mirror of
https://github.com/VOREStation/VOREStation.git
synced 2026-08-05 19:32:00 +01:00
cd3f808efe
* Adds species trauma_mod for calculating shock * Changes shock calculations to include trauma_mod * Implements negative trait "neural hypersensitivity"
45 lines
1.2 KiB
Plaintext
45 lines
1.2 KiB
Plaintext
/mob/living/var/traumatic_shock = 0
|
|
/mob/living/carbon/var/shock_stage = 0
|
|
|
|
// proc to find out in how much pain the mob is at the moment
|
|
/mob/living/carbon/proc/updateshock()
|
|
if (!can_feel_pain())
|
|
src.traumatic_shock = 0
|
|
return 0
|
|
|
|
src.traumatic_shock = \
|
|
1 * src.getOxyLoss() + \
|
|
0.7 * src.getToxLoss() + \
|
|
1.2 * src.getShockFireLoss() + \
|
|
1.2 * src.getShockBruteLoss() + \
|
|
1.7 * src.getCloneLoss() + \
|
|
2 * src.halloss
|
|
|
|
if(src.slurring)
|
|
src.traumatic_shock -= 20
|
|
|
|
// broken or ripped off organs will add quite a bit of pain
|
|
if(istype(src,/mob/living/carbon/human))
|
|
var/mob/living/carbon/human/M = src
|
|
for(var/obj/item/organ/external/organ in M.organs)
|
|
if(organ.is_broken() || organ.open)
|
|
src.traumatic_shock += 30
|
|
else if(organ.is_dislocated())
|
|
src.traumatic_shock += 15
|
|
|
|
// Some individuals/species are more or less supectible to pain. Default trauma_mod = 1. Does not affect painkillers
|
|
if(istype(src, /mob/living/carbon/human))
|
|
var/mob/living/carbon/human/H = src
|
|
H.traumatic_shock *= H.species.trauma_mod
|
|
|
|
src.traumatic_shock += -1 * src.chem_effects[CE_PAINKILLER]
|
|
|
|
if(src.traumatic_shock < 0)
|
|
src.traumatic_shock = 0
|
|
|
|
return src.traumatic_shock
|
|
|
|
|
|
/mob/living/carbon/proc/handle_shock()
|
|
updateshock()
|