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VOREStation/code/game/objects/effects/client_only_image.dm
Will 709e9d130c Hallucination Refactor (#17661)
* begone accursed beast

* cleanup and notes

* screen object fix

* varset clear

* don't raw send sounds, spark on door sound, pain hallucination

* lengthen this a bit

* more pain messages, become jittery

* note

* lets clean that up to

* Revert "lets clean that up to"

This reverts commit 2409e41870.

* cleanup and define

* use accessors

* death isn't working so have toxins instead, it's scarier

* don't actually clean these up, because of how xenochi works

* additional protection

* hunger joke

* Use get_component instead of a cache

* empty scope removed

* Updated xenochi code to use hallu component

---------

Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com>
2025-05-15 00:17:39 -07:00

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/*
* Sending images to clients can cause memory leaks if not handled safely.
* This is a wrapper for handling it safely. Mostly used by self deleting effects.
*/
/image/client_only
var/list/clients = list()
/image/client_only/proc/append_client(var/client/C)
C.images += src
clients.Add(WEAKREF(C))
/image/client_only/Destroy(force)
. = ..()
for(var/datum/weakref/CW in clients)
var/client/C = CW?.resolve()
if(C)
C.images -= src
// Mostly for motion echos, but someone will probably find another use for it... So parent type gets it instead!
/image/client_only/proc/place_from_root(var/turf/At)
var/rand_limit = 12
pixel_x += ((At.x - loc.x) * 32) + rand(-rand_limit,rand_limit)
pixel_y += ((At.y - loc.y) * 32) + rand(-rand_limit,rand_limit)