mirror of
https://github.com/VOREStation/VOREStation.git
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* NOTE: I wanted to change all of the strings to use __defines macros like DEPARTMENT_RESEARCH to avoid the bug happening again. Unfortunately, due to the hiearchy of when stuff is called, it did not work. It might be a good idea to refactor code down the line so we don't have this issue again. Research department is called "Research" not "Science". This broke at least one code instance that compared the macro DEPARTMENT_RESEARCH with "science". There's probably
190 lines
7.7 KiB
Plaintext
190 lines
7.7 KiB
Plaintext
// Items that ask to be called every cycle.
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var/global/datum/datacore/data_core = null
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var/global/list/machines = SSmachines.all_machines //I would upgrade all instances of global.machines to SSmachines.all_machines but it's used in so many places and a search returns so many matches for 'machines' that isn't a use of the global...
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var/global/list/active_diseases = list()
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var/global/list/hud_icon_reference = list()
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var/global/list/global_mutations = list() // List of hidden mutation things.
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var/global/datum/universal_state/universe = new
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var/global/list/global_map = null
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// Noises made when hit while typing.
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var/list/hit_appends = list("-OOF", "-ACK", "-UGH", "-HRNK", "-HURGH", "-GLORF")
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var/log_path = "data/logs/" //See world.dm for the full calculated path
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var/diary = null
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var/error_log = null
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var/debug_log = null
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var/href_logfile = null
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// var/station_name = "Northern Star"
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// var/const/station_orig = "Northern Star" //station_name can't be const due to event prefix/suffix
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// var/const/station_short = "Northern Star"
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// var/const/dock_name = "Vir Interstellar Spaceport"
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// var/const/boss_name = "Central Command"
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// var/const/boss_short = "CentCom"
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// var/const/company_name = "NanoTrasen"
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// var/const/company_short = "NT"
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// var/const/star_name = "Vir"
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// var/const/starsys_name = "Vir"
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var/const/game_version = "VOREStation"
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var/changelog_hash = ""
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var/game_year = (text2num(time2text(world.realtime, "YYYY")) + 300) //VOREStation Edit
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var/round_progressing = 1
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var/master_mode = "extended" // "extended"
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var/secret_force_mode = "secret" // if this is anything but "secret", the secret rotation will forceably choose this mode.
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var/host = null //only here until check @ code\modules\ghosttrap\trap.dm:112 is fixed
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var/list/jobMax = list()
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var/list/bombers = list()
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var/list/admin_log = list()
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var/list/lastsignalers = list() // Keeps last 100 signals here in format: "[src] used \ref[src] @ location [src.loc]: [freq]/[code]"
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var/list/lawchanges = list() // Stores who uploaded laws to which silicon-based lifeform, and what the law was.
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var/list/reg_dna = list()
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var/mouse_respawn_time = 2.5 // Amount of time that must pass between a player dying as a mouse and repawning as a mouse. In minutes. Vorestation Edit - Changed to 2.5 minutes, half of 5, in accordance with mouse nerfs and realignment.
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var/list/monkeystart = list()
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var/list/wizardstart = list()
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var/list/newplayer_start = list()
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//Spawnpoints.
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var/list/latejoin = list()
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var/list/latejoin_gateway = list()
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var/list/latejoin_elevator = list()
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var/list/latejoin_cryo = list()
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var/list/latejoin_cyborg = list()
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var/list/prisonwarp = list() // Prisoners go to these
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var/list/holdingfacility = list() // Captured people go here
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var/list/xeno_spawn = list() // Aliens spawn at at these.
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var/list/tdome1 = list()
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var/list/tdome2 = list()
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var/list/tdomeobserve = list()
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var/list/tdomeadmin = list()
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var/list/prisonsecuritywarp = list() // Prison security goes to these.
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var/list/prisonwarped = list() // List of players already warped.
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var/list/blobstart = list()
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var/list/ninjastart = list()
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var/list/cardinal = list(NORTH, SOUTH, EAST, WEST)
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var/list/cardinalz = list(NORTH, SOUTH, EAST, WEST, UP, DOWN)
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var/list/cornerdirs = list(NORTHEAST, NORTHWEST, SOUTHEAST, SOUTHWEST)
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var/list/cornerdirsz = list(NORTHEAST, NORTHWEST, SOUTHEAST, SOUTHWEST, NORTH|UP, EAST|UP, WEST|UP, SOUTH|UP, NORTH|DOWN, EAST|DOWN, WEST|DOWN, SOUTH|DOWN)
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var/list/alldirs = list(NORTH, SOUTH, EAST, WEST, NORTHEAST, NORTHWEST, SOUTHEAST, SOUTHWEST)
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var/list/reverse_dir = list( // reverse_dir[dir] = reverse of dir
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2, 1, 3, 8, 10, 9, 11, 4, 6, 5, 7, 12, 14, 13, 15, 32, 34, 33, 35, 40, 42,
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41, 43, 36, 38, 37, 39, 44, 46, 45, 47, 16, 18, 17, 19, 24, 26, 25, 27, 20, 22, 21,
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23, 28, 30, 29, 31, 48, 50, 49, 51, 56, 58, 57, 59, 52, 54, 53, 55, 60, 62, 61, 63
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)
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var/global/const/SQRT_TWO = 1.41421356237
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var/datum/configuration/config = null
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var/list/combatlog = list()
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var/list/IClog = list()
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var/list/OOClog = list()
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var/list/adminlog = list()
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var/Debug2 = 0
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var/datum/debug/debugobj
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var/datum/moduletypes/mods = new()
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var/gravity_is_on = 1
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var/join_motd = null
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var/datum/metric/metric = new() // Metric datum, used to keep track of the round.
