Files
VOREStation/code/modules/clothing/spacesuits/void/void_vr.dm
T
KasparoVy 8832841e3d Re-add Suit Refitting for Nevreans - Now Selects Sergal
Nevreans must now re-fit voidsuits & helmets using the 'Sergal' setting.
2020-06-19 20:50:01 -04:00

259 lines
13 KiB
Plaintext

//
// Because of our custom change in update_icons, we cannot rely upon the normal
// method of switching sprites when refitting (which is to have the referitter
// set the value of icon_override). Therefore we use the sprite sheets method
// instead.
//
/obj/item/clothing/head/helmet/space/void
species_restricted = list(SPECIES_HUMAN, SPECIES_RAPALA, SPECIES_VASILISSAN, SPECIES_ALRAUNE, SPECIES_PROMETHEAN, SPECIES_XENOCHIMERA)
sprite_sheets = list(
SPECIES_TAJ = 'icons/mob/species/tajaran/helmet.dmi',
SPECIES_SKRELL = 'icons/mob/species/skrell/helmet.dmi',
SPECIES_UNATHI = 'icons/mob/species/unathi/helmet.dmi',
SPECIES_TESHARI = 'icons/mob/species/seromi/head.dmi',
SPECIES_XENOHYBRID = 'icons/mob/species/unathi/helmet.dmi',
SPECIES_AKULA = 'icons/mob/species/akula/helmet_vr.dmi',
SPECIES_SERGAL = 'icons/mob/species/sergal/helmet_vr.dmi',
SPECIES_NEVREAN = 'icons/mob/species/sergal/helmet_vr.dmi',
SPECIES_VULPKANIN = 'icons/mob/species/vulpkanin/helmet.dmi',
SPECIES_ZORREN_HIGH = 'icons/mob/species/vulpkanin/helmet.dmi',
SPECIES_FENNEC = 'icons/mob/species/vulpkanin/helmet.dmi'
)
sprite_sheets_obj = list(
SPECIES_TAJ = 'icons/obj/clothing/species/tajaran/hats.dmi', // Copied from void.dm
SPECIES_SKRELL = 'icons/obj/clothing/species/skrell/hats.dmi', // Copied from void.dm
SPECIES_UNATHI = 'icons/obj/clothing/species/unathi/hats.dmi', // Copied from void.dm
SPECIES_TESHARI = 'icons/obj/clothing/species/seromi/hats.dmi', // Copied from void.dm
SPECIES_XENOHYBRID = 'icons/obj/clothing/species/unathi/hats.dmi',
SPECIES_AKULA = 'icons/obj/clothing/species/akula/hats.dmi',
SPECIES_SERGAL = 'icons/obj/clothing/species/sergal/hats.dmi',
SPECIES_NEVREAN = 'icons/obj/clothing/species/sergal/hats.dmi',
SPECIES_VULPKANIN = 'icons/obj/clothing/species/vulpkanin/hats.dmi',
SPECIES_ZORREN_HIGH = 'icons/obj/clothing/species/vulpkanin/hats.dmi',
SPECIES_FENNEC = 'icons/obj/clothing/species/vulpkanin/hats.dmi'
)
/obj/item/clothing/suit/space/void
species_restricted = list(SPECIES_HUMAN, SPECIES_SKRELL, SPECIES_RAPALA, SPECIES_VASILISSAN, SPECIES_ALRAUNE, SPECIES_PROMETHEAN, SPECIES_XENOCHIMERA)
sprite_sheets = list(
SPECIES_TAJ = 'icons/mob/species/tajaran/suit.dmi',
SPECIES_SKRELL = 'icons/mob/species/skrell/suit.dmi',
SPECIES_UNATHI = 'icons/mob/species/unathi/suit.dmi',
SPECIES_TESHARI = 'icons/mob/species/seromi/suit.dmi',
SPECIES_XENOHYBRID = 'icons/mob/species/unathi/suit.dmi',
SPECIES_AKULA = 'icons/mob/species/akula/suit_vr.dmi',
SPECIES_SERGAL = 'icons/mob/species/sergal/suit_vr.dmi',
SPECIES_NEVREAN = 'icons/mob/species/sergal/suit_vr.dmi',
SPECIES_VULPKANIN = 'icons/mob/species/vulpkanin/suit.dmi',
SPECIES_ZORREN_HIGH = 'icons/mob/species/vulpkanin/suit.dmi',
SPECIES_FENNEC = 'icons/mob/species/vulpkanin/suit.dmi'
)
sprite_sheets_obj = list(
SPECIES_TAJ = 'icons/obj/clothing/species/tajaran/suits.dmi', // Copied from void.dm
