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VOREStation/code/modules/clothing/suits/hooded_vr.dm
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Rykka 6ef52be981 Adds Knights of the Round Table, Rabbits, Killer Rabbits
Scree's Request!

This adds the Knights of the Pizza Table (Monty Python's Knights) armor and costumes. Costumes are orderable via Cargo OR Vendors.

This adds passive Rabbit voremobs, and a killer rabbit. If you pet the rabbit too much, you'll make it grumpy, and it will do a nomf. You can see their grumpiness level in their description/examine.

Knight's Armor has good melee and bullet protection, and little else.
2020-08-26 21:58:30 -04:00

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// Field Medic Suit - Someone who can sprite should probably reskin this
/obj/item/clothing/suit/storage/hooded/explorer/medic
starting_accessories = list(/obj/item/clothing/accessory/armband/med/cross)
/obj/item/clothing/suit/storage/hooded/techpriest
name = "tech priest robe"
desc = "Praise be to the Omnissiah."
icon = 'icons/obj/clothing/suits_vr.dmi'
icon_override = 'icons/mob/suit_vr.dmi'
icon_state = "techpriest"
hoodtype = /obj/item/clothing/head/hood/techpriest
armor = list(melee = 20, bullet = 10, laser = 10, energy = 10, bomb = 25, bio = 50, rad = 25)
item_state_slots = list(slot_r_hand_str = "engspace_suit", slot_l_hand_str = "engspace_suit")
// Regular armor versions here, costumes below
/obj/item/clothing/suit/storage/hooded/knight
name = "crusader's armor"
desc = "ye olde knight, risen again."
icon_state = "galahad"
icon = 'icons/obj/clothing/knights_vr.dmi'
icon_override = 'icons/obj/clothing/knights_vr.dmi'
hoodtype = /obj/item/clothing/head/hood/galahad
armor = list(melee = 80, bullet = 50, laser = 10, energy = 0, bomb = 0, bio = 0, rad = 0)
siemens_coefficient = 2
action_button_name = "Toggle Knight Headgear"
/obj/item/clothing/suit/storage/hooded/knight/galahad
name = "crusader's armor"
desc = "ye olde knight, risen again."
icon_state = "galahad"
hoodtype = /obj/item/clothing/head/hood/galahad
/obj/item/clothing/suit/storage/hooded/knight/lancelot
name = "crusader's armor"
desc = "ye olde knight, risen again."
icon_state = "lancelot"
hoodtype = /obj/item/clothing/head/hood/lancelot
/obj/item/clothing/suit/storage/hooded/knight/robin
name = "crusader's armor"
desc = "ye olde knight, risen again. This one seems slightly faster than the rest, but weaker."
icon_state = "robin"
hoodtype = /obj/item/clothing/head/hood/robin
armor = list(melee = 70, bullet = 40, laser = 10, energy = 0, bomb = 0, bio = 0, rad = 0)
slowdown = -1
siemens_coefficient = 3
// Costume Knight Gear Here
/obj/item/clothing/suit/storage/hooded/knight_costume
name = "crusader's costume armor"
desc = "ye olde knight, risen again."
icon_state = "galahad"
icon = 'icons/obj/clothing/knights_vr.dmi'
icon_override = 'icons/obj/clothing/knights_vr.dmi'
hoodtype = /obj/item/clothing/head/hood/galahad_costume
action_button_name = "Toggle Knight Headgear"
/obj/item/clothing/suit/storage/hooded/knight_costume/galahad
icon_state = "galahad"
hoodtype = /obj/item/clothing/head/hood/galahad_costume
/obj/item/clothing/suit/storage/hooded/knight_costume/lancelot
icon_state = "lancelot"
hoodtype = /obj/item/clothing/head/hood/lancelot_costume
/obj/item/clothing/suit/storage/hooded/knight_costume/robin
name = "crusader's armor"
desc = "ye olde knight, risen again. This one seems slightly faster than the rest, but weaker."
icon_state = "robin"
hoodtype = /obj/item/clothing/head/hood/robin_costume