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var/list/awaydestinations = list() // Away missions. A list of landmarks that the warpgate can take you to.
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// Forum MySQL configuration. (for use with forum account/key authentication)
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// These are all default values that will load should the forumdbconfig.txt file fail to read for whatever reason.
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var/forumsqladdress = "localhost"
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var/forumsqlport = "3306"
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var/forumsqldb = "tgstation"
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var/forumsqllogin = "root"
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var/forumsqlpass = ""
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var/forum_activated_group = "2"
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var/forum_authenticated_group = "10"
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// For FTP requests. (i.e. downloading runtime logs.)
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// However it'd be ok to use for accessing attack logs and such too, which are even laggier.
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var/fileaccess_timer = 0
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var/custom_event_msg = null
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// Database connections. A connection is established on world creation.
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// Ideally, the connection dies when the server restarts (After feedback logging.).
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var/DBConnection/dbcon = new() // Feedback database (New database)
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var/DBConnection/dbcon_old = new() // /tg/station database (Old database) -- see the files in the SQL folder for information on what goes where.
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// Added for Xenoarchaeology, might be useful for other stuff.
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var/global/list/alphabet_uppercase = list("A","B","C","D","E","F","G","H","I","J","K","L","M","N","O","P","Q","R","S","T","U","V","W","X","Y","Z")
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// Used by robots and robot preferences for regular modules.
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var/list/robot_module_types = list(
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"Standard", "Engineering", "Surgeon", "Crisis",
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"Miner", "Janitor", "Service", "Clerical", "Security",
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"Research"
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)
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// List of modules added during code red
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var/list/emergency_module_types = list(
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"Combat"
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)
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// List of modules available to AI shells
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var/list/shell_module_types = list(
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"Standard", "Service", "Clerical"
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)
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// List of whitelisted modules
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var/list/whitelisted_module_types = list(
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"Lost"
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)
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// Some scary sounds.
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var/static/list/scarySounds = list(
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'sound/weapons/thudswoosh.ogg',
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'sound/weapons/Taser.ogg',
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'sound/weapons/armbomb.ogg',
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'sound/voice/hiss1.ogg',
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'sound/voice/hiss2.ogg',
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'sound/voice/hiss3.ogg',
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'sound/voice/hiss4.ogg',
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'sound/voice/hiss5.ogg',
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'sound/voice/hiss6.ogg',
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'sound/effects/Glassbr1.ogg',
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'sound/effects/Glassbr2.ogg',
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'sound/effects/Glassbr3.ogg',
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'sound/items/Welder.ogg',
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'sound/items/Welder2.ogg',
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'sound/machines/door/old_airlock.ogg',
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'sound/effects/clownstep1.ogg',
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'sound/effects/clownstep2.ogg',
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'sound/voice/teppi/roar.ogg', //VOREStation Add
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'sound/voice/moth/scream_moth.ogg', //VOREStation Add
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'sound/voice/nya.ogg', //VOREStation Add
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'sound/voice/succlet_shriek.ogg' //VOREStation Add
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)
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// Bomb cap!
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var/max_explosion_range = 14
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// Announcer intercom, because too much stuff creates an intercom for one message then hard del()s it.
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var/global/obj/item/device/radio/intercom/omni/global_announcer = new /obj/item/device/radio/intercom/omni(null)
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var/list/station_departments = list("Command", "Medical", "Engineering", "Research", "Security", "Cargo", "Exploration", "Civilian") //VOREStation Edit
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//Icons for in-game HUD glasses. Why don't we just share these a little bit?
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var/static/icon/ingame_hud = icon('icons/mob/hud.dmi')
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var/static/icon/ingame_hud_med = icon('icons/mob/hud_med.dmi')
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var/static/icon/buildmode_hud = icon('icons/misc/buildmode.dmi')
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//Keyed list for caching icons so you don't need to make them for records, IDs, etc all separately.
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//Could be useful for AI impersonation or something at some point?
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var/static/list/cached_character_icons = list()
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