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-The vore release eggs are no longer reskinned lockers, but storage items that can have their contents either dumped or pulled out, but the stuff can't be put back into a cracked shell. -A live prey in an egg will have the egg scaled according to their size, and they can get out by resisting. -Also now items can be egged, either one at a time or all at once. The single item eggs are scaled according to the contained item's size class and take the same amount of storage space as the item itself would. -Full stuff eggs are a little more lenient on the size and weight, basically for the reason that one prey's full outfit could fit in one backpack sized egg rather than going full macro based on the total weight. -Also there's a whole bunch of new egg type options and some better looking sprites coming. -Also the new eggs can be picked up and even trash-eaten. -The old locker eggs still exist in the code and can be spawned should anyone have a need for one.