Files
VOREStation/code/datums/supplypacks/voidsuits.dm
woodratt 454e6870d9 1.6.3 Ports of Bay's suit clothing
- Whole scale port of clothing items from bay.
- Solgov armor vests, as well as a 'tactical vest' (None avail. in game)
- Alternate atmos, engineering, mining, medical, and security suits. (Due to their stats, only available through cargo).
- Three new hazard vest colors, blue, green, white. (Load out option)
- 'Service jackets' Black and Green (Load out option).
- Solgov fleet dress uniforms, surgical apron, marshal jacket (None avail. in game, may change with the surgical apron in the future.)
- As a side change the Construction, HAZMAT, Biohazard, and EMT voidsuits are also now available from cargo. HAZMAT and Biohzard come with slightly adjusted stats to sort of reflect what they are designed for.
2016-11-24 19:19:26 -08:00

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/*
* Here is where any supply packs
* related to voidsuits live.
*/
/datum/supply_packs/voidsuits
group = "Voidsuits"
/datum/supply_packs/voidsuits/atmos
name = "Atmospheric voidsuits"
contains = list(
/obj/item/clothing/suit/space/void/atmos = 2,
/obj/item/clothing/head/helmet/space/void/atmos = 2,
/obj/item/clothing/mask/breath = 2,
/obj/item/clothing/shoes/magboots = 2,
/obj/item/weapon/tank/oxygen = 2,
)
cost = 40
containertype = "/obj/structure/closet/crate/secure"
containername = "Atmospheric voidsuit crate"
access = access_atmospherics
/datum/supply_packs/voidsuits/atmos/alt
name = "Heavy Duty Atmospheric voidsuits"
contains = list(
/obj/item/clothing/suit/space/void/atmos/alt = 2,
/obj/item/clothing/head/helmet/space/void/atmos/alt = 2,
/obj/item/clothing/mask/breath = 2,
/obj/item/clothing/shoes/magboots = 2,
/obj/item/weapon/tank/oxygen = 2,
)
cost = 50
containertype = "/obj/structure/closet/crate/secure"
containername = "Heavy Duty Atmospheric voidsuit crate"
access = access_atmospherics
/datum/supply_packs/voidsuits/engineering
name = "Engineering voidsuits"
contains = list(
/obj/item/clothing/suit/space/void/engineering = 2,
/obj/item/clothing/head/helmet/space/void/engineering = 2,
/obj/item/clothing/mask/breath = 2,
/obj/item/clothing/shoes/magboots = 2,
/obj/item/weapon/tank/oxygen = 2
)
cost = 40
containertype = "/obj/structure/closet/crate/secure"
containername = "Engineering voidsuit crate"
access = access_engine_equip
/datum/supply_packs/voidsuits/engineering/construction
name = "Engineering Construction voidsuits"
contains = list(
/obj/item/clothing/suit/space/void/engineering/construction = 2,
/obj/item/clothing/head/helmet/space/void/engineering/construction = 2,
/obj/item/clothing/mask/breath = 2,
/obj/item/clothing/shoes/magboots = 2,
/obj/item/weapon/tank/oxygen = 2
)
cost = 40
containertype = "/obj/structure/closet/crate/secure"
containername = "Engineering Construction voidsuit crate"
access = access_engine_equip
/datum/supply_packs/voidsuits/engineering/hazmat
name = "Engineering Hazmat voidsuits"
contains = list(
/obj/item/clothing/suit/space/void/engineering/hazmat = 2,
/obj/item/clothing/head/helmet/space/void/engineering/hazmat = 2,
/obj/item/clothing/mask/breath = 2,
/obj/item/clothing/shoes/magboots = 2,
/obj/item/weapon/tank/oxygen = 2
)
cost = 45
containertype = "/obj/structure/closet/crate/secure"
containername = "Engineering Hazmat voidsuit crate"
access = access_engine_equip
/datum/supply_packs/voidsuits/engineering/alt
name = "Reinforced Engineering voidsuits"
contains = list(
/obj/item/clothing/suit/space/void/engineering/alt = 2,
/obj/item/clothing/head/helmet/space/void/engineering/alt = 2,
/obj/item/clothing/mask/breath = 2,
/obj/item/clothing/shoes/magboots = 2,
/obj/item/weapon/tank/oxygen = 2
)
cost = 50
containertype = "/obj/structure/closet/crate/secure"
containername = "Reinforced Engineering voidsuit crate"
access = access_engine_equip
