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VOREStation/code/modules/reagents/Chemistry-Reagents_vr.dm
2020-08-27 14:46:18 +10:00

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/datum/reagent/advmutationtoxin
name = "Advanced Mutation Toxin"
id = "advmutationtoxin"
description = "A corruptive toxin produced by slimes. Turns the subject of the chemical into a Promethean."
reagent_state = LIQUID
color = "#13BC5E"
/datum/reagent/advmutationtoxin/affect_blood(var/mob/living/carbon/M, var/alien, var/removed)
if(ishuman(M))
var/mob/living/carbon/human/H = M
if(H.species.name != "Promethean")
to_chat(M, "<span class='danger'>Your flesh rapidly mutates!</span>")
var/list/backup_implants = list()
for(var/obj/item/organ/I in H.organs)
for(var/obj/item/weapon/implant/backup/BI in I.contents)
backup_implants += BI
if(backup_implants.len)
for(var/obj/item/weapon/implant/backup/BI in backup_implants)
BI.forceMove(src)
H.set_species("Promethean")
H.shapeshifter_set_colour("#05FF9B") //They can still change their color.
if(backup_implants.len)
var/obj/item/organ/external/torso = H.get_organ(BP_TORSO)
for(var/obj/item/weapon/implant/backup/BI in backup_implants)
BI.forceMove(torso)
torso.implants += BI
/datum/chemical_reaction/slime/sapphire_mutation
name = "Slime Mutation Toxins"
id = "slime_mutation_tox"
result = "mutationtoxin"
required_reagents = list("blood" = 5)
result_amount = 30
required = /obj/item/slime_extract/sapphire
/datum/reagent/nif_repair_nanites
name = "Programmed Nanomachines"
id = "nifrepairnanites"
description = "A thick grey slurry of NIF repair nanomachines."
taste_description = "metallic"
reagent_state = LIQUID
color = "#333333"
scannable = 1
affects_robots = TRUE
/datum/reagent/nif_repair_nanites/affect_blood(var/mob/living/carbon/M, var/alien, var/removed)
if(ishuman(M))
var/mob/living/carbon/human/H = M
if(H.nif)
var/obj/item/device/nif/nif = H.nif //L o c a l
if(nif.stat == NIF_TEMPFAIL)
nif.stat = NIF_INSTALLING
nif.durability = min(nif.durability + removed, initial(nif.durability))
/datum/reagent/firefighting_foam
name = "Firefighting Foam"
id = "firefoam"
description = "A historical fire suppressant. Originally believed to simply displace oxygen to starve fires, it actually interferes with the combustion reaction itself. Vastly superior to the cheap water-based extinguishers found on most NT vessels."
reagent_state = LIQUID
color = "#A6FAFF"
taste_description = "the inside of a fire extinguisher"
/datum/reagent/firefighting_foam/touch_turf(var/turf/T, reac_volume)
if(reac_volume >= 1)
var/obj/effect/effect/foam/firefighting/F = (locate(/obj/effect/effect/foam/firefighting) in T)
if(!F)
F = new(T)
else if(istype(F))
F.lifetime = initial(F.lifetime) //reduce object churn a little bit when using smoke by keeping existing foam alive a bit longer
var/datum/gas_mixture/environment = T.return_air()
var/min_temperature = T0C + 100 // 100C, the boiling point of water
var/hotspot = (locate(/obj/fire) in T)
if(hotspot && !isspace(T))
var/datum/gas_mixture/lowertemp = T.remove_air(T.air.total_moles)
lowertemp.temperature = max(min(lowertemp.temperature-2000, lowertemp.temperature / 2), 0)
lowertemp.react()
T.assume_air(lowertemp)
qdel(hotspot)
if (environment && environment.temperature > min_temperature) // Abstracted as steam or something
var/removed_heat = between(0, volume * 19000, -environment.get_thermal_energy_change(min_temperature))
environment.add_thermal_energy(-removed_heat)
if(prob(5))
T.visible_message("<span class='warning'>The foam sizzles as it lands on \the [T]!</span>")
/datum/reagent/firefighting_foam/touch_obj(var/obj/O, reac_volume)
O.water_act(reac_volume / 5)
/datum/reagent/firefighting_foam/touch_mob(var/mob/living/M, reac_volume)
if(istype(M, /mob/living/simple_mob/slime)) //I'm sure foam is water-based!
var/mob/living/simple_mob/slime/S = M
S.adjustToxLoss(15 * reac_volume)
S.visible_message("<span class='warning'>[S]'s flesh sizzles where the foam touches it!</span>", "<span class='danger'>Your flesh burns in the foam!</span>")
M.adjust_fire_stacks(-reac_volume)
M.ExtinguishMob()
/datum/reagent/liquid_protean
name = "Liquid protean"
id = "liquid_protean"
description = "This seems to be a small portion of a Protean creature, still slightly wiggling."
taste_description = "wiggly peanutbutter"
reagent_state = LIQUID
color = "#1d1d1d"
scannable = 0
metabolism = REM * 0.5
affects_robots = TRUE
/datum/reagent/liquid_protean/affect_blood(var/mob/living/carbon/M, var/alien, var/removed)
if(alien != IS_DIONA)
var/chem_effective = 1
if(alien == IS_SLIME)
chem_effective = 0.5
M.adjustOxyLoss(-1 * removed * chem_effective)
M.heal_organ_damage(0.5 * removed, 0.5 * removed * chem_effective)
M.adjustToxLoss(-0.5 * removed * chem_effective)
if(ishuman(M))
var/mob/living/carbon/human/H = M
if(H.nif)
var/obj/item/device/nif/nif = H.nif //L o c a l
if(nif.stat == NIF_TEMPFAIL)
nif.stat = NIF_INSTALLING
nif.durability = min(nif.durability + removed*0.1, initial(nif.durability))