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Scree's Request! This adds the Knights of the Pizza Table (Monty Python's Knights) armor and costumes. Costumes are orderable via Cargo OR Vendors. This adds passive Rabbit voremobs, and a killer rabbit. If you pet the rabbit too much, you'll make it grumpy, and it will do a nomf. You can see their grumpiness level in their description/examine. Knight's Armor has good melee and bullet protection, and little else.
70 lines
2.8 KiB
Plaintext
70 lines
2.8 KiB
Plaintext
// Field Medic Suit - Someone who can sprite should probably reskin this
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/obj/item/clothing/suit/storage/hooded/explorer/medic
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starting_accessories = list(/obj/item/clothing/accessory/armband/med/cross)
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/obj/item/clothing/suit/storage/hooded/techpriest
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name = "tech priest robe"
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desc = "Praise be to the Omnissiah."
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icon = 'icons/obj/clothing/suits_vr.dmi'
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icon_override = 'icons/mob/suit_vr.dmi'
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icon_state = "techpriest"
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hoodtype = /obj/item/clothing/head/hood/techpriest
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armor = list(melee = 20, bullet = 10, laser = 10, energy = 10, bomb = 25, bio = 50, rad = 25)
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item_state_slots = list(slot_r_hand_str = "engspace_suit", slot_l_hand_str = "engspace_suit")
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// Regular armor versions here, costumes below
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/obj/item/clothing/suit/storage/hooded/knight
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name = "crusader's armor"
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desc = "ye olde knight, risen again."
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icon_state = "galahad"
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icon = 'icons/obj/clothing/knights_vr.dmi'
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icon_override = 'icons/obj/clothing/knights_vr.dmi'
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hoodtype = /obj/item/clothing/head/hood/galahad
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armor = list(melee = 80, bullet = 50, laser = 10, energy = 0, bomb = 0, bio = 0, rad = 0)
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siemens_coefficient = 2
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action_button_name = "Toggle Knight Headgear"
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/obj/item/clothing/suit/storage/hooded/knight/galahad
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name = "crusader's armor"
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desc = "ye olde knight, risen again."
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icon_state = "galahad"
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hoodtype = /obj/item/clothing/head/hood/galahad
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/obj/item/clothing/suit/storage/hooded/knight/lancelot
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name = "crusader's armor"
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desc = "ye olde knight, risen again."
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icon_state = "lancelot"
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hoodtype = /obj/item/clothing/head/hood/lancelot
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/obj/item/clothing/suit/storage/hooded/knight/robin
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name = "crusader's armor"
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desc = "ye olde knight, risen again. This one seems slightly faster than the rest, but weaker."
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icon_state = "robin"
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hoodtype = /obj/item/clothing/head/hood/robin
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armor = list(melee = 70, bullet = 40, laser = 10, energy = 0, bomb = 0, bio = 0, rad = 0)
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slowdown = -1
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siemens_coefficient = 3
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// Costume Knight Gear Here
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/obj/item/clothing/suit/storage/hooded/knight_costume
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name = "crusader's costume armor"
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desc = "ye olde knight, risen again."
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icon_state = "galahad"
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icon = 'icons/obj/clothing/knights_vr.dmi'
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icon_override = 'icons/obj/clothing/knights_vr.dmi'
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hoodtype = /obj/item/clothing/head/hood/galahad_costume
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action_button_name = "Toggle Knight Headgear"
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/obj/item/clothing/suit/storage/hooded/knight_costume/galahad
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icon_state = "galahad"
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hoodtype = /obj/item/clothing/head/hood/galahad_costume
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/obj/item/clothing/suit/storage/hooded/knight_costume/lancelot
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icon_state = "lancelot"
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hoodtype = /obj/item/clothing/head/hood/lancelot_costume
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/obj/item/clothing/suit/storage/hooded/knight_costume/robin
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name = "crusader's armor"
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desc = "ye olde knight, risen again. This one seems slightly faster than the rest, but weaker."
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icon_state = "robin"
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hoodtype = /obj/item/clothing/head/hood/robin_costume |