/datum/supply_packs/voidsuits/medical
name = "Medical voidsuits"
contains = list(
/obj/item/clothing/suit/space/void/medical = 2,
/obj/item/clothing/head/helmet/space/void/medical = 2,
/obj/item/clothing/mask/breath = 2,
/obj/item/clothing/shoes/magboots = 2,
/obj/item/weapon/tank/oxygen = 2
)
cost = 40
containertype = "/obj/structure/closet/crate/secure"
containername = "Medical voidsuit crate"
access = access_medical_equip
/datum/supply_packs/voidsuits/medical/emt
name = "Medical EMT voidsuits"
contains = list(
/obj/item/clothing/suit/space/void/medical/emt = 2,
/obj/item/clothing/head/helmet/space/void/medical/emt = 2,
/obj/item/clothing/mask/breath = 2,
/obj/item/clothing/shoes/magboots = 2,
/obj/item/weapon/tank/oxygen = 2
)
cost = 40
containertype = "/obj/structure/closet/crate/secure"
containername = "Medical EMT voidsuit crate"
access = access_medical_equip
/datum/supply_packs/voidsuits/medical/bio
name = "Medical Biohazard voidsuits"
contains = list(
/obj/item/clothing/suit/space/void/medical/bio = 2,
/obj/item/clothing/head/helmet/space/void/medical/bio = 2,
/obj/item/clothing/mask/breath = 2,
/obj/item/clothing/shoes/magboots = 2,
/obj/item/weapon/tank/oxygen = 2
)
cost = 45
containertype = "/obj/structure/closet/crate/secure"
containername = "Medical Biohazard voidsuit crate"
access = access_medical_equip
/datum/supply_packs/voidsuits/medical/alt
name = "Vey-Med Medical voidsuits"
contains = list(
/obj/item/clothing/suit/space/void/medical/alt = 2,
/obj/item/clothing/head/helmet/space/void/medical/alt = 2,
/obj/item/clothing/mask/breath = 2,
/obj/item/clothing/shoes/magboots = 2,
/obj/item/weapon/tank/oxygen = 2
)
cost = 50
containertype = "/obj/structure/closet/crate/secure"
containername = "Vey-Med Medical voidsuit crate"
access = access_medical_equip
/datum/supply_packs/voidsuits/security
name = "Security voidsuits"
contains = list(
/obj/item/clothing/suit/space/void/security = 2,
/obj/item/clothing/head/helmet/space/void/security = 2,
/obj/item/clothing/mask/breath = 2,
/obj/item/clothing/shoes/magboots = 2,
/obj/item/weapon/tank/oxygen = 2
)
cost = 40
containertype = "/obj/structure/closet/crate/secure"
containername = "Security voidsuit crate"
/datum/supply_packs/voidsuits/security/crowd
name = "Security Crowd Control voidsuits"
contains = list(
/obj/item/clothing/suit/space/void/security/riot = 2,
/obj/item/clothing/head/helmet/space/void/security/riot = 2,
/obj/item/clothing/mask/breath = 2,
/obj/item/clothing/shoes/magboots = 2,
/obj/item/weapon/tank/oxygen = 2
)
cost = 40
containertype = "/obj/structure/closet/crate/secure"
containername = "Security Crowd Control voidsuit crate"
/datum/supply_packs/voidsuits/security/alt
name = "Security EVA Riot voidsuits"
contains = list(
/obj/item/clothing/suit/space/void/security/alt = 2,
/obj/item/clothing/head/helmet/space/void/security/alt = 2,
/obj/item/clothing/mask/breath = 2,
/obj/item/clothing/shoes/magboots = 2,
/obj/item/weapon/tank/oxygen = 2
)
cost = 50
containertype = "/obj/structure/closet/crate/secure"
containername = "Security EVA Riot voidsuit crate"
/datum/supply_packs/voidsuits/supply
name = "Mining voidsuits"
contains = list(
/obj/item/clothing/suit/space/void/mining = 2,
/obj/item/clothing/head/helmet/space/void/mining = 2,
/obj/item/clothing/mask/breath = 2,
/obj/item/weapon/tank/oxygen = 2
)
cost = 40
containertype = "/obj/structure/closet/crate/secure"
containername = "Mining voidsuit crate"
access = access_mining
/datum/supply_packs/voidsuits/supply/alt
name = "Frontier Mining voidsuits"
contains = list(
/obj/item/clothing/suit/space/void/mining/alt = 2,
/obj/item/clothing/head/helmet/space/void/mining/alt = 2,
/obj/item/clothing/mask/breath = 2,
/obj/item/weapon/tank/oxygen = 2
)
cost = 50
containertype = "/obj/structure/closet/crate/secure"
containername = "Frontier Mining voidsuit crate"
access = access_mining