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23 lines
1.4 KiB
Plaintext
23 lines
1.4 KiB
Plaintext
/obj/item/weapon/implant/uplink
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name = "uplink"
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desc = "Summon things."
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var/activation_emote = "chuckle"
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/obj/item/weapon/implant/uplink/New()
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activation_emote = pick("blink", "blink_r", "eyebrow", "chuckle", "twitch", "frown", "nod", "blush", "giggle", "grin", "groan", "shrug", "smile", "pale", "sniff", "whimper", "wink")
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hidden_uplink = new(src)
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//hidden_uplink.uses = 5
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//Code currently uses a mind var for telecrystals, balancing is currently an issue. Will investigate.
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..()
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return
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/obj/item/weapon/implant/uplink/post_implant(mob/source)
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listening_objects |= src
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activation_emote = input("Choose activation emote:") in list("blink", "blink_r", "eyebrow", "chuckle", "twitch", "frown", "nod", "blush", "giggle", "grin", "groan", "shrug", "smile", "pale", "sniff", "whimper", "wink")
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source.mind.store_memory("Uplink implant can be activated by using the [src.activation_emote] emote, <B>say *[src.activation_emote]</B> to attempt to activate.", 0, 0)
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to_chat(source, "The implanted uplink implant can be activated by using the [src.activation_emote] emote, <B>say *[src.activation_emote]</B> to attempt to activate.")
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/obj/item/weapon/implant/uplink/trigger(emote, mob/source as mob)
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if(hidden_uplink && usr == source) // Let's not have another people activate our uplink
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hidden_uplink.check_trigger(source, emote, activation_emote)
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return |