SPECIES_SKRELL = 'icons/obj/clothing/species/skrell/suits.dmi', // Copied from void.dm
SPECIES_UNATHI = 'icons/obj/clothing/species/unathi/suits.dmi', // Copied from void.dm
SPECIES_TESHARI = 'icons/obj/clothing/species/seromi/suits.dmi', // Copied from void.dm
SPECIES_XENOHYBRID = 'icons/obj/clothing/species/unathi/suits.dmi',
SPECIES_AKULA = 'icons/obj/clothing/species/akula/suits.dmi',
SPECIES_SERGAL = 'icons/obj/clothing/species/sergal/suits.dmi',
SPECIES_NEVREAN = 'icons/obj/clothing/species/sergal/suits.dmi',
SPECIES_VULPKANIN = 'icons/obj/clothing/species/vulpkanin/suits.dmi',
SPECIES_ZORREN_HIGH = 'icons/obj/clothing/species/vulpkanin/suits.dmi',
SPECIES_FENNEC = 'icons/obj/clothing/species/vulpkanin/suits.dmi'
)
// This is a hack to prevent the item_state variable on the suits from taking effect
// when the item is equipped in outer clothing slot.
// This variable is normally used to set the icon_override when the suit is refitted,
// however the species spritesheet now means we no longer need that anyway!
sprite_sheets_refit = list()
/obj/item/clothing/head/helmet/space/void/heck
name = "\improper H.E.C.K. helmet"
desc = "Hostile Environiment Cross-Kinetic Helmet: A helmet designed to withstand the wide variety of hazards from \[REDACTED\]. It wasn't enough for its last owner."
icon_state = "hostile_env"
item_state = "hostile_env"
icon = 'icons/obj/clothing/hats_vr.dmi'
icon_override = 'icons/mob/head_vr.dmi'
armor = list(melee = 60, bullet = 35, laser = 35, energy = 15, bomb = 55, bio = 100, rad = 20)
/obj/item/clothing/head/helmet/space/void/heck/Initialize()
. = ..()
var/mutable_appearance/glass_overlay = mutable_appearance(icon, "hostile_env_glass")
glass_overlay.appearance_flags = RESET_COLOR
add_overlay(glass_overlay)
/obj/item/clothing/head/helmet/space/void/heck/apply_accessories(var/image/standing)
. = ..()
var/mutable_appearance/glass_overlay = mutable_appearance(icon_override, "hostile_env_glass")
glass_overlay.appearance_flags = KEEP_APART|RESET_COLOR
standing.add_overlay(glass_overlay)
return standing
/obj/item/clothing/suit/space/void/heck
name = "\improper H.E.C.K. suit"
desc = "Hostile Environment Cross-Kinetic Suit: A suit designed to withstand the wide variety of hazards from \[REDACTED\]. It wasn't enough for its last owner."
icon_state = "hostile_env"
item_state = "hostile_env"
icon = 'icons/obj/clothing/suits_vr.dmi'
icon_override = 'icons/mob/suit_vr.dmi'
slowdown = 1.5
armor = list(melee = 60, bullet = 35, laser = 35, energy = 15, bomb = 55, bio = 100, rad = 20)
/obj/item/clothing/head/helmet/space/void/syndicate_contract
name = "syndicate contract helmet"
desc = "A free helmet, gifted you by your new not-quite-corporate master!"
icon_state = "syndicate-contract"
item_state = "syndicate-contract"
icon = 'icons/obj/clothing/hats_vr.dmi'
icon_override = 'icons/mob/head_vr.dmi'
armor = list(melee = 60, bullet = 50, laser = 30,energy = 15, bomb = 35, bio = 100, rad = 60)
siemens_coefficient = 0.6
camera_networks = list(NETWORK_MERCENARY)
/obj/item/clothing/suit/space/void/syndicate_contract
name = "syndicate contract suit"
desc = "A free suit, gifted you by your new not-quite-corporate master!"
