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Large bureaucracy overhaul. This affects clipboards, hand labelers, paper, paper bins, pens, photocopiers, and stamps. Everything (that I've changed significantly) should be BETTER. NO paths have been changed. All of the above have been added to the paperwork module (pending rename to bureaucracy, which is COOLER). SPRITES for most of the above (except photocopiers) are now in bureaucracy.dmi. Clipboards in particular are MASSIVELY IMPROVED. Hand labelers can now be turned ON AND OFF, to make it simpler to avoid labelling tables. This includes work in progress FOLDERS, which currently do NOTHING. Revision: r3253 Author: petethegoat
88 lines
2.1 KiB
Plaintext
88 lines
2.1 KiB
Plaintext
/obj/item/weapon/paper_bin
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name = "paper bin"
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icon = 'bureaucracy.dmi'
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icon_state = "paper_bin1"
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item_state = "sheet-metal"
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throwforce = 1
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w_class = 3
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throw_speed = 3
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throw_range = 7
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var
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amount = 30 //How much paper is in the bin.
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list/papers = new/list() //List of papers put in the bin for reference.
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sealed = 1 //If it's brandnew and unopened, it's sealed.
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MouseDrop(mob/user as mob)
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if ((user == usr && (!( usr.restrained() ) && (!( usr.stat ) && (usr.contents.Find(src) || in_range(src, usr))))))
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if (usr.hand)
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if (!( usr.l_hand ))
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spawn( 0 )
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src.attack_hand(usr, 1, 1)
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return
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else
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if (!( usr.r_hand ))
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spawn( 0 )
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src.attack_hand(usr, 0, 1)
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return
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return
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attack_paw(mob/user as mob)
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return src.attack_hand(user)
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attack_hand(mob/user as mob)
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if (amount >= 1)
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amount--
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if(amount==0)
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update_icon()
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var/obj/item/weapon/paper/P
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if (papers.len > 0) // If there's any custom paper on the stack, use that instead of creating a new paper.
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P = papers[papers.len]
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papers.Remove(P)
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else
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P = new /obj/item/weapon/paper
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if(Holiday == "April Fool's Day")
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if(prob(30))
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P.info = "<font face=\"[P.crayonfont]\" color=\"red\"><b>HONK HONK HONK HONK HONK HONK HONK<br>HOOOOOOOOOOOOOOOOOOOOOONK<br>APRIL FOOLS</b></font>"
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P.rigged = 1
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P.updateinfolinks()
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P.loc = user.loc
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if(ishuman(user))
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if(!user.get_active_hand())
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user.put_in_hand(P)
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user << "You take a paper out of the bin."
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else
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P.loc = get_turf_loc(src)
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user << "You take a paper out of the bin."
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else
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user << "The paper bin is empty!"
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add_fingerprint(user)
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return
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attackby(obj/item/weapon/paper/i as obj, mob/user as mob)
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if(!istype(i))
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return
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user.drop_item()
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i.loc = src
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usr << "You put the paper on the top of the paper bin."
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papers.Add(i)
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amount++
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examine()
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set src in oview(1)
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if(amount)
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usr << "There " + (amount > 1 ? "are [amount] papers" : "is one paper") + " in the bin."
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else
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usr << "There are no papers in the bin."
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return
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update_icon()
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if(amount < 1)
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icon_state = "paper_bin0"
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else
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icon_state = "paper_bin1" |