Files
VOREStation/code/modules/xenoarcheaology/tools/artifact_harvester.dm
T
Cameron653andAnewbe e158fcd3cc Macro Replacements. (#3574)
* A preface to my madness

Travis failed one of my PR's because I copied old code
that used /red /blue /green.

Because of this, I am going to find and replace every
instance of it that I find.

Also this is a test commit to make sure I'm comitting
to the correct branch.

* /blue /green /red replacements

Dear god.

A slow and painful death from acid is more fun than this.

I wouldn't wish this torture on my worst enemy.
And this is only the beginning

* Replace part 2.

Time to fix the human error.

* Fixes mismatches

* Sets macro count to 220

One above the current number of macros in the code.

* Fixes last of the mismatches.

* Removes spaces, replaces \black

Removes spaces
Replaces \black in a few areas where seen
Replaces \bold with <B> </B> where seen

* Updating macro count again

* More fixes!

* Issues fixed! For real this time!

I swear!

* Fixing all the merge conflict files.
2017-07-19 12:47:23 -05:00

254 lines
9.7 KiB
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/obj/machinery/artifact_harvester
name = "Exotic Particle Harvester"
icon = 'icons/obj/virology.dmi'
icon_state = "incubator" //incubator_on
anchored = 1
density = 1
idle_power_usage = 50
active_power_usage = 750
use_power = 1
var/harvesting = 0
var/obj/item/weapon/anobattery/inserted_battery
var/obj/machinery/artifact/cur_artifact
var/obj/machinery/artifact_scanpad/owned_scanner = null
var/last_process = 0
/obj/machinery/artifact_harvester/New()
..()
spawn(50) //Delay so the scan pad has time to actually spawn in
owned_scanner = locate(/obj/machinery/artifact_scanpad) in get_step(src, dir) //connect to a nearby scanner pad
if(!owned_scanner)
owned_scanner = locate(/obj/machinery/artifact_scanpad) in orange(1, src)
/obj/machinery/artifact_harvester/attackby(var/obj/I as obj, var/mob/user as mob)
if(istype(I,/obj/item/weapon/anobattery))
if(!inserted_battery)
user << "<font color='blue'>You insert [I] into [src].</font>"
user.drop_item()
I.loc = src
src.inserted_battery = I
updateDialog()
else
user << "<font color='red'>There is already a battery in [src].</font>"
else
return..()
/obj/machinery/artifact_harvester/attack_hand(var/mob/user as mob)
src.add_fingerprint(user)
interact(user)
/obj/machinery/artifact_harvester/interact(var/mob/user as mob)
if(stat & (NOPOWER|BROKEN))
return
user.set_machine(src)
var/dat = "<B>Artifact Power Harvester</B><BR>"
dat += "<HR><BR>"
//
if(owned_scanner)
if(harvesting)
if(harvesting > 0)
dat += "Please wait. Harvesting in progress ([round((inserted_battery.stored_charge/inserted_battery.capacity)*100)]%).<br>"
else
dat += "Please wait. Energy dump in progress ([round((inserted_battery.stored_charge/inserted_battery.capacity)*100)]%).<br>"
dat += "<A href='?src=\ref[src];stopharvest=1'>Halt early</A><BR>"
else
if(inserted_battery)
dat += "<b>[inserted_battery.name]</b> inserted, charge level: [inserted_battery.stored_charge]/[inserted_battery.capacity] ([(inserted_battery.stored_charge/inserted_battery.capacity)*100]%)<BR>"
dat += "<b>Energy signature ID:</b>[inserted_battery.battery_effect ? (inserted_battery.battery_effect.artifact_id == "" ? "???" : "[inserted_battery.battery_effect.artifact_id]") : "NA"]<BR>"
dat += "<A href='?src=\ref[src];ejectbattery=1'>Eject battery</a><BR>"
dat += "<A href='?src=\ref[src];drainbattery=1'>Drain battery of all charge</a><BR>"
dat += "<A href='?src=\ref[src];harvest=1'>Begin harvesting</a><BR>"
else
dat += "No battery inserted.<BR>"
else
dat += "<B><font color=red>Unable to locate analysis pad.</font><BR></b>"
//
dat += "<HR>"
dat += "<A href='?src=\ref[src];refresh=1'>Refresh</A> <A href='?src=\ref[src];close=1'>Close<BR>"
user << browse(dat, "window=artharvester;size=450x500")
onclose(user, "artharvester")
/obj/machinery/artifact_harvester/process()
if(stat & (NOPOWER|BROKEN))
return
if(harvesting > 0)
//charge at 33% consumption rate
inserted_battery.stored_charge += (world.time - last_process) / 3
last_process = world.time
//check if we've finished
if(inserted_battery.stored_charge >= inserted_battery.capacity)
use_power = 1
harvesting = 0
cur_artifact.anchored = 0
cur_artifact.being_used = 0
cur_artifact = null
src.visible_message("<b>[name]</b> states, \"Battery is full.\"")
icon_state = "incubator"
else if(harvesting < 0)
//dump some charge
inserted_battery.stored_charge -= (world.time - last_process) / 3
//do the effect
if(inserted_battery.battery_effect)
inserted_battery.battery_effect.process()
//if the effect works by touch, activate it on anyone viewing the console
if(inserted_battery.battery_effect.effect == EFFECT_TOUCH)
var/list/nearby = viewers(1, src)
for(var/mob/M in nearby)
if(M.machine == src)
inserted_battery.battery_effect.DoEffectTouch(M)
//if there's no charge left, finish
if(inserted_battery.stored_charge <= 0)
use_power = 1
inserted_battery.stored_charge = 0
harvesting = 0
if(inserted_battery.battery_effect && inserted_battery.battery_effect.activated)
inserted_battery.battery_effect.ToggleActivate()