icon_state = "syndicate-contract"
item_state = "syndicate-contract"
icon = 'icons/obj/clothing/suits_vr.dmi'
icon_override = 'icons/mob/suit_vr.dmi'
armor = list(melee = 60, bullet = 50, laser = 30,energy = 15, bomb = 35, bio = 100, rad = 60)
siemens_coefficient = 0.6
/obj/item/clothing/head/helmet/space/void/chrono
name = "chrono-helmet"
desc = "From out of space and time, this helmet will protect you while you perform your duties."
icon_state = "chronohelmet"
item_state = "chronohelmet"
icon = 'icons/obj/clothing/hats_vr.dmi'
icon_override = 'icons/mob/head_vr.dmi'
/obj/item/clothing/suit/space/void/chrono
name = "chrono-suit"
desc = "From out of space and time, this helmet will protect you while you perform your duties."
icon_state = "chronosuit"
item_state = "chronosuit"
icon = 'icons/obj/clothing/suits_vr.dmi'
icon_override = 'icons/mob/suit_vr.dmi'
/obj/item/clothing/suit/space/void/autolok
name = "AutoLok pressure suit"
desc = "A high-tech snug-fitting pressure suit. Fits any species. It offers very little physical protection, but is equipped with sensors that will automatically deploy the integral helmet to protect the wearer."
icon_state = "autoloksuit"
item_state = "autoloksuit"
armor = list(melee = 15, bullet = 5, laser = 5,energy = 5, bomb = 5, bio = 100, rad = 80)
slowdown = 0.5
siemens_coefficient = 1
species_restricted = list("exclude",SPECIES_DIONA,SPECIES_VOX) //this thing can autoadapt
icon = 'icons/obj/clothing/suits_vr.dmi'
breach_threshold = 6 //this thing is basically tissue paper
w_class = ITEMSIZE_NORMAL //if it's snug, high-tech, and made of relatively soft materials, it should be much easier to store!
/obj/item/clothing/suit/space/void/autolok
sprite_sheets = list(
SPECIES_HUMAN = 'icons/mob/spacesuit_vr.dmi',
SPECIES_TAJ = 'icons/mob/species/tajaran/suit_vr.dmi',
SPECIES_SKRELL = 'icons/mob/species/skrell/suit_vr.dmi',
SPECIES_UNATHI = 'icons/mob/species/unathi/suit_vr.dmi',
SPECIES_XENOHYBRID = 'icons/mob/species/unathi/suit_vr.dmi',
SPECIES_AKULA = 'icons/mob/species/unathi/suit_vr.dmi',
SPECIES_SERGAL = 'icons/mob/species/unathi/suit_vr.dmi',
SPECIES_VULPKANIN = 'icons/mob/species/vulpkanin/suit_vr.dmi',
SPECIES_ZORREN_HIGH = 'icons/mob/species/vulpkanin/suit_vr.dmi',
SPECIES_FENNEC = 'icons/mob/species/vulpkanin/suit_vr.dmi',
SPECIES_TESHARI = 'icons/mob/species/seromi/suit_vr.dmi'
)
sprite_sheets_obj = list(
SPECIES_TAJ = 'icons/obj/clothing/suits_vr.dmi',
SPECIES_SKRELL = 'icons/obj/clothing/suits_vr.dmi',
SPECIES_UNATHI = 'icons/obj/clothing/suits_vr.dmi',
SPECIES_XENOHYBRID = 'icons/obj/clothing/suits_vr.dmi',
SPECIES_AKULA = 'icons/obj/clothing/suits_vr.dmi',
SPECIES_SERGAL = 'icons/obj/clothing/suits_vr.dmi',
SPECIES_VULPKANIN = 'icons/obj/clothing/suits_vr.dmi',
SPECIES_ZORREN_HIGH = 'icons/obj/clothing/suits_vr.dmi',
SPECIES_FENNEC = 'icons/obj/clothing/suits_vr.dmi',
SPECIES_TESHARI = 'icons/obj/clothing/suits_vr.dmi'
)
/obj/item/clothing/suit/space/void/autolok/Initialize()
..()
helmet = new /obj/item/clothing/head/helmet/space/void/autolok //autoinstall the helmet
//override the attackby screwdriver proc so that people can't remove the helmet
/obj/item/clothing/suit/space/void/autolok/attackby(obj/item/W as obj, mob/user as mob)
if(!isliving(user))
return
if(istype(W, /obj/item/clothing/accessory) || istype(W, /obj/item/weapon/hand_labeler))
return ..()
if(user.get_inventory_slot(src) == slot_wear_suit)
to_chat(user, "<span class='warning'>You cannot modify \the [src] while it is being worn.</span>")
return
if(W.is_screwdriver())
if(boots || tank || cooler)
var/choice = input("What component would you like to remove?") as null|anything in list(boots,tank,cooler)
if(!choice) return
if(choice == tank) //No, a switch doesn't work here. Sorry. ~Techhead
to_chat(user, "You pop \the [tank] out of \the [src]'s storage compartment.")
