mirror of
https://github.com/VOREStation/VOREStation.git
synced 2026-08-21 02:58:45 +01:00
117 lines
3.8 KiB
Plaintext
117 lines
3.8 KiB
Plaintext
//
|
|
// Size Gun
|
|
//
|
|
|
|
/obj/item/weapon/gun/energy/sizegun
|
|
name = "size gun" //I have no idea why this was called shrink ray when this increased and decreased size.
|
|
desc = "A highly advanced ray gun with a knob on the side to adjust the size you desire. Warning: Do not insert into mouth."
|
|
icon = 'icons/obj/gun_vr.dmi'
|
|
icon_state = "sizegun-shrink100" // Someone can probably do better. -Ace
|
|
item_state = null //so the human update icon uses the icon_state instead
|
|
fire_sound = 'sound/weapons/wave.ogg'
|
|
charge_cost = 240
|
|
projectile_type = /obj/item/projectile/beam/sizelaser
|
|
origin_tech = list(TECH_BLUESPACE = 4)
|
|
modifystate = "sizegun-shrink"
|
|
battery_lock = 1
|
|
var/size_set_to = 1
|
|
firemodes = list(
|
|
list(mode_name = "select size",
|
|
projectile_type = /obj/item/projectile/beam/sizelaser,
|
|
modifystate = "sizegun-grow",
|
|
fire_sound = 'sound/weapons/pulse3.ogg'
|
|
))
|
|
|
|
/obj/item/weapon/gun/energy/sizegun/New()
|
|
..()
|
|
verbs += /obj/item/weapon/gun/energy/sizegun/proc/select_size
|
|
|
|
/obj/item/weapon/gun/energy/sizegun/attack_self(mob/user)
|
|
. = ..()
|
|
select_size()
|
|
|
|
/obj/item/weapon/gun/energy/sizegun/consume_next_projectile()
|
|
. = ..()
|
|
var/obj/item/projectile/beam/sizelaser/G = .
|
|
if(istype(G))
|
|
G.set_size = size_set_to
|
|
|
|
/obj/item/weapon/gun/energy/sizegun/proc/select_size()
|
|
set name = "Select Size"
|
|
set category = "Object"
|
|
set src in view(1)
|
|
|
|
var/size_select = input("Put the desired size (25-200%), (1-600%) in dormitory areas.", "Set Size", size_set_to * 100) as num
|
|
if(!size_range_check(size_select))
|
|
to_chat(usr, "<span class='notice'>Invalid size.</span>")
|
|
return
|
|
size_set_to = (size_select/100)
|
|
to_chat(usr, "<span class='notice'>You set the size to [size_select]%</span>")
|
|
|
|
/obj/item/weapon/gun/energy/sizegun/examine(mob/user)
|
|
. = ..()
|
|
. += "<span class='info'>It is currently set at [size_set_to*100]%</span>"
|
|
|
|
/obj/item/weapon/gun/energy/sizegun/admin
|
|
name = "modified size gun"
|
|
desc = "Sizegun, without limits on minimum/maximum size, and with unlimited charge. Time to show 'em that size does matter."
|
|
charge_cost = 0
|
|
projectile_type = /obj/item/projectile/beam/sizelaser/admin
|
|
|
|
/obj/item/weapon/gun/energy/sizegun/admin/select_size()
|
|
set name = "Select Size"
|
|
set category = "Object"
|
|
set src in view(1)
|
|
|
|
var/size_select = input("Put the desired size", "Set Size", size_set_to * 100) as num
|
|
size_set_to = max(1,size_select/100) //No negative numbers
|
|
to_chat(usr, "<span class='notice'>You set the size to [size_set_to]%</span>")
|
|
|
|
//
|
|
// Beams for size gun
|
|
//
|
|
|
|
/obj/item/projectile/beam/sizelaser
|
|
name = "size beam"
|
|
icon_state = "xray"
|
|
nodamage = 1
|
|
damage = 0
|
|
check_armour = "laser"
|
|
var/set_size = 1 //Let's default to 100%
|
|
|
|
muzzle_type = /obj/effect/projectile/muzzle/xray
|
|
tracer_type = /obj/effect/projectile/tracer/xray
|
|
impact_type = /obj/effect/projectile/impact/xray
|
|
|
|
/obj/item/projectile/beam/sizelaser/on_hit(var/atom/target)
|
|
var/mob/living/M = target
|
|
if(istype(M))
|
|
if(!M.in_dorms() || !istype(M, /mob/living/carbon/human))
|
|
if(!M.resize(clamp(set_size,0.25,2)))
|
|
to_chat(M, "<font color='blue'>The beam fires into your body, changing your size!</font>")
|
|
else
|
|
if(!M.resize(clamp(set_size,0.01,6)))
|
|
to_chat(M, "<font color='blue'>The beam fires into your body, changing your size!</font>")
|
|
M.updateicon()
|
|
return
|
|
return 1
|
|
|
|
/obj/item/projectile/beam/sizelaser/admin/on_hit(var/atom/target)
|
|
var/mob/living/M = target
|
|
if(istype(M))
|
|
M.resize(set_size, TRUE, FALSE)
|
|
to_chat(M, "<font color='blue'>The beam fires into your body, changing your size!</font>")
|
|
M.updateicon()
|
|
return
|
|
return 1
|
|
|
|
/obj/item/projectile/beam/sizelaser/shrink
|
|
set_size = 0.5 //50% of current size
|
|
|
|
/obj/item/projectile/beam/sizelaser/grow
|
|
set_size = 2.0 //200% of current size
|
|
|
|
/obj/item/weapon/gun/energy/sizegun/mounted
|
|
name = "mounted size gun"
|
|
self_recharge = 1
|
|
use_external_power = 1 |