src.visible_message("<b>[name]</b> states, \"Battery dump completed.\"")
icon_state = "incubator"
/obj/machinery/artifact_harvester/Topic(href, href_list)
if (href_list["harvest"])
if(!inserted_battery)
src.visible_message("<b>[src]</b> states, \"Cannot harvest. No battery inserted.\"")
else if(inserted_battery.stored_charge >= inserted_battery.capacity)
src.visible_message("<b>[src]</b> states, \"Cannot harvest. battery is full.\"")
else
//locate artifact on analysis pad
cur_artifact = null
var/articount = 0
var/obj/machinery/artifact/analysed
for(var/obj/machinery/artifact/A in get_turf(owned_scanner))
analysed = A
articount++
if(articount <= 0)
var/message = "<b>[src]</b> states, \"Cannot harvest. No noteworthy energy signature isolated.\""
src.visible_message(message)
else if(analysed && analysed.being_used)
src.visible_message("<b>[src]</b> states, \"Cannot harvest. Source already being harvested.\"")
else
if(articount > 1)
state("Cannot harvest. Too many artifacts on the pad.")
else if(analysed)
cur_artifact = analysed
//if both effects are active, we can't harvest either
if(cur_artifact.my_effect && cur_artifact.my_effect.activated && cur_artifact.secondary_effect && cur_artifact.secondary_effect.activated)
src.visible_message("<b>[src]</b> states, \"Cannot harvest. Source is emitting conflicting energy signatures.\"")
else if(!cur_artifact.my_effect.activated && !(cur_artifact.secondary_effect && cur_artifact.secondary_effect.activated))
src.visible_message("<b>[src]</b> states, \"Cannot harvest. No energy emitting from source.\"")
else
//see if we can clear out an old effect
//delete it when the ids match to account for duplicate ids having different effects
if(inserted_battery.battery_effect && inserted_battery.stored_charge <= 0)
qdel(inserted_battery.battery_effect)
//
var/datum/artifact_effect/source_effect
//if we already have charge in the battery, we can only recharge it from the source artifact
if(inserted_battery.stored_charge > 0)
var/battery_matches_primary_id = 0
if(inserted_battery.battery_effect && inserted_battery.battery_effect.artifact_id == cur_artifact.my_effect.artifact_id)
battery_matches_primary_id = 1
if(battery_matches_primary_id && cur_artifact.my_effect.activated)
//we're good to recharge the primary effect!
source_effect = cur_artifact.my_effect
var/battery_matches_secondary_id = 0
if(inserted_battery.battery_effect && inserted_battery.battery_effect.artifact_id == cur_artifact.secondary_effect.artifact_id)
battery_matches_secondary_id = 1
if(battery_matches_secondary_id && cur_artifact.secondary_effect.activated)
//we're good to recharge the secondary effect!
source_effect = cur_artifact.secondary_effect
if(!source_effect)
src.visible_message("<b>[src]</b> states, \"Cannot harvest. Battery is charged with a different energy signature.\"")
else
//we're good to charge either
if(cur_artifact.my_effect.activated)
//charge the primary effect
source_effect = cur_artifact.my_effect
else if(cur_artifact.secondary_effect.activated)
//charge the secondary effect
source_effect = cur_artifact.secondary_effect
if(source_effect)
harvesting = 1
use_power = 2
cur_artifact.anchored = 1
cur_artifact.being_used = 1
icon_state = "incubator_on"
var/message = "<b>[src]</b> states, \"Beginning energy harvesting.\""
src.visible_message(message)
last_process = world.time
//duplicate the artifact's effect datum
if(!inserted_battery.battery_effect)
var/effecttype = source_effect.type
var/datum/artifact_effect/E = new effecttype(inserted_battery)
//duplicate it's unique settings
for(var/varname in list("chargelevelmax","artifact_id","effect","effectrange","trigger"))
E.vars[varname] = source_effect.vars[varname]
//copy the new datum into the battery
inserted_battery.battery_effect = E
inserted_battery.stored_charge = 0
if (href_list["stopharvest"])
if(harvesting)
if(harvesting < 0 && inserted_battery.battery_effect && inserted_battery.battery_effect.activated)
inserted_battery.battery_effect.ToggleActivate()
harvesting = 0
cur_artifact.anchored = 0
cur_artifact.being_used = 0
cur_artifact = null
src.visible_message("<b>[name]</b> states, \"Energy harvesting interrupted.\"")
icon_state = "incubator"
if (href_list["ejectbattery"])
src.inserted_battery.loc = src.loc
src.inserted_battery = null
if (href_list["drainbattery"])
if(inserted_battery)
if(inserted_battery.battery_effect && inserted_battery.stored_charge > 0)
if(alert("This action will dump all charge, safety gear is recommended before proceeding","Warning","Continue","Cancel"))
if(!inserted_battery.battery_effect.activated)
inserted_battery.battery_effect.ToggleActivate(1)
last_process = world.time
harvesting = -1
use_power = 2
icon_state = "incubator_on"
var/message = "<b>[src]</b> states, \"Warning, battery charge dump commencing.\""
src.visible_message(message)
else
var/message = "<b>[src]</b> states, \"Cannot dump energy. Battery is drained of charge already.\""
src.visible_message(message)
else
var/message = "<b>[src]</b> states, \"Cannot dump energy. No battery inserted.\""
src.visible_message(message)
if(href_list["close"])
usr << browse(null, "window=artharvester")
usr.unset_machine(src)
updateDialog()