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VOREStation/code/game/objects/items/devices/multitool.dm
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Cameron Lennox d5849910e5 Begin clickcode attack_self fix (#18797)
* Begin clickcode attack_self fix

Begins the work to make everything call back to parent for attack_self so that signals are sacred.

* Makes MORE things call the attack_self() parent

Yes, I could make special_handling a var on obj/item HOWEVER i want it to be specific so it can be tracked down later and ONLY the objects that use it can be refactored instead of sitting there literally forever and it just becoming 'a thing'.

* Finishes making the rest of attack_self call parent.

As mentioned, things such as 'specialty_goggles' 'special_handling' and the such are only there to help with attack_self until the attack_self is recoded for those items.

* begone foul demon

* some more cleanup

* These

* GOD this was annoying

* yeh

* Fix this

* fLARES

* Thesee too

* toys!

* Even more!

* More fixes

* Even more

* rest of em

* these too

* Update syndie.dm

* hardref clear

* Update code/game/gamemodes/nuclear/pinpointer.dm

* Update code/game/objects/effects/mines.dm

* Update code/game/objects/items/blueprints_vr.dm

* Update code/game/objects/items/blueprints_vr.dm

* Update code/game/objects/items/contraband_vr.dm

* Update code/game/objects/items/crayons.dm

* Update code/game/objects/items/crayons.dm

* Update code/game/objects/items/gunbox.dm

* Update code/game/objects/items/gunbox.dm

* Update code/game/objects/items/gunbox_vr.dm

* Update code/game/objects/items/gunbox_vr.dm

* Update code/game/objects/items/weapons/gift_wrappaper.dm

* Update code/game/objects/items/crayons.dm

* Update code/game/objects/items/crayons.dm

* Update code/game/objects/items/gunbox.dm

* these too

* Update maintpanel_stack.dm

* angry warning

* Fixes packaged snacks.

Fixes improper var default.

* Special handling for these

* proper poly types

* Fixes magclaws

Makes the 'features' it had just part  of base magboots that can be adjusted via varswap.

* Fixes jackets

Fixes https://github.com/VOREStation/VOREStation/issues/18941

* Small bugfix

Makes p_Theyre properly capitialize
Makes examine show proper wording

* Update gift_wrappaper.dm
2025-12-29 13:21:10 -05:00

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/**
* Multitool -- A multitool is used for hacking electronic devices.
* TO-DO -- Using it as a power measurement tool for cables etc. Nannek.
*
*/
/obj/item/multitool
name = "multitool"
desc = "Used for pulsing wires to test which to cut. Not recommended by doctors."
description_info = "You can use this on airlocks or APCs to try to hack them without cutting wires."
icon = 'icons/obj/device.dmi'
icon_state = "multitool"
force = 5.0
w_class = ITEMSIZE_SMALL
throwforce = 5.0
throw_range = 15
throw_speed = 3
drop_sound = 'sound/items/drop/multitool.ogg'
pickup_sound = 'sound/items/pickup/multitool.ogg'
matter = list(MAT_STEEL = 50,MAT_GLASS = 20)
var/mode_index = 1
var/toolmode = MULTITOOL_MODE_STANDARD
var/list/modes = list(MULTITOOL_MODE_STANDARD, MULTITOOL_MODE_INTCIRCUITS)
origin_tech = list(TECH_MAGNET = 1, TECH_ENGINEERING = 1)
var/obj/machinery/telecomms/buffer // simple machine buffer for device linkage
var/obj/machinery/clonepod/connecting //same for cryopod linkage
var/obj/machinery/connectable //Used to connect machinery.
var/weakref_wiring //Used to store weak references for integrated circuitry. This is now the Omnitool.
toolspeed = 1
tool_qualities = list(TOOL_MULTITOOL)
var/uplink = FALSE
/obj/item/multitool/attack_self(mob/living/user)
. = ..(user)
if(.)
return TRUE
if(uplink)
return
if(selected_io)
selected_io = null
to_chat(user, span_notice("You clear the wired connection from the multitool."))
update_icon()
return
update_icon()
var/choice = tgui_alert(user, "What do you want to do with \the [src]?", "Multitool Menu", list("Switch Mode", "Clear Buffers", "Cancel"))
switch(choice)
if("Clear Buffers")
to_chat(user,span_notice("You clear \the [src]'s memory."))
buffer = null
connecting = null
connectable = null
weakref_wiring = null
accepting_refs = 0
if(toolmode == MULTITOOL_MODE_INTCIRCUITS)
accepting_refs = 1
if("Switch Mode")
mode_switch(user)
else
to_chat(user,span_notice("You lower \the [src]."))
return
update_icon()
/obj/item/multitool/proc/mode_switch(mob/living/user)
if(mode_index + 1 > modes.len) mode_index = 1
else
mode_index += 1
toolmode = modes[mode_index]
to_chat(user,span_notice("\The [src] is now set to [toolmode]."))
accepting_refs = (toolmode == MULTITOOL_MODE_INTCIRCUITS)
return
/datum/category_item/catalogue/anomalous/precursor_a/alien_multitool
name = "Precursor Alpha Object - Pulse Tool"
desc = "This ancient object appears to be an electrical tool. \
It has a simple mechanism at the handle, which will cause a pulse of \
energy to be emitted from the head of the tool. This can be used on a \
conductive object such as a wire, in order to send a pulse signal through it.\
<br><br>\
These qualities make this object somewhat similar in purpose to the common \
multitool, and can probably be used for tasks such as direct interfacing with \
an airlock, if one knows how."
value = CATALOGUER_REWARD_EASY
/obj/item/multitool/alien
name = "alien multitool"
desc = "An omni-technological interface."
catalogue_data = list(/datum/category_item/catalogue/anomalous/precursor_a/alien_multitool)
icon = 'icons/obj/abductor.dmi'
icon_state = "multitool"
toolspeed = 0.1
origin_tech = list(TECH_MAGNET = 5, TECH_ENGINEERING = 5)