tank.forceMove(get_turf(src))
playsound(src, W.usesound, 50, 1)
src.tank = null
else if(choice == cooler)
to_chat(user, "You pop \the [cooler] out of \the [src]'s storage compartment.")
cooler.forceMove(get_turf(src))
playsound(src, W.usesound, 50, 1)
src.cooler = null
else if(choice == boots)
to_chat(user, "You detach \the [boots] from \the [src]'s boot mounts.")
boots.forceMove(get_turf(src))
playsound(src, W.usesound, 50, 1)
src.boots = null
else
to_chat(user, "\The [src] does not have anything installed.")
return
..()
/obj/item/clothing/head/helmet/space/void/autolok
name = "AutoLok pressure helmet"
desc = "A rather close-fitting helmet designed to protect the wearer from hazardous conditions. Automatically deploys when the suit's sensors detect an environment that is hazardous to the wearer."
icon_state = "autolokhelmet"
item_state = "autolokhelmet"
species_restricted = list("exclude",SPECIES_DIONA,SPECIES_VOX) //this thing can autoadapt too
icon = 'icons/obj/clothing/hats_vr.dmi'
flags_inv = HIDEEARS|BLOCKHAIR //removed HIDEFACE/MASK/EYES flags so sunglasses or facemasks don't disappear. still gotta have BLOCKHAIR or it'll clip out tho.
/obj/item/clothing/head/helmet/space/void/autolok
sprite_sheets = list(
SPECIES_HUMAN = 'icons/mob/head_vr.dmi',
SPECIES_TAJ = 'icons/mob/species/tajaran/helmet_vr.dmi',
SPECIES_SKRELL = 'icons/mob/species/skrell/helmet_vr.dmi',
SPECIES_UNATHI = 'icons/mob/species/unathi/helmet_vr.dmi',
SPECIES_XENOHYBRID = 'icons/mob/species/unathi/helmet_vr.dmi',
SPECIES_AKULA = 'icons/mob/species/unathi/helmet_vr.dmi',
SPECIES_SERGAL = 'icons/mob/species/unathi/helmet_vr.dmi',
SPECIES_VULPKANIN = 'icons/mob/species/vulpkanin/helmet_vr.dmi',
SPECIES_ZORREN_HIGH = 'icons/mob/species/vulpkanin/helmet_vr.dmi',
SPECIES_FENNEC = 'icons/mob/species/vulpkanin/helmet_vr.dmi',
SPECIES_TESHARI = 'icons/mob/species/seromi/helmet_vr.dmi'
)
sprite_sheets_obj = list(
SPECIES_TAJ = 'icons/obj/clothing/hats_vr.dmi',
SPECIES_SKRELL = 'icons/obj/clothing/hats_vr.dmi',
SPECIES_UNATHI = 'icons/obj/clothing/hats_vr.dmi',
SPECIES_XENOHYBRID = 'icons/obj/clothing/hats_vr.dmi',
SPECIES_AKULA = 'icons/obj/clothing/hats_vr.dmi',
SPECIES_SERGAL = 'icons/obj/clothing/hats_vr.dmi',
SPECIES_VULPKANIN = 'icons/obj/clothing/hats_vr.dmi',
SPECIES_ZORREN_HIGH = 'icons/obj/clothing/hats_vr.dmi',
SPECIES_FENNEC = 'icons/obj/clothing/hats_vr.dmi',
SPECIES_TESHARI = 'icons/obj/clothing/hats_vr.dmi'
)
sprite_sheets_refit = list() //have to nullify this as well just to be thorough