Files
VOREStation/maps/tether/tether_turfs.dm
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2020-05-11 13:47:18 -04:00

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//Simulated
VIRGO3B_TURF_CREATE(/turf/simulated/open)
/turf/simulated/open/virgo3b
edge_blending_priority = 0.5 //Turfs which also have e_b_p and higher than this will plop decorative edges onto this turf
/turf/simulated/open/virgo3b/New()
..()
if(outdoors)
SSplanets.addTurf(src)
VIRGO3B_TURF_CREATE(/turf/simulated/floor)
/turf/simulated/floor/virgo3b_indoors
VIRGO3B_SET_ATMOS
/turf/simulated/floor/virgo3b_indoors/update_graphic(list/graphic_add = null, list/graphic_remove = null)
return 0
VIRGO3B_TURF_CREATE(/turf/simulated/floor/reinforced)
VIRGO3B_TURF_CREATE(/turf/simulated/floor/tiled/steel_dirty)
VIRGO3B_TURF_CREATE(/turf/simulated/floor/outdoors/dirt)
/turf/simulated/floor/outdoors/dirt/virgo3b
icon = 'icons/turf/flooring/asteroid.dmi'
icon_state = "asteroid"
VIRGO3B_TURF_CREATE(/turf/simulated/floor/outdoors/rocks)
VIRGO3B_TURF_CREATE(/turf/simulated/floor/outdoors/grass/sif)
/turf/simulated/floor/outdoors/grass/sif
turf_layers = list(
/turf/simulated/floor/outdoors/rocks/virgo3b,
/turf/simulated/floor/outdoors/dirt/virgo3b
)
// Overriding these for the sake of submaps that use them on other planets.
// This means that mining on tether base and space is oxygen-generating, but solars and mining should use the virgo3b subtype
/turf/simulated/mineral
oxygen = MOLES_O2STANDARD
nitrogen = MOLES_N2STANDARD
temperature = T20C
/turf/simulated/floor/outdoors
oxygen = MOLES_O2STANDARD
nitrogen = MOLES_N2STANDARD
temperature = T20C
/turf/simulated/floor/water
oxygen = MOLES_O2STANDARD
nitrogen = MOLES_N2STANDARD
temperature = T20C
/turf/simulated/mineral/vacuum
oxygen = 0
nitrogen = 0
temperature = TCMB
/turf/simulated/mineral/floor/vacuum
oxygen = 0
nitrogen = 0
temperature = TCMB
VIRGO3B_TURF_CREATE(/turf/simulated/mineral)
VIRGO3B_TURF_CREATE(/turf/simulated/mineral/floor)
//This proc is responsible for ore generation on surface turfs
/turf/simulated/mineral/virgo3b/make_ore(var/rare_ore)
if(mineral || ignore_mapgen)
return
var/mineral_name
if(rare_ore)
mineral_name = pickweight(list(
"marble" = 3,
"uranium" = 10,
"platinum" = 10,
"hematite" = 20,
"carbon" = 20,
"diamond" = 1,
"gold" = 8,
"silver" = 8,
"phoron" = 18,
"lead" = 2,
"verdantium" = 1))
else
mineral_name = pickweight(list(
"marble" = 2,
"uranium" = 5,
"platinum" = 5,
"hematite" = 35,
"carbon" = 35,
"gold" = 3,
"silver" = 3,
"phoron" = 25,
"lead" = 1))
if(mineral_name && (mineral_name in ore_data))
mineral = ore_data[mineral_name]
UpdateMineral()
update_icon()
/turf/simulated/mineral/virgo3b/rich/make_ore(var/rare_ore)
if(mineral || ignore_mapgen)
return
var/mineral_name
if(rare_ore)
mineral_name = pickweight(list(
"marble" = 7,
"uranium" = 10,
"platinum" = 10,
"hematite" = 10,
"carbon" = 10,
"diamond" = 4,
"gold" = 15,
"silver" = 15,
"lead" = 5,
"verdantium" = 2))
else
mineral_name = pickweight(list(
"marble" = 5,
"uranium" = 7,
"platinum" = 7,
"hematite" = 28,
"carbon" = 28,
"diamond" = 2,
"gold" = 7,
"silver" = 7,
"lead" = 4,
"verdantium" = 1))
if(mineral_name && (mineral_name in ore_data))
mineral = ore_data[mineral_name]
UpdateMineral()
update_icon()
//Unsimulated
/turf/unsimulated/mineral/virgo3b
blocks_air = TRUE
/turf/unsimulated/floor/steel
icon = 'icons/turf/flooring/tiles_vr.dmi'
icon_state = "steel"
// Some turfs to make floors look better in centcom tram station.
/turf/unsimulated/floor/techfloor_grid
name = "floor"
icon = 'icons/turf/flooring/techfloor.dmi'
icon_state = "techfloor_grid"
/turf/unsimulated/floor/maglev
name = "maglev track"
desc = "Magnetic levitation tram tracks. Caution! Electrified!"
icon = 'icons/turf/flooring/maglevs.dmi'
icon_state = "maglevup"
/turf/unsimulated/wall/transit
icon = 'icons/turf/transit_vr.dmi'
/turf/unsimulated/floor/transit
icon = 'icons/turf/transit_vr.dmi'
/obj/effect/floor_decal/transit/orange
icon = 'icons/turf/transit_vr.dmi'
icon_state = "transit_techfloororange_edges"
/obj/effect/transit/light
icon = 'icons/turf/transit_128.dmi'
icon_state = "tube1-2"
// Bluespace jump turf!
/turf/space/bluespace
name = "bluespace"
icon = 'icons/turf/space_vr.dmi'
icon_state = "bluespace"
/turf/space/bluespace/Initialize()
..()
icon = 'icons/turf/space_vr.dmi'
icon_state = "bluespace"
// Desert jump turf!
/turf/space/sandyscroll
name = "sand transit"
icon = 'icons/turf/transit_vr.dmi'
icon_state = "desert_ns"
/turf/space/sandyscroll/Initialize()
..()
icon_state = "desert_ns"
//Sky stuff!
// A simple turf to fake the appearance of flying.
/turf/simulated/sky/virgo3b
color = "#FFBBBB"
/turf/simulated/sky/virgo3b/Initialize()
SSplanets.addTurf(src)
set_light(2, 2, "#FFBBBB")
/turf/simulated/sky/virgo3b/north
dir = NORTH
/turf/simulated/sky/virgo3b/south
dir = SOUTH
/turf/simulated/sky/virgo3b/east
dir = EAST
/turf/simulated/sky/virgo3b/west
dir = WEST
/turf/simulated/sky/virgo3b/moving
icon_state = "sky_fast"
/turf/simulated/sky/virgo3b/moving/north
dir = NORTH
/turf/simulated/sky/virgo3b/moving/south
dir = SOUTH
/turf/simulated/sky/virgo3b/moving/east
dir = EAST
/turf/simulated/sky/virgo3b/moving/west
dir = WEST