/datum/shuttle/web_shuttle/excursion
name = "Excursion Shuttle"
warmup_time = 0
current_area = /area/shuttle/excursion/tether
docking_controller_tag = "expshuttle_docker"
web_master_type = /datum/shuttle_web_master/excursion
var/abduct_chance = 1 //Prob
/datum/shuttle/web_shuttle/excursion/long_jump(var/area/departing, var/area/destination, var/area/interim, var/travel_time, var/direction)
if(prob(abduct_chance))
abduct_chance = 0
//Build the route to the alien ship
var/obj/shuttle_connector/alienship/ASC = new /obj/shuttle_connector/alienship(null)
ASC.setup_routes()
//Redirect us onto that route instead
var/datum/shuttle/web_shuttle/WS = shuttle_controller.shuttles[name]
var/datum/shuttle_destination/ASD = WS.web_master.get_destination_by_type(/datum/shuttle_destination/excursion/alienship)
WS.web_master.future_destination = ASD
. = ..(departing,ASD.my_area,interim,travel_time,direction)
else
. = ..()
/datum/shuttle_web_master/excursion
destination_class = /datum/shuttle_destination/excursion
starting_destination = /datum/shuttle_destination/excursion/tether
/datum/shuttle_destination/excursion/tether
name = "NSB Adephagia Excursion Hangar"
my_area = /area/shuttle/excursion/tether
dock_target = "expshuttle_dock"
radio_announce = 1
announcer = "Excursion Shuttle"
routes_to_make = list(
/datum/shuttle_destination/excursion/outside_tether = 0,
)
/datum/shuttle_destination/excursion/tether/get_arrival_message()
return "Attention, [master.my_shuttle.visible_name] has arrived at the Excursion Hangar."
/datum/shuttle_destination/excursion/tether/get_departure_message()
return "Attention, [master.my_shuttle.visible_name] has departed from the Excursion Hangar."
/datum/shuttle_destination/excursion/outside_tether
name = "Nearby NSB Adephagia"
my_area = /area/shuttle/excursion/tether_nearby
preferred_interim_area = /area/shuttle/excursion/space_moving
routes_to_make = list(
/datum/shuttle_destination/excursion/docked_tether = 0,
/datum/shuttle_destination/excursion/virgo3b_orbit = 30 SECONDS
)
/datum/shuttle_destination/excursion/docked_tether
name = "NSB Adephagia Docking Arm"
my_area = /area/shuttle/excursion/tether_dockarm
dock_target = "d1a2_dock"
radio_announce = 1
announcer = "Excursion Shuttle"
/datum/shuttle_destination/excursion/docked_tether/get_arrival_message()
return "Attention, [master.my_shuttle.visible_name] has arrived at Docking Arm One."
/datum/shuttle_destination/excursion/docked_tether/get_departure_message()
return "Attention, [master.my_shuttle.visible_name] has departed from Docking Arm One."
/datum/shuttle_destination/excursion/virgo3b_orbit
name = "Virgo 3B Orbit"
my_area = /area/shuttle/excursion/space
preferred_interim_area = /area/shuttle/excursion/space_moving
routes_to_make = list(
/datum/shuttle_destination/excursion/virgo3b_sky = 30 SECONDS,
/datum/shuttle_destination/excursion/bluespace = 30 SECONDS
)
/datum/shuttle_destination/excursion/virgo3b_sky
name = "Skies of Virgo 3B"
my_area = /area/shuttle/excursion/virgo3b_sky
////////// Distant Destinations
/datum/shuttle_destination/excursion/bluespace
name = "Bluespace Jump"
my_area = /area/shuttle/excursion/bluespace
preferred_interim_area = /area/shuttle/excursion/space_moving