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* Begin clickcode attack_self fix Begins the work to make everything call back to parent for attack_self so that signals are sacred. * Makes MORE things call the attack_self() parent Yes, I could make special_handling a var on obj/item HOWEVER i want it to be specific so it can be tracked down later and ONLY the objects that use it can be refactored instead of sitting there literally forever and it just becoming 'a thing'. * Finishes making the rest of attack_self call parent. As mentioned, things such as 'specialty_goggles' 'special_handling' and the such are only there to help with attack_self until the attack_self is recoded for those items. * begone foul demon * some more cleanup * These * GOD this was annoying * yeh * Fix this * fLARES * Thesee too * toys! * Even more! * More fixes * Even more * rest of em * these too * Update syndie.dm * hardref clear * Update code/game/gamemodes/nuclear/pinpointer.dm * Update code/game/objects/effects/mines.dm * Update code/game/objects/items/blueprints_vr.dm * Update code/game/objects/items/blueprints_vr.dm * Update code/game/objects/items/contraband_vr.dm * Update code/game/objects/items/crayons.dm * Update code/game/objects/items/crayons.dm * Update code/game/objects/items/gunbox.dm * Update code/game/objects/items/gunbox.dm * Update code/game/objects/items/gunbox_vr.dm * Update code/game/objects/items/gunbox_vr.dm * Update code/game/objects/items/weapons/gift_wrappaper.dm * Update code/game/objects/items/crayons.dm * Update code/game/objects/items/crayons.dm * Update code/game/objects/items/gunbox.dm * these too * Update maintpanel_stack.dm * angry warning * Fixes packaged snacks. Fixes improper var default. * Special handling for these * proper poly types * Fixes magclaws Makes the 'features' it had just part of base magboots that can be adjusted via varswap. * Fixes jackets Fixes https://github.com/VOREStation/VOREStation/issues/18941 * Small bugfix Makes p_Theyre properly capitialize Makes examine show proper wording * Update gift_wrappaper.dm
103 lines
3.2 KiB
Plaintext
103 lines
3.2 KiB
Plaintext
/**
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* Multitool -- A multitool is used for hacking electronic devices.
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* TO-DO -- Using it as a power measurement tool for cables etc. Nannek.
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*
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*/
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/obj/item/multitool
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name = "multitool"
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desc = "Used for pulsing wires to test which to cut. Not recommended by doctors."
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description_info = "You can use this on airlocks or APCs to try to hack them without cutting wires."
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icon = 'icons/obj/device.dmi'
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icon_state = "multitool"
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force = 5.0
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w_class = ITEMSIZE_SMALL
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throwforce = 5.0
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throw_range = 15
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throw_speed = 3
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drop_sound = 'sound/items/drop/multitool.ogg'
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pickup_sound = 'sound/items/pickup/multitool.ogg'
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matter = list(MAT_STEEL = 50,MAT_GLASS = 20)
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var/mode_index = 1
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var/toolmode = MULTITOOL_MODE_STANDARD
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var/list/modes = list(MULTITOOL_MODE_STANDARD, MULTITOOL_MODE_INTCIRCUITS)
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origin_tech = list(TECH_MAGNET = 1, TECH_ENGINEERING = 1)
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var/obj/machinery/telecomms/buffer // simple machine buffer for device linkage
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var/obj/machinery/clonepod/connecting //same for cryopod linkage
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var/obj/machinery/connectable //Used to connect machinery.
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var/weakref_wiring //Used to store weak references for integrated circuitry. This is now the Omnitool.
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toolspeed = 1
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tool_qualities = list(TOOL_MULTITOOL)
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var/uplink = FALSE
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/obj/item/multitool/attack_self(mob/living/user)
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. = ..(user)
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if(.)
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return TRUE
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if(uplink)
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return
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if(selected_io)
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selected_io = null
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to_chat(user, span_notice("You clear the wired connection from the multitool."))
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update_icon()
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return
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update_icon()
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var/choice = tgui_alert(user, "What do you want to do with \the [src]?", "Multitool Menu", list("Switch Mode", "Clear Buffers", "Cancel"))
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switch(choice)
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if("Clear Buffers")
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to_chat(user,span_notice("You clear \the [src]'s memory."))
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buffer = null
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connecting = null
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connectable = null
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weakref_wiring = null
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accepting_refs = 0
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if(toolmode == MULTITOOL_MODE_INTCIRCUITS)
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accepting_refs = 1
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if("Switch Mode")
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mode_switch(user)
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else
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to_chat(user,span_notice("You lower \the [src]."))
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return
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update_icon()
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/obj/item/multitool/proc/mode_switch(mob/living/user)
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if(mode_index + 1 > modes.len) mode_index = 1
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else
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mode_index += 1
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toolmode = modes[mode_index]
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to_chat(user,span_notice("\The [src] is now set to [toolmode]."))
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accepting_refs = (toolmode == MULTITOOL_MODE_INTCIRCUITS)
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return
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/datum/category_item/catalogue/anomalous/precursor_a/alien_multitool
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name = "Precursor Alpha Object - Pulse Tool"
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desc = "This ancient object appears to be an electrical tool. \
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It has a simple mechanism at the handle, which will cause a pulse of \
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energy to be emitted from the head of the tool. This can be used on a \
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conductive object such as a wire, in order to send a pulse signal through it.\
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<br><br>\
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These qualities make this object somewhat similar in purpose to the common \
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multitool, and can probably be used for tasks such as direct interfacing with \
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an airlock, if one knows how."
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value = CATALOGUER_REWARD_EASY
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/obj/item/multitool/alien
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name = "alien multitool"
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desc = "An omni-technological interface."
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catalogue_data = list(/datum/category_item/catalogue/anomalous/precursor_a/alien_multitool)
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icon = 'icons/obj/abductor.dmi'
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icon_state = "multitool"
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toolspeed = 0.1
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origin_tech = list(TECH_MAGNET = 5, TECH_ENGINEERING = 5)
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