Files
VOREStation/code/game/objects/devices/infra_sensor.dm
mport2004@gmail.com c612827472 Singularity absorption explosion range lowered and is now dependent on singularity size.
BoH is no longer an instakill on a singularity, the chance the singularity will die from bombs now 25% from 10%.
Finished removing Metabslow from the game because delaying Interface rebuilds is a bad idea.
Sadly THE SUN is gone due to lighting lag issues, the current mob max luminosity is set to 7.
Damage and stun from doors shocking people has been lowered.
process() is now an obj level proc as it was already used by several procs and they can now jump onto the ticker if needed. 


git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2199 316c924e-a436-60f5-8080-3fe189b3f50e
2011-09-14 07:24:19 +00:00

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/obj/item/device/infra_sensor/process()
if (src.passive)
for(var/obj/beam/i_beam/I in range(2, src.loc))
I.left = 2
return 1
else
processing_objects.Remove(src)
return null
/obj/item/device/infra_sensor/proc/burst()
for(var/obj/beam/i_beam/I in range(src.loc))
I.left = 8
/* for(var/obj/item/device/infra/I in range(src.loc))ugh will have to fix this
I.visible = 1
spawn( 0 )
if ((I && I.first))
I.first.vis_spread(1)
return
for(var/obj/item/assembly/rad_infra/I in range(src.loc))
I.part2.visible = 1
spawn( 0 )
if ((I.part2 && I.part2.first))
I.part2.first.vis_spread(1)
return*/
return
/obj/item/device/infra_sensor/attack_self(mob/user as mob)
user.machine = src
var/dat = text("<TT><B>Infrared Sensor</B><BR>\n<B>Passive Emitter</B>: []<BR>\n<B>Active Emitter</B>: <A href='?src=\ref[];active=0'>Burst Fire</A>\n</TT>", (src.passive ? text("<A href='?src=\ref[];passive=0'>On</A>", src) : text("<A href='?src=\ref[];passive=1'>Off</A>", src)), src)
user << browse(dat, "window=infra_sensor")
onclose(user, "infra_sensor")
return
/obj/item/device/infra_sensor/Topic(href, href_list)
..()
if (usr.stat || usr.restrained())
return
if ((usr.contents.Find(src) || (usr.contents.Find(src.master) || ((get_dist(src, usr) <= 1) && istype(src.loc, /turf)))))
usr.machine = src
if (href_list["passive"])
src.passive = !( src.passive )
if(passive)
processing_objects.Add(src)
if (href_list["active"])
spawn( 0 )
src.burst()
return
if (!( src.master ))
if (istype(src.loc, /mob))
attack_self(src.loc)
else
for(var/mob/M in viewers(1, src))
if (M.client)
src.attack_self(M)
else
if (istype(src.master.loc, /mob))
src.attack_self(src.master.loc)
else
for(var/mob/M in viewers(1, src.master))
if (M.client)
src.attack_self(M)
src.add_fingerprint(usr)
else
usr << browse(null, "window=infra_sensor")
onclose(usr, "infra_sensor")
return
return